[Mesa-stable] [PATCH] radv: fix multisample image copies

Alex Smith asmith at feralinteractive.com
Wed Apr 25 09:25:50 UTC 2018


Any more thoughts on this? Any objections to it going to stable as well (it
fixes bugs, but is quite a large change)?

Thanks,
Alex

On 19 April 2018 at 09:27, Matthew Nicholls <mnicholls at feralinteractive.com>
wrote:

> On 18/04/18 22:56, Dave Airlie wrote:
>
> On 18 April 2018 at 00:31, Matthew Nicholls
>> <mnicholls at feralinteractive.com> wrote:
>>
>>> Previously before fb077b0728, the LOD parameter was being used in place
>>> of the
>>> sample index, which would only copy the first sample to all samples in
>>> the
>>> destination image. After that multisample image copies wouldn't copy
>>> anything
>>> from my observations.
>>>
>>> Fix this properly by copying each sample in a separate radv_CmdDraw and
>>> using a
>>> pipeline with the correct rasterizationSamples for the destination image.
>>>
>> Have you run CTS on this?
>>
> I ran the CTS tests under dEQP-VK.api.copy_and_blit.core.* and didn't see
> any
> changes. There were 6 failures both with and without this patch however:
>
> dEQP-VK.api.copy_and_blit.core.resolve_image.{whole_array_
> image,whole_copy_before_resolving}.{2,4,8}_bit
>
> This is on an RX 460.
>
> Matthew.
>
>
>> I wrote something similiar (I'm on holidays at the moment so can't
>> confirm how similiar)
>> but it failed some CTS tests for me.
>>
>> Dave.
>>
>> ---
>>>   src/amd/vulkan/radv_meta_blit2d.c | 279 ++++++++++++++++++++++++------
>>> --------
>>>   src/amd/vulkan/radv_private.h     |  18 +--
>>>   2 files changed, 189 insertions(+), 108 deletions(-)
>>>
>>> diff --git a/src/amd/vulkan/radv_meta_blit2d.c
>>> b/src/amd/vulkan/radv_meta_blit2d.c
>>> index e163056257..d953241b55 100644
>>> --- a/src/amd/vulkan/radv_meta_blit2d.c
>>> +++ b/src/amd/vulkan/radv_meta_blit2d.c
>>> @@ -100,7 +100,8 @@ blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
>>>                   struct radv_meta_blit2d_buffer *src_buf,
>>>                   struct blit2d_src_temps *tmp,
>>>                   enum blit2d_src_type src_type, VkFormat depth_format,
>>> -                VkImageAspectFlagBits aspects)
>>> +                VkImageAspectFlagBits aspects,
>>> +                uint32_t log2_samples)
>>>   {
>>>          struct radv_device *device = cmd_buffer->device;
>>>
>>> @@ -108,7 +109,7 @@ blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
>>>                  create_bview(cmd_buffer, src_buf, &tmp->bview,
>>> depth_format);
>>>
>>>                  radv_meta_push_descriptor_set(cmd_buffer,
>>> VK_PIPELINE_BIND_POINT_GRAPHICS,
>>> -
>>>  device->meta_state.blit2d.p_layouts[src_type],
>>> +
>>>  device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>>                                                0, /* set */
>>>                                                1, /*
>>> descriptorWriteCount */
>>>                                                (VkWriteDescriptorSet[]) {
>>> @@ -123,7 +124,7 @@ blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
>>>                                                });
>>>
>>>                  radv_CmdPushConstants(radv_cm
>>> d_buffer_to_handle(cmd_buffer),
>>> -                                     device->meta_state.blit2d.p_l
>>> ayouts[src_type],
>>> +                                     device->meta_state.blit2d[log
>>> 2_samples].p_layouts[src_type],
>>>                                        VK_SHADER_STAGE_FRAGMENT_BIT, 16,
>>> 4,
>>>                                        &src_buf->pitch);
>>>          } else {
>>> @@ -131,12 +132,12 @@ blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
>>>
>>>                  if (src_type == BLIT2D_SRC_TYPE_IMAGE_3D)
>>>                          radv_CmdPushConstants(radv_cm
>>> d_buffer_to_handle(cmd_buffer),
>>> -
>>>  device->meta_state.blit2d.p_layouts[src_type],
>>> +
>>>  device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>>
>>>  VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4,
>>>                                                &src_img->layer);
>>>
>>>                  radv_meta_push_descriptor_set(cmd_buffer,
>>> VK_PIPELINE_BIND_POINT_GRAPHICS,
>>> -
>>>  device->meta_state.blit2d.p_layouts[src_type],
>>> +
>>>  device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>>                                                0, /* set */
>>>                                                1, /*
>>> descriptorWriteCount */
>>>                                                (VkWriteDescriptorSet[]) {
>>> @@ -190,10 +191,11 @@ blit2d_bind_dst(struct radv_cmd_buffer *cmd_buffer,
>>>
>>>   static void
>>>   bind_pipeline(struct radv_cmd_buffer *cmd_buffer,
>>> -              enum blit2d_src_type src_type, unsigned fs_key)
>>> +              enum blit2d_src_type src_type, unsigned fs_key,
>>> +              uint32_t log2_samples)
>>>   {
>>>          VkPipeline pipeline =
>>> -               cmd_buffer->device->meta_stat
>>> e.blit2d.pipelines[src_type][fs_key];
>>> +               cmd_buffer->device->meta_stat
>>> e.blit2d[log2_samples].pipelines[src_type][fs_key];
>>>
>>>          radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>>>                               VK_PIPELINE_BIND_POINT_GRAPHICS,
>>> pipeline);
>>> @@ -201,10 +203,11 @@ bind_pipeline(struct radv_cmd_buffer *cmd_buffer,
>>>
>>>   static void
>>>   bind_depth_pipeline(struct radv_cmd_buffer *cmd_buffer,
>>> -                   enum blit2d_src_type src_type)
>>> +                   enum blit2d_src_type src_type,
>>> +                   uint32_t log2_samples)
>>>   {
>>>          VkPipeline pipeline =
