[Mesa-stable] [PATCH v2] radv: fix multisample image copies

Matthew Nicholls mnicholls at feralinteractive.com
Fri Apr 27 12:30:08 UTC 2018


I've verified the V2 of my patch does still fix the original issue I was 
seeing.

Thanks a bunch.

Matthew.


On 27/04/18 12:26, Samuel Pitoiset wrote:
> Matthew, can you double-check if v2 still fixes the issue for you? 
> Thanks!
>
> On 04/27/2018 01:23 PM, Samuel Pitoiset wrote:
>> From: Matthew Nicholls <mnicholls at feralinteractive.com>
>>
>> Previously before fb077b0728, the LOD parameter was being used in 
>> place of the
>> sample index, which would only copy the first sample to all samples 
>> in the
>> destination image. After that multisample image copies wouldn't copy 
>> anything
>> from my observations.
>>
>> This fixes some copy_and_blit CTS tests.
>>
>> v2: - use GLSL_SAMPLER_DIM_MS instead of 2D (Samuel)
>>      - updated commit description (Samuel)
>>
>> Fix this properly by copying each sample in a separate radv_CmdDraw 
>> and using a
>> pipeline with the correct rasterizationSamples for the destination 
>> image.
>>
>> Cc: 18.0 18.1 <mesa-stable at lists.freedesktop.org>
>> ---
>>   src/amd/vulkan/radv_meta_blit2d.c | 282 +++++++++++++++++++-----------
>>   src/amd/vulkan/radv_private.h     |  18 +-
>>   2 files changed, 191 insertions(+), 109 deletions(-)
>>
>> diff --git a/src/amd/vulkan/radv_meta_blit2d.c 
>> b/src/amd/vulkan/radv_meta_blit2d.c
>> index e163056257e..3ad032f5989 100644
>> --- a/src/amd/vulkan/radv_meta_blit2d.c
>> +++ b/src/amd/vulkan/radv_meta_blit2d.c
>> @@ -100,7 +100,8 @@ blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
>>                   struct radv_meta_blit2d_buffer *src_buf,
>>                   struct blit2d_src_temps *tmp,
>>                   enum blit2d_src_type src_type, VkFormat depth_format,
>> -                VkImageAspectFlagBits aspects)
>> +                VkImageAspectFlagBits aspects,
>> +                uint32_t log2_samples)
>>   {
>>       struct radv_device *device = cmd_buffer->device;
>>   @@ -108,7 +109,7 @@ blit2d_bind_src(struct radv_cmd_buffer 
>> *cmd_buffer,
>>           create_bview(cmd_buffer, src_buf, &tmp->bview, depth_format);
>>             radv_meta_push_descriptor_set(cmd_buffer, 
>> VK_PIPELINE_BIND_POINT_GRAPHICS,
>> - device->meta_state.blit2d.p_layouts[src_type],
>> + device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>                             0, /* set */
>>                             1, /* descriptorWriteCount */
>>                             (VkWriteDescriptorSet[]) {
>> @@ -123,7 +124,7 @@ blit2d_bind_src(struct radv_cmd_buffer *cmd_buffer,
>>                             });
>> radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
>> - device->meta_state.blit2d.p_layouts[src_type],
>> + device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>                         VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4,
>>                         &src_buf->pitch);
>>       } else {
>> @@ -131,12 +132,12 @@ blit2d_bind_src(struct radv_cmd_buffer 
>> *cmd_buffer,
>>             if (src_type == BLIT2D_SRC_TYPE_IMAGE_3D)
>> radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
>> - device->meta_state.blit2d.p_layouts[src_type],
>> + device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>                             VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4,
>>                             &src_img->layer);
>>             radv_meta_push_descriptor_set(cmd_buffer, 
>> VK_PIPELINE_BIND_POINT_GRAPHICS,
>> - device->meta_state.blit2d.p_layouts[src_type],
>> + device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>                             0, /* set */
>>                             1, /* descriptorWriteCount */
>>                             (VkWriteDescriptorSet[]) {
>> @@ -190,10 +191,11 @@ blit2d_bind_dst(struct radv_cmd_buffer 
>> *cmd_buffer,
>>     static void
>>   bind_pipeline(struct radv_cmd_buffer *cmd_buffer,
>> -              enum blit2d_src_type src_type, unsigned fs_key)
>> +              enum blit2d_src_type src_type, unsigned fs_key,
>> +              uint32_t log2_samples)
>>   {
>>       VkPipeline pipeline =
>> - cmd_buffer->device->meta_state.blit2d.pipelines[src_type][fs_key];
>> + 
>> cmd_buffer->device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key];
>> radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>>                    VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
>> @@ -201,10 +203,11 @@ bind_pipeline(struct radv_cmd_buffer *cmd_buffer,
>>     static void
>>   bind_depth_pipeline(struct radv_cmd_buffer *cmd_buffer,
>> -            enum blit2d_src_type src_type)
>> +            enum blit2d_src_type src_type,
>> +            uint32_t log2_samples)
>>   {
>>       VkPipeline pipeline =
>> - cmd_buffer->device->meta_state.blit2d.depth_only_pipeline[src_type];
>> + 
>> cmd_buffer->device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type];
>> radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>>                    VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
>> @@ -212,10 +215,11 @@ bind_depth_pipeline(struct radv_cmd_buffer 
>> *cmd_buffer,
>>     static void
>>   bind_stencil_pipeline(struct radv_cmd_buffer *cmd_buffer,
>> -              enum blit2d_src_type src_type)
>> +              enum blit2d_src_type src_type,
>> +              uint32_t log2_samples)
>>   {
>>       VkPipeline pipeline =
>> - cmd_buffer->device->meta_state.blit2d.stencil_only_pipeline[src_type];
>> + 
>> cmd_buffer->device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type];
>> radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>>                    VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
>> @@ -227,7 +231,8 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>>                   struct radv_meta_blit2d_buffer *src_buf,
>>                   struct radv_meta_blit2d_surf *dst,
>>                   unsigned num_rects,
>> -                struct radv_meta_blit2d_rect *rects, enum 
>> blit2d_src_type src_type)
>> +                struct radv_meta_blit2d_rect *rects, enum 
>> blit2d_src_type src_type,
>> +                uint32_t log2_samples)
>>   {