>>> -               cmd_buffer->device->meta_stat
>>> e.blit2d.depth_only_pipeline[src_type];
>>> +               cmd_buffer->device->meta_stat
>>> e.blit2d[log2_samples].depth_only_pipeline[src_type];
>>>
>>>          radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>>>                               VK_PIPELINE_BIND_POINT_GRAPHICS,
>>> pipeline);
>>> @@ -212,10 +215,11 @@ bind_depth_pipeline(struct radv_cmd_buffer
>>> *cmd_buffer,
>>>
>>>   static void
>>>   bind_stencil_pipeline(struct radv_cmd_buffer *cmd_buffer,
>>> -                     enum blit2d_src_type src_type)
>>> +                     enum blit2d_src_type src_type,
>>> +                     uint32_t log2_samples)
>>>   {
>>>          VkPipeline pipeline =
>>> -               cmd_buffer->device->meta_stat
>>> e.blit2d.stencil_only_pipeline[src_type];
>>> +               cmd_buffer->device->meta_stat
>>> e.blit2d[log2_samples].stencil_only_pipeline[src_type];
>>>
>>>          radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>>>                               VK_PIPELINE_BIND_POINT_GRAPHICS,
>>> pipeline);
>>> @@ -227,7 +231,8 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
>>> *cmd_buffer,
>>>                              struct radv_meta_blit2d_buffer *src_buf,
>>>                              struct radv_meta_blit2d_surf *dst,
>>>                              unsigned num_rects,
>>> -                           struct radv_meta_blit2d_rect *rects, enum
>>> blit2d_src_type src_type)
>>> +                           struct radv_meta_blit2d_rect *rects, enum
>>> blit2d_src_type src_type,
>>> +                           uint32_t log2_samples)
>>>   {
>>>          struct radv_device *device = cmd_buffer->device;
>>>
>>> @@ -241,7 +246,7 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
>>> *cmd_buffer,
>>>                          else if (aspect_mask ==
>>> VK_IMAGE_ASPECT_DEPTH_BIT)
>>>                                  depth_format =
>>> vk_format_depth_only(dst->image->vk_format);
>>>                          struct blit2d_src_temps src_temps;
>>> -                       blit2d_bind_src(cmd_buffer, src_img, src_buf,
>>> &src_temps, src_type, depth_format, aspect_mask);
>>> +                       blit2d_bind_src(cmd_buffer, src_img, src_buf,
>>> &src_temps, src_type, depth_format, aspect_mask, log2_samples);
>>>
>>>                          struct blit2d_dst_temps dst_temps;
>>>                          blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x
>>> + rects[r].width,
>>> @@ -255,7 +260,7 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
>>> *cmd_buffer,
>>>                          };
>>>
>>>                          radv_CmdPushConstants(radv_cm
>>> d_buffer_to_handle(cmd_buffer),
>>> -                                       device->meta_state.blit2d.p_l
>>> ayouts[src_type],
>>> +                                       device->meta_state.blit2d[log
>>> 2_samples].p_layouts[src_type],
>>>                                          VK_SHADER_STAGE_VERTEX_BIT, 0,
>>> 16,
>>>                                          vertex_push_constants);
>>>
>>> @@ -266,7 +271,7 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
>>> *cmd_buffer,
>>>                                  radv_CmdBeginRenderPass(radv_
>>> cmd_buffer_to_handle(cmd_buffer),
>>>
>>>  &(VkRenderPassBeginInfo) {
>>>                                                                  .sType
>>> = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
>>> -
>>>  .renderPass = device->meta_state.blit2d.rend
>>> er_passes[fs_key][dst_layout],
>>> +
>>>  .renderPass = device->meta_state.blit2d_rend
>>> er_passes[fs_key][dst_layout],
>>>
>>>  .framebuffer = dst_temps.fb,
>>>
>>>  .renderArea = {
>>>
>>>  .offset = { rects[r].dst_x, rects[r].dst_y, },
>>> @@ -277,13 +282,13 @@ radv_meta_blit2d_normal_dst(struct
>>> radv_cmd_buffer *cmd_buffer,
>>>
>>>          }, VK_SUBPASS_CONTENTS_INLINE);
>>>
>>>
>>> -                               bind_pipeline(cmd_buffer, src_type,
>>> fs_key);
>>> +                               bind_pipeline(cmd_buffer, src_type,
>>> fs_key, log2_samples);
>>>                          } else if (aspect_mask ==
>>> VK_IMAGE_ASPECT_DEPTH_BIT) {
>>>                                  enum radv_blit_ds_layout ds_layout =
>>> radv_meta_blit_ds_to_type(dst->current_layout);
>>>                                  radv_CmdBeginRenderPass(radv_
>>> cmd_buffer_to_handle(cmd_buffer),
>>>
>>>  &(VkRenderPassBeginInfo) {
>>>                                                                  .sType
>>> = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
>>> -
>>>  .renderPass = device->meta_state.blit2d.depth_only_rp[ds_layout],
>>> +
>>>  .renderPass = device->meta_state.blit2d_depth_only_rp[ds_layout],
>>>
>>>  .framebuffer = dst_temps.fb,
>>>
>>>  .renderArea = {
>>>
>>>  .offset = { rects[r].dst_x, rects[r].dst_y, },
>>> @@ -294,14 +299,14 @@ radv_meta_blit2d_normal_dst(struct
>>> radv_cmd_buffer *cmd_buffer,
>>>
>>>          }, VK_SUBPASS_CONTENTS_INLINE);
>>>
>>>
>>> -                               bind_depth_pipeline(cmd_buffer,
>>> src_type);
>>> +                               bind_depth_pipeline(cmd_buffer,
>>> src_type, log2_samples);
>>>
>>>                          } else if (aspect_mask ==
>>> VK_IMAGE_ASPECT_STENCIL_BIT) {
>>>                                  enum radv_blit_ds_layout ds_layout =
>>> radv_meta_blit_ds_to_type(dst->current_layout);
>>>                                  radv_CmdBeginRenderPass(radv_
>>> cmd_buffer_to_handle(cmd_buffer),
>>>
>>>  &(VkRenderPassBeginInfo) {
>>>                                                                  .sType