>>       struct radv_device *device = cmd_buffer->device;
>>   @@ -241,7 +246,7 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>>               else if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
>>                   depth_format = 
>> vk_format_depth_only(dst->image->vk_format);
>>               struct blit2d_src_temps src_temps;
>> -            blit2d_bind_src(cmd_buffer, src_img, src_buf, 
>> &src_temps, src_type, depth_format, aspect_mask);
>> +            blit2d_bind_src(cmd_buffer, src_img, src_buf, 
>> &src_temps, src_type, depth_format, aspect_mask, log2_samples);
>>                 struct blit2d_dst_temps dst_temps;
>>               blit2d_bind_dst(cmd_buffer, dst, rects[r].dst_x + 
>> rects[r].width,
>> @@ -255,7 +260,7 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>>               };
>> radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
>> - device->meta_state.blit2d.p_layouts[src_type],
>> + device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>>                       VK_SHADER_STAGE_VERTEX_BIT, 0, 16,
>>                       vertex_push_constants);
>>   @@ -266,7 +271,7 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>> radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
>>                               &(VkRenderPassBeginInfo) {
>>                                   .sType = 
>> VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
>> -                                    .renderPass = 
>> device->meta_state.blit2d.render_passes[fs_key][dst_layout],
>> +                                    .renderPass = 
>> device->meta_state.blit2d_render_passes[fs_key][dst_layout],
>>                                       .framebuffer = dst_temps.fb,
>>                                       .renderArea = {
>>                                       .offset = { rects[r].dst_x, 
>> rects[r].dst_y, },
>> @@ -277,13 +282,13 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>>                                           }, 
>> VK_SUBPASS_CONTENTS_INLINE);
>>     -                bind_pipeline(cmd_buffer, src_type, fs_key);
>> +                bind_pipeline(cmd_buffer, src_type, fs_key, 
>> log2_samples);
>>               } else if (aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT) {
>>                   enum radv_blit_ds_layout ds_layout = 
>> radv_meta_blit_ds_to_type(dst->current_layout);
>> radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
>>                               &(VkRenderPassBeginInfo) {
>>                                   .sType = 
>> VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
>> -                                    .renderPass = 
>> device->meta_state.blit2d.depth_only_rp[ds_layout],
>> +                                    .renderPass = 
>> device->meta_state.blit2d_depth_only_rp[ds_layout],
>>                                       .framebuffer = dst_temps.fb,
>>                                       .renderArea = {
>>                                       .offset = { rects[r].dst_x, 
>> rects[r].dst_y, },
>> @@ -294,14 +299,14 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>>                                           }, 
>> VK_SUBPASS_CONTENTS_INLINE);
>>     -                bind_depth_pipeline(cmd_buffer, src_type);
>> +                bind_depth_pipeline(cmd_buffer, src_type, 
>> log2_samples);
>>                 } else if (aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
>>                   enum radv_blit_ds_layout ds_layout = 
>> radv_meta_blit_ds_to_type(dst->current_layout);
>> radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
>>                               &(VkRenderPassBeginInfo) {
>>                                   .sType = 
>> VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
>> -                                    .renderPass = 
>> device->meta_state.blit2d.stencil_only_rp[ds_layout],
>> +                                    .renderPass = 
>> device->meta_state.blit2d_stencil_only_rp[ds_layout],
>>                                       .framebuffer = dst_temps.fb,
>>                                       .renderArea = {
>>                                       .offset = { rects[r].dst_x, 
>> rects[r].dst_y, },
>> @@ -312,7 +317,7 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>>                                           }, 
>> VK_SUBPASS_CONTENTS_INLINE);
>>     -                bind_stencil_pipeline(cmd_buffer, src_type);
>> +                bind_stencil_pipeline(cmd_buffer, src_type, 
>> log2_samples);
>>               } else
>>                   unreachable("Processing blit2d with multiple 
>> aspects.");
>>   @@ -332,7 +337,24 @@ radv_meta_blit2d_normal_dst(struct 
>> radv_cmd_buffer *cmd_buffer,
>>       - radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
>> +            if (log2_samples > 0) {
>> +                for (uint32_t sample = 0; sample < 
>> src_img->image->info.samples; sample++) {
>> +                    uint32_t sample_mask = 1 << sample;
>> + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
>> + device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>> +                                  VK_SHADER_STAGE_FRAGMENT_BIT, 20, 4,
>> +                                  &sample);
>> +
>> + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
>> + device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>> +                                  VK_SHADER_STAGE_FRAGMENT_BIT, 24, 4,
>> +                                  &sample_mask);
>> +
>> + radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
>> +                }
>> +            }
>> +            else
>> + radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
>> radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
>>                 /* At the point where we emit the draw call, all data 
>> from the
>> @@ -358,7 +380,8 @@ radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer,
>>       enum blit2d_src_type src_type = src_buf ? BLIT2D_SRC_TYPE_BUFFER :
>>           use_3d ? BLIT2D_SRC_TYPE_IMAGE_3D : BLIT2D_SRC_TYPE_IMAGE;
>>       radv_meta_blit2d_normal_dst(cmd_buffer, src_img, src_buf, dst,
>> -                    num_rects, rects, src_type);
>> +                    num_rects, rects, src_type,
>> +                    src_img ? 