>>> = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
>>> -
>>>  .renderPass = device->meta_state.blit2d.stencil_only_rp[ds_layout],
>>> +
>>>  .renderPass = device->meta_state.blit2d_stencil_only_rp[ds_layout],
>>>
>>>  .framebuffer = dst_temps.fb,
>>>
>>>  .renderArea = {
>>>
>>>  .offset = { rects[r].dst_x, rects[r].dst_y, },
>>> @@ -312,7 +317,7 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
>>> *cmd_buffer,
>>>
>>>          }, VK_SUBPASS_CONTENTS_INLINE);
>>>
>>>
>>> -                               bind_stencil_pipeline(cmd_buffer,
>>> src_type);
>>> +                               bind_stencil_pipeline(cmd_buffer,
>>> src_type, log2_samples);
>>>                          } else
>>>                                  unreachable("Processing blit2d with
>>> multiple aspects.");
>>>
>>> @@ -332,7 +337,24 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer
>>> *cmd_buffer,
>>>
>>>
>>>
>>> -                       radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer),
>>> 3, 1, 0, 0);
>>> +                       if (log2_samples > 0) {
>>> +                               for (uint32_t sample = 0; sample <
>>> src_img->image->info.samples; sample++) {
>>> +                                       uint32_t sample_mask = 1 <<
>>> sample;
>>> +                                       radv_CmdPushConstants(radv_cm
>>> d_buffer_to_handle(cmd_buffer),
>>> +
>>>  device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>> +
>>>  VK_SHADER_STAGE_FRAGMENT_BIT, 20, 4,
>>> +                                                             &sample);
>>> +
>>> +                                       radv_CmdPushConstants(radv_cm
>>> d_buffer_to_handle(cmd_buffer),
>>> +
>>>  device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>> +
>>>  VK_SHADER_STAGE_FRAGMENT_BIT, 24, 4,
>>> +
>>>  &sample_mask);
>>> +
>>> +                                       radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer),
>>> 3, 1, 0, 0);
>>> +                               }
>>> +                       }
>>> +                       else
>>> +                               radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer),
>>> 3, 1, 0, 0);
>>>                          radv_CmdEndRenderPass(radv_cm
>>> d_buffer_to_handle(cmd_buffer));
>>>
>>>                          /* At the point where we emit the draw call,
>>> all data from the
>>> @@ -358,7 +380,8 @@ radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer,
>>>          enum blit2d_src_type src_type = src_buf ?
>>> BLIT2D_SRC_TYPE_BUFFER :
>>>                  use_3d ? BLIT2D_SRC_TYPE_IMAGE_3D :
>>> BLIT2D_SRC_TYPE_IMAGE;
>>>          radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst,
>>> -                                   num_rects, rects, src_type);
>>> +                                   num_rects, rects, src_type,
>>> +                                   src_img ?
>>> util_logbase2(src_img->image->info.samples) : 0);
>>>   }
>>>
>>>   static nir_shader *
>>> @@ -421,11 +444,11 @@ build_nir_vertex_shader(void)
>>>
>>>   typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *,
>>>                                                  struct radv_device *,
>>> -                                               nir_ssa_def *, bool);
>>> +                                               nir_ssa_def *, bool,
>>> bool);
>>>
>>>   static nir_ssa_def *
>>>   build_nir_texel_fetch(struct nir_builder *b, struct radv_device
>>> *device,
>>> -                      nir_ssa_def *tex_pos, bool is_3d)
>>> +                      nir_ssa_def *tex_pos, bool is_3d, bool
>>> is_multisampled)
>>>   {
>>>          enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D :
>>> GLSL_SAMPLER_DIM_2D;
>>>          const struct glsl_type *sampler_type =
>>> @@ -436,6 +459,7 @@ build_nir_texel_fetch(struct nir_builder *b, struct
>>> radv_device *device,
>>>          sampler->data.binding = 0;
>>>
>>>          nir_ssa_def *tex_pos_3d = NULL;
>>> +       nir_intrinsic_instr *sample_idx = NULL;
>>>          if (is_3d) {
>>>                  nir_intrinsic_instr *layer =
>>> nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
>>>                  nir_intrinsic_set_base(layer, 16);
>>> @@ -451,13 +475,22 @@ build_nir_texel_fetch(struct nir_builder *b,
>>> struct radv_device *device,
>>>                  chans[2] = &layer->dest.ssa;
>>>                  tex_pos_3d = nir_vec(b, chans, 3);
>>>          }
>>> +       if (is_multisampled) {
>>> +               sample_idx = nir_intrinsic_instr_create(b->shader,
>>> nir_intrinsic_load_push_constant);
>>> +               nir_intrinsic_set_base(sample_idx, 20);
>>> +               nir_intrinsic_set_range(sample_idx, 4);
>>> +               sample_idx->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
>>> +               sample_idx->num_components = 1;
>>> +               nir_ssa_dest_init(&sample_idx->instr,
>>> &sample_idx->dest, 1, 32, "sample_idx");
>>> +               nir_builder_instr_insert(b, &sample_idx->instr);
>>> +       }
>>>          nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
>>>          tex->sampler_dim = dim;
>>> -       tex->op = nir_texop_txf;
>>> +       tex->op = is_multisampled ? nir_texop_txf_ms : nir_texop_txf;
>>>          tex->src[0].src_type = nir_tex_src_coord;
>>>          tex->src[0].src = nir_src_for_ssa(is_3d ? tex_pos_3d : tex_pos);
>>> -       tex->src[1].src_type = nir_tex_src_lod;
>>> -       tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
>>> +       tex->src[1].src_type = is_multisampled ? nir_tex_src_ms_index :
>>> nir_tex_src_lod;
>>> +       tex->src[1].src = nir_src_for_ssa(is_multisampled ?