>> util_logbase2(src_img->image->info.samples) : 0);
>>   }
>>     static nir_shader *
>> @@ -421,13 +444,14 @@ build_nir_vertex_shader(void)
>>     typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *,
>>                                                  struct radv_device *,
>> -                                               nir_ssa_def *, bool);
>> +                                               nir_ssa_def *, bool, 
>> bool);
>>     static nir_ssa_def *
>>   build_nir_texel_fetch(struct nir_builder *b, struct radv_device 
>> *device,
>> -                      nir_ssa_def *tex_pos, bool is_3d)
>> +                      nir_ssa_def *tex_pos, bool is_3d, bool 
>> is_multisampled)
>>   {
>> -    enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : 
>> GLSL_SAMPLER_DIM_2D;
>> +    enum glsl_sampler_dim dim =
>> +        is_3d ? GLSL_SAMPLER_DIM_3D : is_multisampled ? 
>> GLSL_SAMPLER_DIM_MS : GLSL_SAMPLER_DIM_2D;
>>       const struct glsl_type *sampler_type =
>>           glsl_sampler_type(dim, false, false, GLSL_TYPE_UINT);
>>       nir_variable *sampler = nir_variable_create(b->shader, 
>> nir_var_uniform,
>> @@ -436,6 +460,7 @@ build_nir_texel_fetch(struct nir_builder *b, 
>> struct radv_device *device,
>>       sampler->data.binding = 0;
>>         nir_ssa_def *tex_pos_3d = NULL;
>> +    nir_intrinsic_instr *sample_idx = NULL;
>>       if (is_3d) {
>>           nir_intrinsic_instr *layer = 
>> nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
>>           nir_intrinsic_set_base(layer, 16);
>> @@ -451,13 +476,22 @@ build_nir_texel_fetch(struct nir_builder *b, 
>> struct radv_device *device,
>>           chans[2] = &layer->dest.ssa;
>>           tex_pos_3d = nir_vec(b, chans, 3);
>>       }
>> +    if (is_multisampled) {
>> +        sample_idx = nir_intrinsic_instr_create(b->shader, 
>> nir_intrinsic_load_push_constant);
>> +        nir_intrinsic_set_base(sample_idx, 20);
>> +        nir_intrinsic_set_range(sample_idx, 4);
>> +        sample_idx->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
>> +        sample_idx->num_components = 1;
>> +        nir_ssa_dest_init(&sample_idx->instr, &sample_idx->dest, 1, 
>> 32, "sample_idx");
>> +        nir_builder_instr_insert(b, &sample_idx->instr);
>> +    }
>>       nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
>>       tex->sampler_dim = dim;
>> -    tex->op = nir_texop_txf;
>> +    tex->op = is_multisampled ? nir_texop_txf_ms : nir_texop_txf;
>>       tex->src[0].src_type = nir_tex_src_coord;
>>       tex->src[0].src = nir_src_for_ssa(is_3d ? tex_pos_3d : tex_pos);
>> -    tex->src[1].src_type = nir_tex_src_lod;
>> -    tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
>> +    tex->src[1].src_type = is_multisampled ? nir_tex_src_ms_index : 
>> nir_tex_src_lod;
>> +    tex->src[1].src = nir_src_for_ssa(is_multisampled ? 
>> &sample_idx->dest.ssa : nir_imm_int(b, 0));
>>       tex->dest_type = nir_type_uint;
>>       tex->is_array = false;
>>       tex->coord_components = is_3d ? 3 : 2;
>> @@ -473,7 +507,7 @@ build_nir_texel_fetch(struct nir_builder *b, 
>> struct radv_device *device,
>>     static nir_ssa_def *
>>   build_nir_buffer_fetch(struct nir_builder *b, struct radv_device 
>> *device,
>> -               nir_ssa_def *tex_pos, bool is_3d)
>> +               nir_ssa_def *tex_pos, bool is_3d, bool is_multisampled)
>>   {
>>       const struct glsl_type *sampler_type =
>>           glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, 
>> GLSL_TYPE_UINT);
>> @@ -519,9 +553,31 @@ static const 
>> VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
>>       .vertexAttributeDescriptionCount = 0,
>>   };
>>   +static void
>> +build_nir_store_sample_mask(struct nir_builder *b)
>> +{
>> +    nir_intrinsic_instr *sample_mask = 
>> nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
>> +    nir_intrinsic_set_base(sample_mask, 24);
>> +    nir_intrinsic_set_range(sample_mask, 4);
>> +    sample_mask->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
>> +    sample_mask->num_components = 1;
>> +    nir_ssa_dest_init(&sample_mask->instr, &sample_mask->dest, 1, 
>> 32, "sample_mask");
>> +    nir_builder_instr_insert(b, &sample_mask->instr);
>> +
>> +    const struct glsl_type *sample_mask_out_type = glsl_uint_type();
>> +
>> +    nir_variable *sample_mask_out =
>> +        nir_variable_create(b->shader, nir_var_shader_out,
>> +                    sample_mask_out_type, "sample_mask_out");
>> +    sample_mask_out->data.location = FRAG_RESULT_SAMPLE_MASK;
>> +
>> +    nir_store_var(b, sample_mask_out, &sample_mask->dest.ssa, 0x1);
>> +}
>> +
>>   static nir_shader *
>>   build_nir_copy_fragment_shader(struct radv_device *device,
>> -                               texel_fetch_build_func txf_func, 
>> const char* name, bool is_3d)
>> +                               texel_fetch_build_func txf_func, 
>> const char* name, bool is_3d,
>> +                               bool is_multisampled)
>>   {
>>       const struct glsl_type *vec4 = glsl_vec4_type();
>>       const struct glsl_type *vec2 = 
>> glsl_vector_type(GLSL_TYPE_FLOAT, 2);
>> @@ -538,11 +594,15 @@ build_nir_copy_fragment_shader(struct 
>> radv_device *device,
>>                                 vec4, "f_color");
>>       color_out->data.location = FRAG_RESULT_DATA0;
>>   +    if (is_multisampled) {
>> +        build_nir_store_sample_mask(&b);
>> +    }
>> +
>>       nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, 
>> tex_pos_in));
>>       unsigned swiz[4] = { 0, 1 };
>>       nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
>>   -    nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
>> +    nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, 
>> is_multisampled);
>>       nir_store_var(&b, color_out, color, 0xf);
>>         return b.shader;
>> @@ -550,7 +610,8 @@ build_nir_copy_fragment_shader(struct radv_device 
>> *device,
>>     static nir_shader *
>>   build_nir_copy_fragment_shader_depth(struct radv_device *device,
>> -                     texel_fetch_build_func txf_func, const char* 
>> name, bool is_3d)
>> +                     texel_fetch_build_func txf_func, const char* 
>> name, bool is_3d,
>> +                     bool is_multisampled)
>>   {
>>       const struct glsl_type *vec4 = glsl_vec4_type();
>>       const struct glsl_type *vec2 = 
>> glsl_vector_type(GLSL_TYPE_FLOAT, 2);
>> @@ -567,11 +628,15 @@ build_nir_copy_fragment_shader_depth(struct 
>> radv_device *device,
>>                                 vec4, "f_color");
>>       color_out->data.location = FRAG_RESULT_DEPTH;
>>   +    if (is_multisampled) {
>> +        build_nir_store_sample_mask(&b);
>> +    }
>> +
>>       nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, 
>> tex_pos_in));
>>       unsigned swiz[4] = { 0, 1 };
>>       nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
>>   -    nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
>> +    nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, 
>> is_multisampled);
>>       nir_store_var(&b, color_out, color, 0x1);
>>         return b.shader;
>> @@ -579,7 +644,8 @@ build_nir_copy_fragment_shader_depth(struct 
>> radv_device *device,
>>     static nir_shader *
>>   build_nir_copy_fragment_shader_stencil(struct radv_device *device,
>> -                       texel_fetch_build_func txf_func, const char* 
>> name, bool is_3d)
>> +                       texel_fetch_build_func txf_func, const char* 
>> name, bool is_3d,
>> +                       bool is_multisampled)
>>   {
>>       const struct glsl_type *vec4 = glsl_vec4_type();
>>       const struct glsl_type *vec2 = 
>> glsl_vector_type(GLSL_TYPE_FLOAT, 2);
>> @@ -596,11 +662,15 @@ build_nir_copy_fragment_shader_stencil(struct 