>>> &sample_idx->dest.ssa : nir_imm_int(b, 0));
>>>          tex->dest_type = nir_type_uint;
>>>          tex->is_array = false;
>>>          tex->coord_components = is_3d ? 3 : 2;
>>> @@ -473,7 +506,7 @@ build_nir_texel_fetch(struct nir_builder *b, struct
>>> radv_device *device,
>>>
>>>   static nir_ssa_def *
>>>   build_nir_buffer_fetch(struct nir_builder *b, struct radv_device
>>> *device,
>>> -                      nir_ssa_def *tex_pos, bool is_3d)
>>> +                      nir_ssa_def *tex_pos, bool is_3d, bool
>>> is_multisampled)
>>>   {
>>>          const struct glsl_type *sampler_type =
>>>                  glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false,
>>> GLSL_TYPE_UINT);
>>> @@ -519,9 +552,31 @@ static const VkPipelineVertexInputStateCreateInfo
>>> normal_vi_create_info = {
>>>          .vertexAttributeDescriptionCount = 0,
>>>   };
>>>
>>> +static void
>>> +build_nir_store_sample_mask(struct nir_builder *b)
>>> +{
>>> +       nir_intrinsic_instr *sample_mask = nir_intrinsic_instr_create(b->shader,
>>> nir_intrinsic_load_push_constant);
>>> +       nir_intrinsic_set_base(sample_mask, 24);
>>> +       nir_intrinsic_set_range(sample_mask, 4);
>>> +       sample_mask->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
>>> +       sample_mask->num_components = 1;
>>> +       nir_ssa_dest_init(&sample_mask->instr, &sample_mask->dest, 1,
>>> 32, "sample_mask");
>>> +       nir_builder_instr_insert(b, &sample_mask->instr);
>>> +
>>> +       const struct glsl_type *sample_mask_out_type = glsl_uint_type();
>>> +
>>> +       nir_variable *sample_mask_out =
>>> +               nir_variable_create(b->shader, nir_var_shader_out,
>>> +                                   sample_mask_out_type,
>>> "sample_mask_out");
>>> +       sample_mask_out->data.location = FRAG_RESULT_SAMPLE_MASK;
>>> +
>>> +       nir_store_var(b, sample_mask_out, &sample_mask->dest.ssa, 0x1);
>>> +}
>>> +
>>>   static nir_shader *
>>>   build_nir_copy_fragment_shader(struct radv_device *device,
>>> -                               texel_fetch_build_func txf_func, const
>>> char* name, bool is_3d)
>>> +                               texel_fetch_build_func txf_func, const
>>> char* name, bool is_3d,
>>> +                               bool is_multisampled)
>>>   {
>>>          const struct glsl_type *vec4 = glsl_vec4_type();
>>>          const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT,
>>> 2);
>>> @@ -538,11 +593,15 @@ build_nir_copy_fragment_shader(struct radv_device
>>> *device,
>>>                                                        vec4, "f_color");
>>>          color_out->data.location = FRAG_RESULT_DATA0;
>>>
>>> +       if (is_multisampled) {
>>> +               build_nir_store_sample_mask(&b);
>>> +       }
>>> +
>>>          nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b,
>>> tex_pos_in));
>>>          unsigned swiz[4] = { 0, 1 };
>>>          nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
>>>
>>> -       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
>>> +       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d,
>>> is_multisampled);
>>>          nir_store_var(&b, color_out, color, 0xf);
>>>
>>>          return b.shader;
>>> @@ -550,7 +609,8 @@ build_nir_copy_fragment_shader(struct radv_device
>>> *device,
>>>
>>>   static nir_shader *
>>>   build_nir_copy_fragment_shader_depth(struct radv_device *device,
>>> -                                    texel_fetch_build_func txf_func,
>>> const char* name, bool is_3d)
>>> +                                    texel_fetch_build_func txf_func,
>>> const char* name, bool is_3d,
>>> +                                    bool is_multisampled)
>>>   {
>>>          const struct glsl_type *vec4 = glsl_vec4_type();
>>>          const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT,
>>> 2);
>>> @@ -567,11 +627,15 @@ build_nir_copy_fragment_shader_depth(struct
>>> radv_device *device,
>>>                                                        vec4, "f_color");
>>>          color_out->data.location = FRAG_RESULT_DEPTH;
>>>
>>> +       if (is_multisampled) {
>>> +               build_nir_store_sample_mask(&b);
>>> +       }
>>> +
>>>          nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b,
>>> tex_pos_in));
>>>          unsigned swiz[4] = { 0, 1 };
>>>          nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
>>>
>>> -       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
>>> +       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d,
>>> is_multisampled);
>>>          nir_store_var(&b, color_out, color, 0x1);
>>>
>>>          return b.shader;
>>> @@ -579,7 +643,8 @@ build_nir_copy_fragment_shader_depth(struct
>>> radv_device *device,
>>>
>>>   static nir_shader *
>>>   build_nir_copy_fragment_shader_stencil(struct radv_device *device,
>>> -                                      texel_fetch_build_func txf_func,
>>> const char* name, bool is_3d)
>>> +                                      texel_fetch_build_func txf_func,
>>> const char* name, bool is_3d,
>>> +                                      bool is_multisampled)
>>>   {
>>>          const struct glsl_type *vec4 = glsl_vec4_type();
>>>          const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT,
>>> 2);
>>> @@ -596,11 +661,15 @@ build_nir_copy_fragment_shader_stencil(struct
>>> radv_device *device,
>>>                                                        vec4, "f_color");
>>>          color_out->data.location = FRAG_RESULT_STENCIL;