>> radv_device *device,
>>                                 vec4, "f_color");
>>       color_out->data.location = FRAG_RESULT_STENCIL;
>>   +    if (is_multisampled) {
>> +        build_nir_store_sample_mask(&b);
>> +    }
>> +
>>       nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, 
>> tex_pos_in));
>>       unsigned swiz[4] = { 0, 1 };
>>       nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
>>   -    nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d);
>> +    nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d, 
>> is_multisampled);
>>       nir_store_var(&b, color_out, color, 0x1);
>>         return b.shader;
>> @@ -614,45 +684,48 @@ radv_device_finish_meta_blit2d_state(struct 
>> radv_device *device)
>>       for(unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
>>           for (unsigned k = 0; k < RADV_META_DST_LAYOUT_COUNT; ++k) {
>> radv_DestroyRenderPass(radv_device_to_handle(device),
>> - state->blit2d.render_passes[j][k],
>> -                                   &state->alloc);
>> + state->blit2d_render_passes[j][k],
>> +                           &state->alloc);
>>           }
>>       }
>>         for (enum radv_blit_ds_layout j = 
>> RADV_BLIT_DS_LAYOUT_TILE_ENABLE; j < RADV_BLIT_DS_LAYOUT_COUNT; j++) {
>>           radv_DestroyRenderPass(radv_device_to_handle(device),
>> -                       state->blit2d.depth_only_rp[j], &state->alloc);
>> +                       state->blit2d_depth_only_rp[j], &state->alloc);
>>           radv_DestroyRenderPass(radv_device_to_handle(device),
>> -                       state->blit2d.stencil_only_rp[j], 
>> &state->alloc);
>> +                       state->blit2d_stencil_only_rp[j], 
>> &state->alloc);
>>       }
>>   -    for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
>> - radv_DestroyPipelineLayout(radv_device_to_handle(device),
>> -                       state->blit2d.p_layouts[src],
>> -                       &state->alloc);
>> - radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
>> -                        state->blit2d.ds_layouts[src],
>> -                        &state->alloc);
>> +    for (unsigned log2_samples = 0; log2_samples < 1 + 
>> MAX_SAMPLES_LOG2; ++log2_samples) {
>> +        for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
>> + radv_DestroyPipelineLayout(radv_device_to_handle(device),
>> + state->blit2d[log2_samples].p_layouts[src],
>> +                           &state->alloc);
>> + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
>> + state->blit2d[log2_samples].ds_layouts[src],
>> +                            &state->alloc);
>> +
>> +            for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
>> + radv_DestroyPipeline(radv_device_to_handle(device),
>> + state->blit2d[log2_samples].pipelines[src][j],
>> +                             &state->alloc);
>> +            }
>>   -        for (unsigned j = 0; j < NUM_META_FS_KEYS; ++j) {
>> radv_DestroyPipeline(radv_device_to_handle(device),
>> -                         state->blit2d.pipelines[src][j],
>> + state->blit2d[log2_samples].depth_only_pipeline[src],
>> +                         &state->alloc);
>> +            radv_DestroyPipeline(radv_device_to_handle(device),
>> + state->blit2d[log2_samples].stencil_only_pipeline[src],
>>                            &state->alloc);
>>           }
>> -
>> -        radv_DestroyPipeline(radv_device_to_handle(device),
>> -                     state->blit2d.depth_only_pipeline[src],
>> -                     &state->alloc);
>> -        radv_DestroyPipeline(radv_device_to_handle(device),
>> - state->blit2d.stencil_only_pipeline[src],
>> -                     &state->alloc);
>>       }
>>   }
>>     static VkResult
>>   blit2d_init_color_pipeline(struct radv_device *device,
>>                  enum blit2d_src_type src_type,
>> -               VkFormat format)
>> +               VkFormat format,
>> +               uint32_t log2_samples)
>>   {
>>       VkResult result;
>>       unsigned fs_key = radv_format_meta_fs_key(format);
>> @@ -681,7 +754,7 @@ blit2d_init_color_pipeline(struct radv_device 
>> *device,
>>       struct radv_shader_module fs = { .nir = NULL };
>>     -    fs.nir = build_nir_copy_fragment_shader(device, src_func, 
>> name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
>> +    fs.nir = build_nir_copy_fragment_shader(device, src_func, name, 
>> src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
>>       vi_create_info = &normal_vi_create_info;
>>         struct radv_shader_module vs = {
>> @@ -705,7 +778,7 @@ blit2d_init_color_pipeline(struct radv_device 
>> *device,
>>       };
>>         for (unsigned dst_layout = 0; dst_layout < 
>> RADV_META_DST_LAYOUT_COUNT; ++dst_layout) {
>> -        if 
>> (!device->meta_state.blit2d.render_passes[fs_key][dst_layout]) {
>> +        if 
>> (!device->meta_state.blit2d_render_passes[fs_key][dst_layout]) {
>>               VkImageLayout layout = 
>> radv_meta_dst_layout_to_layout(dst_layout);
>>                 result = 
>> radv_CreateRenderPass(radv_device_to_handle(device),
>> @@ -737,7 +810,7 @@ blit2d_init_color_pipeline(struct radv_device 
>> *device,
>>                           .pPreserveAttachments = (uint32_t[]) { 0 },
>>                           },
>>                           .dependencyCount = 0,
>> -                    }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d.render_passes[fs_key][dst_layout]);
>> +                    }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d_render_passes[fs_key][dst_layout]);
>>           }
>>       }
>>   @@ -765,7 +838,7 @@ blit2d_init_color_pipeline(struct radv_device 
>> *device,
>>           },
>>           .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
>>               .sType = 
>> VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
>> -            .rasterizationSamples = 1,
>> +            .rasterizationSamples = 1 << log2_samples,
>>               .sampleShadingEnable = false,
>>               .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
>>           },
>> @@ -796,8 +869,8 @@ blit2d_init_color_pipeline(struct radv_device 
>> *device,
>>               },
>>           },
>>           .flags = 0,
>> -        .layout = device->meta_state.blit2d.p_layouts[src_type],
>> -        .renderPass = 
>> device->meta_state.blit2d.render_passes[fs_key][0],
>> +        .layout = 
>> device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>> +        .renderPass = 
>> device->meta_state.blit2d_render_passes[fs_key][0],
>>           .subpass = 0,
>>       };
>>   @@ -809,7 +882,7 @@ blit2d_init_color_pipeline(struct radv_device 
>> *device,
>> radv_pipeline_cache_to_handle(&device->meta_state.cache),
>>                              &vk_pipeline_info, &radv_pipeline_info,
>>                              &device->meta_state.alloc,
>> - &device->meta_state.blit2d.pipelines[src_type][fs_key]);
>> + &device->meta_state.blit2d[log2_samples].pipelines[src_type][fs_key]);
>>           ralloc_free(vs.nir);
>> @@ -820,7 +893,8 @@ blit2d_init_color_pipeline(struct radv_device 
>> *device,
>>     static VkResult
>>   blit2d_init_depth_only_pipeline(struct radv_device *device,
>> -                enum blit2d_src_type src_type)
>> +                enum blit2d_src_type src_type,
>> +                uint32_t log2_samples)
>>   {
>>       VkResult result;
>>       const char *name;
>> @@ -847,7 +921,7 @@ blit2d_init_depth_only_pipeline(struct 
>> radv_device *device,
>>       const VkPipelineVertexInputStateCreateInfo *vi_create_info;
>>       struct radv_shader_module fs = { .nir = NULL };
>>   -    fs.nir = build_nir_copy_fragment_shader_depth(device, 
>> src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
>> +    fs.nir = build_nir_copy_fragment_shader_depth(device, src_func, 
>> name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
>>       vi_create_info = &normal_vi_create_info;
>>         struct radv_shader_module vs = {
>> @@ -871,7 +945,7 @@ blit2d_init_depth_only_pipeline(struct 
>> radv_device *device,
>>       };
>>         for (enum radv_blit_ds_layout ds_layout = 
>> RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < 
>> RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
>> -        if (!device->meta_state.blit2d.depth_only_rp[ds_layout]) {
>> +        if (!device->meta_state.blit2d_depth_only_rp[ds_layout]) {
>>               VkImageLayout layout = 
>> radv_meta_blit_ds_to_layout(ds_layout);
>>               result = 
>> radv_CreateRenderPass(radv_device_to_handle(device),
>>                                  &(VkRenderPassCreateInfo) {
>> @@ -899,7 +973,7 @@ blit2d_init_depth_only_pipeline(struct 
>> radv_device *device,
>>                                          .pPreserveAttachments = 
>> (uint32_t[]) { 0 },
>>                                      },
>>                                      .dependencyCount = 0,
>> -                            }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d.depth_only_rp[ds_layout]);
>> +                            }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d_depth_only_rp[ds_layout]);
>>           }
>>       }
>>   @@ -927,7 +1001,7 @@ blit2d_init_depth_only_pipeline(struct 
>> radv_device *device,
>>           },
>>           .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
>>               .sType = 
>> VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
>> -            .rasterizationSamples = 1,
>> +            .rasterizationSamples = 1 << log2_samples,
>>               .sampleShadingEnable = false,
>>               .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
>>           },
>> @@ -958,8 +1032,8 @@ blit2d_init_depth_only_pipeline(struct 
>> radv_device *device,