>>>
>>> +       if (is_multisampled) {
>>> +               build_nir_store_sample_mask(&b);
>>> +       }
>>> +
>>>          nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b,
>>> tex_pos_in));
>>>          unsigned swiz[4] = { 0, 1 };
>>>          nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
>>>
>>> -       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
>>> +       nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d,
>>> is_multisampled);
>>>          nir_store_var(&b, color_out, color, 0x1);
>>>
>>>          return b.shader;
>>> @@ -614,45 +683,48 @@ radv_device_finish_meta_blit2d_state(struct
>>> radv_device *device)
>>>          for(unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
>>>                  for (unsigned k = 0; k < RADV_META_DST_LAYOUT_COUNT;
>>> ++k) {
>>>                          radv_DestroyRenderPass(radv_d
>>> evice_to_handle(device),
>>> -
>>> state->blit2d.render_passes[j][k],
>>> -                                              &state->alloc);
>>> +
>>> state->blit2d_render_passes[j][k],
>>> +                                              &state->alloc);
>>>                  }
>>>          }
>>>
>>>          for (enum radv_blit_ds_layout j = RADV_BLIT_DS_LAYOUT_TILE_ENABLE;
>>> j < RADV_BLIT_DS_LAYOUT_COUNT; j++) {
>>>                  radv_DestroyRenderPass(radv_device_to_handle(device),
>>> -                                      state->blit2d.depth_only_rp[j],
>>> &state->alloc);
>>> +                                      state->blit2d_depth_only_rp[j],
>>> &state->alloc);
>>>                  radv_DestroyRenderPass(radv_device_to_handle(device),
>>> -                                      state->blit2d.stencil_only_rp[j],
>>> &state->alloc);
>>> +                                      state->blit2d_stencil_only_rp[j],
>>> &state->alloc);
>>>          }
>>>
>>> -       for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
>>> -               radv_DestroyPipelineLayout(ra
>>> dv_device_to_handle(device),
>>> -                                          state->blit2d.p_layouts[src],
>>> -                                          &state->alloc);
>>> -               radv_DestroyDescriptorSetLayout(radv_device_to_handle(
>>> device),
>>> -
>>>  state->blit2d.ds_layouts[src],
>>> -                                               &state->alloc);
>>> +       for (unsigned log2_samples = 0; log2_samples < 1 +
>>> MAX_SAMPLES_LOG2; ++log2_samples) {
>>> +               for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES;
>>> src++) {
>>> +                       radv_DestroyPipelineLayout(ra
>>> dv_device_to_handle(device),
>>> +
>>> state->blit2d[log2_samples].p_layouts[src],
>>> +                                                  &state->alloc);
>>> +                       radv_DestroyDescriptorSetLayo
>>> ut(radv_device_to_handle(device),
>>> +
>>>  state->blit2d[log2_samples].ds_layouts[src],
>>> +                                                       &state->alloc);
>>> +
>>> +                       for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
>>> +                               radv_DestroyPipeline(radv_dev
>>> ice_to_handle(device),
>>> +
>>> state->blit2d[log2_samples].pipelines[src][j],
>>> +                                                    &state->alloc);
>>> +                       }
>>>
>>> -               for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
>>>                          radv_DestroyPipeline(radv_dev
>>> ice_to_handle(device),
>>> -
>>> state->blit2d.pipelines[src][j],
>>> +
>>> state->blit2d[log2_samples].depth_only_pipeline[src],
>>> +                                            &state->alloc);
>>> +                       radv_DestroyPipeline(radv_dev
>>> ice_to_handle(device),
>>> +
>>> state->blit2d[log2_samples].stencil_only_pipeline[src],
>>>                                               &state->alloc);
>>>                  }
>>> -
>>> -               radv_DestroyPipeline(radv_device_to_handle(device),
>>> -                                    state->blit2d.depth_only_pipel
>>> ine[src],
>>> -                                    &state->alloc);
>>> -               radv_DestroyPipeline(radv_device_to_handle(device),
>>> -                                    state->blit2d.stencil_only_pip
>>> eline[src],
>>> -                                    &state->alloc);
>>>          }
>>>   }
>>>
>>>   static VkResult
>>>   blit2d_init_color_pipeline(struct radv_device *device,
>>>                             enum blit2d_src_type src_type,
>>> -                          VkFormat format)
>>> +                          VkFormat format,
>>> +                          uint32_t log2_samples)
>>>   {
>>>          VkResult result;
>>>          unsigned fs_key = radv_format_meta_fs_key(format);
>>> @@ -681,7 +753,7 @@ blit2d_init_color_pipeline(struct radv_device
>>> *device,
>>>          struct radv_shader_module fs = { .nir = NULL };
>>>
>>>
>>> -       fs.nir = build_nir_copy_fragment_shader(device, src_func, name,
>>> src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
>>> +       fs.nir = build_nir_copy_fragment_shader(device, src_func, name,
>>> src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
>>>          vi_create_info = &normal_vi_create_info;
>>>
>>>          struct radv_shader_module vs = {
>>> @@ -705,7 +777,7 @@ blit2d_init_color_pipeline(struct radv_device
>>> *device,
>>>          };
>>>
>>>          for (unsigned dst_layout = 0; dst_layout <
>>> RADV_META_DST_LAYOUT_COUNT; ++dst_layout) {
>>> -               if (!device->meta_state.blit2d.re
>>> nder_passes[fs_key][dst_layout]) {
>>> +               if (!device->meta_state.blit2d_re
>>> nder_passes[fs_key][dst_layout]) {
>>>                          VkImageLayout layout =
>>> radv_meta_dst_layout_to_layout(dst_layout);
>>>
>>>                          result = radv_CreateRenderPass(radv_dev
>>> ice_to_handle(device),
>>> @@ -737,7 +809,7 @@ blit2d_init_color_pipeline(struct radv_device
>>> *device,
>>>                                                  .pPreserveAttachments =
>>> (uint32_t[]) { 0 },
>>>                                                  },
>>>                                                  .dependencyCount = 0,
>>> -                                       }, &device->meta_state.alloc,
>>> &device->meta_state.blit2d.render_passes[fs_key][dst_layout]);
>>> +                                       }, &device->meta_state.alloc,
>>> &device->meta_state.blit2d_render_passes[fs_key][dst_layout]);
>>>                  }
>>>          }
>>>
>>> @@ -765,7 +837,7 @@ blit2d_init_color_pipeline(struct radv_device
>>> *device,
>>>                  },
>>>                  .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo)
>>> {
>>>                          .sType = VK_STRUCTURE_TYPE_PIPELINE_MUL
>>> TISAMPLE_STATE_CREATE_INFO,
>>> -                       .rasterizationSamples = 1,
>>> +                       .rasterizationSamples = 1 << log2_samples,
>>>                          .sampleShadingEnable = false,
>>>                          .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
>>>                  },
>>> @@ -796,8 +868,8 @@ blit2d_init_color_pipeline(struct radv_device
>>> *device,
>>>                          },
>>>                  },
>>>                  .flags = 0,
>>> -               .layout = device->meta_state.blit2d.p_layouts[src_type],
>>> -               .renderPass = device->meta_state.blit2d.rend
>>> er_passes[fs_key][0],
>>> +               .layout = device->meta_state.blit2d[log2
>>> _samples].p_layouts[src_type],
>>> +               .renderPass = device->meta_state.blit2d_rend
>>> er_passes[fs_key][0],
>>>                  .subpass = 0,
>>>          };
>>>
>>> @@ -809,7 +881,7 @@ blit2d_init_color_pipeline(struct radv_device
>>> *device,
>>>
>>> radv_pipeline_cache_to_handle(&device->meta_state.cache),
>>>                                                 &vk_pipeline_info,
>>> &radv_pipeline_info,
>>>
>>> &device->meta_state.alloc,
>>> -
>>> &device->meta_state.blit2d.pipelines[src_type][fs_key]);
>>> +
>>> &device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key]);
>>>
>>>
>>>          ralloc_free(vs.nir);
>>> @@ -820,7 +892,8 @@ blit2d_init_color_pipeline(struct radv_device
>>> *device,
>>>
>>>   static VkResult
>>>   blit2d_init_depth_only_pipeline(struct radv_device *device,
>>> -                               enum blit2d_src_type src_type)
>>> +                               enum blit2d_src_type src_type,
>>> +                               uint32_t log2_samples)
>>>   {
>>>          VkResult result;
>>>          const char *name;
>>> @@ -847,7 +920,7 @@ blit2d_init_depth_only_pipeline(struct radv_device
>>> *device,
>>>          const VkPipelineVertexInputStateCreateInfo *vi_create_info;
>>>          struct radv_shader_module fs = { .nir = NULL };
>>>
>>> -       fs.nir = build_nir_copy_fragment_shader_depth(device, src_func,
>>> name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
>>> +       fs.nir = build_nir_copy_fragment_shader_depth(device, src_func,
>>> name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
>>>          vi_create_info = &normal_vi_create_info;
>>>
>>>          struct radv_shader_module vs = {
>>> @@ -871,7 +944,7 @@ blit2d_init_depth_only_pipeline(struct radv_device
>>> *device,
>>>          };
>>>
>>>          for (enum radv_blit_ds_layout ds_layout =
>>> RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT;
>>> ds_layout++) {
>>> -               if (!device->meta_state.blit2d.depth_only_rp[ds_layout])
>>> {
>>> +               if (!device->meta_state.blit2d_depth_only_rp[ds_layout])
>>> {
>>>                          VkImageLayout layout =
>>> radv_meta_blit_ds_to_layout(ds_layout);
>>>                          result = radv_CreateRenderPass(radv_dev
>>> ice_to_handle(device),
>>>
>>> &(VkRenderPassCreateInfo) {
>>> @@ -899,7 +972,7 @@ blit2d_init_depth_only_pipeline(struct radv_device
>>> *device,
>>>
>>> .pPreserveAttachments = (uint32_t[]) { 0 },
>>>                                                                 },
>>>
>>> .dependencyCount = 0,
>>> -                                                       },
>>> &device->meta_state.alloc, &device->meta_state.blit2d.dep
>>> th_only_rp[ds_layout]);
>>> +                                                       },
>>> &device->meta_state.alloc, &device->meta_state.blit2d_dep
>>> th_only_rp[ds_layout]);
>>>                  }
>>>          }
>>>
>>> @@ -927,7 +1000,7 @@ blit2d_init_depth_only_pipeline(struct radv_device
>>> *device,
>>>                  },
>>>                  .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo)
>>> {
>>>                          .sType = VK_STRUCTURE_TYPE_PIPELINE_MUL
>>> TISAMPLE_STATE_CREATE_INFO,
>>> -                       .rasterizationSamples = 1,
>>> +                       .rasterizationSamples = 1 << log2_samples,
>>>                          .sampleShadingEnable = false,