>>               },
>>           },
>>           .flags = 0,
>> -        .layout = device->meta_state.blit2d.p_layouts[src_type],
>> -        .renderPass = device->meta_state.blit2d.depth_only_rp[0],
>> +        .layout = 
>> device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>> +        .renderPass = device->meta_state.blit2d_depth_only_rp[0],
>>           .subpass = 0,
>>       };
>>   @@ -971,7 +1045,7 @@ blit2d_init_depth_only_pipeline(struct 
>> radv_device *device,
>> radv_pipeline_cache_to_handle(&device->meta_state.cache),
>>                              &vk_pipeline_info, &radv_pipeline_info,
>>                              &device->meta_state.alloc,
>> - &device->meta_state.blit2d.depth_only_pipeline[src_type]);
>> + 
>> &device->meta_state.blit2d[log2_samples].depth_only_pipeline[src_type]);
>>           ralloc_free(vs.nir);
>> @@ -982,7 +1056,8 @@ blit2d_init_depth_only_pipeline(struct 
>> radv_device *device,
>>     static VkResult
>>   blit2d_init_stencil_only_pipeline(struct radv_device *device,
>> -                  enum blit2d_src_type src_type)
>> +                  enum blit2d_src_type src_type,
>> +                  uint32_t log2_samples)
>>   {
>>       VkResult result;
>>       const char *name;
>> @@ -1009,7 +1084,7 @@ blit2d_init_stencil_only_pipeline(struct 
>> radv_device *device,
>>       const VkPipelineVertexInputStateCreateInfo *vi_create_info;
>>       struct radv_shader_module fs = { .nir = NULL };
>>   -    fs.nir = build_nir_copy_fragment_shader_stencil(device, 
>> src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D);
>> +    fs.nir = build_nir_copy_fragment_shader_stencil(device, 
>> src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
>>       vi_create_info = &normal_vi_create_info;
>>         struct radv_shader_module vs = {
>> @@ -1033,7 +1108,7 @@ blit2d_init_stencil_only_pipeline(struct 
>> radv_device *device,
>>       };
>>         for (enum radv_blit_ds_layout ds_layout = 
>> RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < 
>> RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
>> -        if (!device->meta_state.blit2d.stencil_only_rp[ds_layout]) {
>> +        if (!device->meta_state.blit2d_stencil_only_rp[ds_layout]) {
>>               VkImageLayout layout = 
>> radv_meta_blit_ds_to_layout(ds_layout);
>>               result = 
>> radv_CreateRenderPass(radv_device_to_handle(device),
>>                                  &(VkRenderPassCreateInfo) {
>> @@ -1061,7 +1136,7 @@ blit2d_init_stencil_only_pipeline(struct 
>> radv_device *device,
>>                                          .pPreserveAttachments = 
>> (uint32_t[]) { 0 },
>>                                      },
>>                                      .dependencyCount = 0,
>> -                               }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d.stencil_only_rp[ds_layout]);
>> +                               }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d_stencil_only_rp[ds_layout]);
>>           }
>>       }
>>   @@ -1089,7 +1164,7 @@ blit2d_init_stencil_only_pipeline(struct 
>> radv_device *device,
>>           },
>>           .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
>>               .sType = 
>> VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
>> -            .rasterizationSamples = 1,
>> +            .rasterizationSamples = 1 << log2_samples,
>>               .sampleShadingEnable = false,
>>               .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
>>           },
>> @@ -1136,8 +1211,8 @@ blit2d_init_stencil_only_pipeline(struct 
>> radv_device *device,
>>               },
>>           },
>>           .flags = 0,
>> -        .layout = device->meta_state.blit2d.p_layouts[src_type],
>> -        .renderPass = device->meta_state.blit2d.stencil_only_rp[0],
>> +        .layout = 
>> device->meta_state.blit2d[log2_samples].p_layouts[src_type],
>> +        .renderPass = device->meta_state.blit2d_stencil_only_rp[0],
>>           .subpass = 0,
>>       };
>>   @@ -1149,7 +1224,7 @@ blit2d_init_stencil_only_pipeline(struct 
>> radv_device *device,
>> radv_pipeline_cache_to_handle(&device->meta_state.cache),
>>                              &vk_pipeline_info, &radv_pipeline_info,
>>                              &device->meta_state.alloc,
>> - &device->meta_state.blit2d.stencil_only_pipeline[src_type]);
>> + 
>> &device->meta_state.blit2d[log2_samples].stencil_only_pipeline[src_type]);
>>           ralloc_free(vs.nir);
>> @@ -1175,15 +1250,16 @@ static VkFormat pipeline_formats[] = {
>>     static VkResult
>>   meta_blit2d_create_pipe_layout(struct radv_device *device,
>> -                   int idx)
>> +                   int idx,
>> +                   uint32_t log2_samples)
>>   {
>>       VkResult result;
>>       VkDescriptorType desc_type = (idx == BLIT2D_SRC_TYPE_BUFFER) ? 
>> VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : 
>> VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
>>       const VkPushConstantRange push_constant_ranges[] = {
>>           {VK_SHADER_STAGE_VERTEX_BIT, 0, 16},
>> -        {VK_SHADER_STAGE_FRAGMENT_BIT, 16, 4},
>> +        {VK_SHADER_STAGE_FRAGMENT_BIT, 16, 12},
>>       };
>> -    int num_push_constant_range = (idx != BLIT2D_SRC_TYPE_IMAGE) ? 2 
>> : 1;
>> +    int num_push_constant_range = (idx != BLIT2D_SRC_TYPE_IMAGE || 
>> log2_samples > 0) ? 2 : 1;
>>         result = 
>> radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
>>                           &(VkDescriptorSetLayoutCreateInfo) {
>> @@ -1199,7 +1275,7 @@ meta_blit2d_create_pipe_layout(struct 
>> radv_device *device,
>>                                   .pImmutableSamplers = NULL
>>                               },
>>                               }
>> -                        }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d.ds_layouts[idx]);
>> +                        }, &device->meta_state.alloc, 
>> &device->meta_state.blit2d[log2_samples].ds_layouts[idx]);
>>       if (result != VK_SUCCESS)
>>           goto fail;
>>   @@ -1207,11 +1283,11 @@ meta_blit2d_create_pipe_layout(struct 
>> radv_device *device,
>>                          &(VkPipelineLayoutCreateInfo) {
>>                              .sType = 
>> VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
>>                                  .setLayoutCount = 1,
>> -                               .pSetLayouts = 
>> &device->meta_state.blit2d.ds_layouts[idx],
>> +                               .pSetLayouts = 
>> &device->meta_state.blit2d[log2_samples].ds_layouts[idx],
>>                                  .pushConstantRangeCount = 
>> num_push_constant_range,
>>                                  .pPushConstantRanges = 
>> push_constant_ranges,
>>                                  },
>> -                       &device->meta_state.alloc, 
>> &device->meta_state.blit2d.p_layouts[idx]);
>> +                       &device->meta_state.alloc, 
>> &device->meta_state.blit2d[log2_samples].p_layouts[idx]);
>>       if (result != VK_SUCCESS)
>>           goto fail;
>>       return VK_SUCCESS;
>> @@ -1225,27 +1301,33 @@ radv_device_init_meta_blit2d_state(struct 
>> radv_device *device)
>>       VkResult result;
>>       bool create_3d = device->physical_device->rad_info.chip_class 
>> >= GFX9;
>>   -    for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
>> -        if (src == BLIT2D_SRC_TYPE_IMAGE_3D && !create_3d)
>> -            continue;
>> +    for (unsigned log2_samples = 0; log2_samples < 1 + 
>> MAX_SAMPLES_LOG2; log2_samples++) {
>> +        for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
>> +            if (src == BLIT2D_SRC_TYPE_IMAGE_3D && !create_3d)
>> +                continue;
>>   -        result = meta_blit2d_create_pipe_layout(device, src);
>> -        if (result != VK_SUCCESS)
>> -            goto fail;
>> +            /* Don't need to handle copies between buffers and 
>> multisample images. */
>> +            if (src == BLIT2D_SRC_TYPE_BUFFER && log2_samples > 0)
>> +                continue;
>>   -        for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) {
>> -            result = blit2d_init_color_pipeline(device, src, 
>> pipeline_formats[j]);
>> +            result = meta_blit2d_create_pipe_layout(device, src, 
>> log2_samples);
>>               if (result != VK_SUCCESS)
>>                   goto fail;
>> -        }
>>   -        result = blit2d_init_depth_only_pipeline(device, src);
>> -        if (result != VK_SUCCESS)
>> -            goto fail;
>> +            for (unsigned j = 0; j < ARRAY_SIZE(pipeline_formats); 
>> ++j) {
>> +                result = blit2d_init_color_pipeline(device, src, 
>> pipeline_formats[j], log2_samples);
>> +                if (result != VK_SUCCESS)
>> +                    goto fail;
>> +            }
>> +
>> +            result = blit2d_init_depth_only_pipeline(device, src, 
>> log2_samples);
>> +            if (result != VK_SUCCESS)
>> +                goto fail;
>>   -        result = blit2d_init_stencil_only_pipeline(device, src);
>> -        if (result != VK_SUCCESS)
>> -            goto fail;
>> +            result = blit2d_init_stencil_only_pipeline(device, src, 
>> log2_samples);
>> +            if (result != VK_SUCCESS)
>> +                goto fail;
>> +        }
>>       }
>>         return VK_SUCCESS;
>> diff --git a/src/amd/vulkan/radv_private.h 
>> b/src/amd/vulkan/radv_private.h
>> index 883342ede88..5d67271961b 100644
>> --- a/src/amd/vulkan/radv_private.h
>> +++ b/src/amd/vulkan/radv_private.h
>> @@ -465,18 +465,18 @@ struct radv_meta_state {
>>       } blit;
>>         struct {
>> -        VkRenderPass 
>> render_passes[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT];
>> +        VkPipelineLayout p_layouts[5];
>> +        VkDescriptorSetLayout ds_layouts[5];
>> +        VkPipeline pipelines[5][NUM_META_FS_KEYS];
>>   -        VkPipelineLayout p_layouts[3];
>> -        VkDescriptorSetLayout ds_layouts[3];
>> -        VkPipeline pipelines[3][NUM_META_FS_KEYS];
>> +        VkPipeline depth_only_pipeline[5];
>>   -        VkRenderPass depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>> -        VkPipeline depth_only_pipeline[3];
>> +        VkPipeline stencil_only_pipeline[5];
>> +    } blit2d[1 + MAX_SAMPLES_LOG2];
>>   -        VkRenderPass stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>> -        VkPipeline stencil_only_pipeline[3];
>> -    } blit2d;
>> +    VkRenderPass 
>> blit2d_render_passes[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT];
>> +    VkRenderPass blit2d_depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>> +    VkRenderPass blit2d_stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
>>         struct {
>>           VkPipelineLayout img_p_layout;
>>



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