>>>                          .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
>>>                  },
>>> @@ -958,8 +1031,8 @@ blit2d_init_depth_only_pipeline(struct radv_device
>>> *device,
>>>                          },
>>>                  },
>>>                  .flags = 0,
>>> -               .layout = device->meta_state.blit2d.p_layouts[src_type],
>>> -               .renderPass = device->meta_state.blit2d.dept
>>> h_only_rp[0],
>>> +               .layout = device->meta_state.blit2d[log2
>>> _samples].p_layouts[src_type],
>>> +               .renderPass = device->meta_state.blit2d_dept
>>> h_only_rp[0],
>>>                  .subpass = 0,
>>>          };
>>>
>>> @@ -971,7 +1044,7 @@ blit2d_init_depth_only_pipeline(struct radv_device
>>> *device,
>>>
>>> radv_pipeline_cache_to_handle(&device->meta_state.cache),
>>>                                                 &vk_pipeline_info,
>>> &radv_pipeline_info,
>>>
>>> &device->meta_state.alloc,
>>> -
>>> &device->meta_state.blit2d.depth_only_pipeline[src_type]);
>>> +
>>> &device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type]);
>>>
>>>
>>>          ralloc_free(vs.nir);
>>> @@ -982,7 +1055,8 @@ blit2d_init_depth_only_pipeline(struct radv_device
>>> *device,
>>>
>>>   static VkResult
>>>   blit2d_init_stencil_only_pipeline(struct radv_device *device,
>>> -                                 enum blit2d_src_type src_type)
>>> +                                 enum blit2d_src_type src_type,
>>> +                                 uint32_t log2_samples)
>>>   {
>>>          VkResult result;
>>>          const char *name;
>>> @@ -1009,7 +1083,7 @@ blit2d_init_stencil_only_pipeline(struct
>>> radv_device *device,
>>>          const VkPipelineVertexInputStateCreateInfo *vi_create_info;
>>>          struct radv_shader_module fs = { .nir = NULL };
>>>
>>> -       fs.nir = build_nir_copy_fragment_shader_stencil(device,
>>> src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
>>> +       fs.nir = build_nir_copy_fragment_shader_stencil(device,
>>> src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
>>>          vi_create_info = &normal_vi_create_info;
>>>
>>>          struct radv_shader_module vs = {
>>> @@ -1033,7 +1107,7 @@ blit2d_init_stencil_only_pipeline(struct
>>> radv_device *device,
>>>          };
>>>
>>>          for (enum radv_blit_ds_layout ds_layout =
>>> RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT;
>>> ds_layout++) {
>>> -               if (!device->meta_state.blit2d.stencil_only_rp[ds_layout])
>>> {
>>> +               if (!device->meta_state.blit2d_stencil_only_rp[ds_layout])
>>> {
>>>                          VkImageLayout layout =
>>> radv_meta_blit_ds_to_layout(ds_layout);
>>>                          result = radv_CreateRenderPass(radv_dev
>>> ice_to_handle(device),
>>>
>>> &(VkRenderPassCreateInfo) {
>>> @@ -1061,7 +1135,7 @@ blit2d_init_stencil_only_pipeline(struct
>>> radv_device *device,
>>>
>>> .pPreserveAttachments = (uint32_t[]) { 0 },
>>>                                                                 },
>>>
>>> .dependencyCount = 0,
>>> -                                                      },
>>> &device->meta_state.alloc, &device->meta_state.blit2d.ste
>>> ncil_only_rp[ds_layout]);
>>> +                                                      },
>>> &device->meta_state.alloc, &device->meta_state.blit2d_ste
>>> ncil_only_rp[ds_layout]);
>>>                  }
>>>          }
>>>
>>> @@ -1089,7 +1163,7 @@ blit2d_init_stencil_only_pipeline(struct
>>> radv_device *device,
>>>                  },
>>>                  .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo)
>>> {
>>>                          .sType = VK_STRUCTURE_TYPE_PIPELINE_MUL
>>> TISAMPLE_STATE_CREATE_INFO,
>>> -                       .rasterizationSamples = 1,
>>> +                       .rasterizationSamples = 1 << log2_samples,
>>>                          .sampleShadingEnable = false,
>>>                          .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
>>>                  },
>>> @@ -1136,8 +1210,8 @@ blit2d_init_stencil_only_pipeline(struct
>>> radv_device *device,
>>>                          },
>>>                  },
>>>                  .flags = 0,
>>> -               .layout = device->meta_state.blit2d.p_layouts[src_type],
>>> -               .renderPass = device->meta_state.blit2d.sten
>>> cil_only_rp[0],
>>> +               .layout = device->meta_state.blit2d[log2
>>> _samples].p_layouts[src_type],
>>> +               .renderPass = device->meta_state.blit2d_sten
>>> cil_only_rp[0],
>>>                  .subpass = 0,
>>>          };
>>>
>>> @@ -1149,7 +1223,7 @@ blit2d_init_stencil_only_pipeline(struct
>>> radv_device *device,
>>>
>>> radv_pipeline_cache_to_handle(&device->meta_state.cache),
>>>                                                 &vk_pipeline_info,
>>> &radv_pipeline_info,
>>>
>>> &device->meta_state.alloc,
>>> -
>>> &device->meta_state.blit2d.stencil_only_pipeline[src_type]);
>>> +
>>> &device->meta_state.blit2d[log2_samples].stencil_only_pipeli
>>> ne[src_type]);
>>>
>>>
>>>          ralloc_free(vs.nir);
>>> @@ -1175,15 +1249,16 @@ static VkFormat pipeline_formats[] = {
>>>
>>>   static VkResult
>>>   meta_blit2d_create_pipe_layout(struct radv_device *device,
>>> -                              int idx)
>>> +                              int idx,
>>> +                              uint32_t log2_samples)
>>>   {
>>>          VkResult result;
>>>          VkDescriptorType desc_type = (idx == BLIT2D_SRC_TYPE_BUFFER) ?
>>> VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_SAMPLED_IMA
>>> GE;
>>>          const VkPushConstantRange push_constant_ranges[] = {
>>>                  {VK_SHADER_STAGE_VERTEX_BIT, 0, 16},
>>> -               {VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4},
>>> +               {VK_SHADER_STAGE_FRAGMENT_BIT, 16, 12},
>>>          };
>>> -       int num_push_constant_range = (idx != BLIT2D_SRC_TYPE_IMAGE) ? 2
>>> : 1;
>>> +       int num_push_constant_range = (idx != BLIT2D_SRC_TYPE_IMAGE ||
>>> log2_samples > 0) ? 2 : 1;
>>>
>>>          result = radv_CreateDescriptorSetLayout
>>> (radv_device_to_handle(device),
>>>
>>>  &(VkDescriptorSetLayoutCreateInfo) {
>>> @@ -1199,7 +1274,7 @@ meta_blit2d_create_pipe_layout(struct radv_device
>>> *device,
>>>
>>>  .pImmutableSamplers = NULL
>>>                                                          },
>>>                                                          }
>>> -                                               },
>>> &device->meta_state.alloc, &device->meta_state.blit2d.ds_layouts[idx]);
>>> +                                               },
>>> &device->meta_state.alloc, &device->meta_state.blit2d[log
>>> 2_samples].ds_layouts[idx]);
>>>          if (result != VK_SUCCESS)
>>>                  goto fail;
>>>
>>> @@ -1207,11 +1282,11 @@ meta_blit2d_create_pipe_layout(struct
>>> radv_device *device,
>>>
>>> &(VkPipelineLayoutCreateInfo) {
>>>                                                     .sType =
>>> VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
>>>
>>> .setLayoutCount = 1,
>>> -                                                          .pSetLayouts
>>> = &device->meta_state.blit2d.ds_layouts[idx],
>>> +                                                          .pSetLayouts
>>> = &device->meta_state.blit2d[log2_samples].ds_layouts[idx],
>>>
>>> .pushConstantRangeCount = num_push_constant_range,
>>>
>>> .pPushConstantRanges = push_constant_ranges,
>>>                                                             },
>>> -                                          &device->meta_state.alloc,
>>> &device->meta_state.blit2d.p_layouts[idx]);
>>> +                                          &device->meta_state.alloc,
>>> &device->meta_state.blit2d[log2_samples].p_layouts[idx]);
>>>          if (result != VK_SUCCESS)
>>>                  goto fail;
>>>          return VK_SUCCESS;
>>> @@ -1225,27 +1300,33 @@ radv_device_init_meta_blit2d_state(struct
>>> radv_device *device)
>>>          VkResult result;
>>>          bool create_3d = device->physical_device->rad_info.chip_class
>>> >= GFX9;
>>>
>>> -       for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
>>> -               if (src == BLIT2D_SRC_TYPE_IMAGE_3D && !create_3d)
>>> -                       continue;
>>> +       for (unsigned log2_samples = 0; log2_samples < 1 +
>>> MAX_SAMPLES_LOG2; log2_samples++) {
>>> +               for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES;
>>> src++) {
>>> +                       if (src == BLIT2D_SRC_TYPE_IMAGE_3D &&
>>> !create_3d)
>>> +                               continue;
>>>
>>> -               result = meta_blit2d_create_pipe_layout(device, src);
>>> -               if (result != VK_SUCCESS)
>>> -                       goto fail;
>>> +                       /* Don't need to handle copies between buffers
>>> and multisample images. */
>>> +                       if (src == BLIT2D_SRC_TYPE_BUFFER &&
>>> log2_samples > 0)
>>> +                               continue;
>>>
>>> -               for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats);
>>> ++j) {
>>> -                       result = blit2d_init_color_pipeline(device,
>>> src, pipeline_formats[j]);
>>> +                       result = meta_blit2d_create_pipe_layout(device,
>>> src, log2_samples);
>>>                          if (result != VK_SUCCESS)
>>>                                  goto fail;
>>> -               }
>>>
>>> -               result = blit2d_init_depth_only_pipeline(device, src);
>>> -               if (result != VK_SUCCESS)
>>> -                       goto fail;
>>> +                       for (unsigned j = 0; j <
>>> ARRAY_SIZE(pipeline_formats); ++j) {
>>> +                               result = blit2d_init_color_pipeline(device,
>>> src, pipeline_formats[j], log2_samples);
>>> +                               if (result != VK_SUCCESS)
>>> +                                       goto fail;
>>> +                       }
>>> +
>>> +                       result = blit2d_init_depth_only_pipeline(device,
>>> src, log2_samples);
>>> +                       if (result != VK_SUCCESS)
>>> +                               goto fail;
>>>
>>> -               result = blit2d_init_stencil_only_pipeline(device, src);
>>> -               if (result != VK_SUCCESS)
>>> -                       goto fail;
>>> +                       result = blit2d_init_stencil_only_pipeline(device,
>>> src, log2_samples);
>>> +                       if (result != VK_SUCCESS)
>>> +                               goto fail;
>>> +               }
>>>          }
>>>
>>>          return VK_SUCCESS;
>>> diff --git a/src/amd/vulkan/radv_private.h
>>> b/src/amd/vulkan/radv_private.h
>>> index 1869604e9e..3c548fe059 100644
>>> --- a/src/amd/vulkan/radv_private.h
>>> +++ b/src/amd/vulkan/radv_private.h
>>> @@ -462,18 +462,18 @@ struct radv_meta_state {
>>>          } blit;
>>>
>>>          struct {
>>> -               VkRenderPass render_passes[NUM_META_FS_KEYS
>>> ][RADV_META_DST_LAYOUT_COUNT];
>>> +               VkPipelineLayout p_layouts[5];
>>> +               VkDescriptorSetLayout ds_layouts[5];
>>> +               VkPipeline pipelines[5][NUM_META_FS_KEYS];
>>>
>>> -               VkPipelineLayout p_layouts[3];
>>> -               VkDescriptorSetLayout ds_layouts[3];
>>> -               VkPipeline pipelines[3][NUM_META_FS_KEYS];
>>> +               VkPipeline depth_only_pipeline[5];
>>>
>>> -               VkRenderPass depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>>> -               VkPipeline depth_only_pipeline[3];
>>> +               VkPipeline stencil_only_pipeline[5];
>>> +       } blit2d[1 + MAX_SAMPLES_LOG2];
>>>
>>> -               VkRenderPass stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>>> -               VkPipeline stencil_only_pipeline[3];
>>> -       } blit2d;
>>> +       VkRenderPass blit2d_render_passes[NUM_META_
>>> FS_KEYS][RADV_META_DST_LAYOUT_COUNT];
>>> +       VkRenderPass blit2d_depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>>> +       VkRenderPass blit2d_stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>>>
>>>          struct {
>>>                  VkPipelineLayout                          img_p_layout;
>>> --
>>> 2.14.3
>>>
>>>
>
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