[Mesa-stable] [Mesa-dev] [PATCH] intel/isl: Avoid tiling on 16K-wide render targets

Andres Gomez agomez at igalia.com
Thu Aug 9 13:26:06 UTC 2018


Ugh!

Unfortunately, as I've commented at:
https://bugs.freedesktop.org/show_bug.cgi?id=107359

This is now breaking these other CTS tests:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_formats
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_origins
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sample_count
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sizes
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_formats
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_sizes
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit


On Mon, 2018-07-30 at 19:25 +0300, Andres Gomez wrote:
> That was quick! ☺
> 
> On Fri, 2018-07-27 at 16:02 -0700, Nanley Chery wrote:
> > Fix rendering issues on BDW and SKL.
> > 
> > Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
> > ("i965/miptree: Use the correct BLT pitch")
> 
> I'd add here some lines listing the tests fixed by this patch.
> 
> > 
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
> > Cc: <mesa-stable at lists.freedesktop.org>
> 
> This is:
> 
> Tested-by: Andres Gomez <agomez at igalia.com>
> 
> > ---
> > 
> > We could probably add an assert when filling out the surface state, but
> > I think BLORP would need a non-trivial amount of work done as a
> > prerequisite. I'm thinking specifically of the cases where we bind a
> > depth buffer as a render target.
> > 
> > I won't be able to push anything until about a week from EOD today, so
> > if this does end up getting reviewed, please feel free to push it.
> > 
> >  src/intel/isl/isl_gen7.c | 19 +++++++++++++++++++
> >  1 file changed, 19 insertions(+)
> > 
> > diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
> > index 4fa9851233f..2d85f4b568d 100644
> > --- a/src/intel/isl/isl_gen7.c
> > +++ b/src/intel/isl/isl_gen7.c
> > @@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev,
> >      */
> >     if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 128)
> >        *flags &= ~ISL_TILING_Y0_BIT;
> > +
> > +   /* From the BDW and SKL PRMs, Volume 2d,
> > +    * RENDER_SURFACE_STATE::Width - Programming Notes:
> > +    *
> > +    *   A known issue exists if a primitive is rendered to the first 2 rows and
> > +    *   last 2 columns of a 16K width surface. If any geometry is drawn inside
> > +    *   this square it will be copied to column X=2 and X=3 (arrangement on Y
> > +    *   position will stay the same). If any geometry exceeds the boundaries of
> > +    *   this 2x2 region it will be drawn normally. The issue also only occurs
> > +    *   if the surface has TileMode != Linear.
> > +    *
> > +    * To prevent this rendering corruption, only allow linear tiling for
> > +    * surfaces with widths greater than 16K-2 pixels.
> > +    */
> > +   if (info->width > 16382 &&
> > +       info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT &&
> > +       (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) {
> > +          *flags &= ISL_TILING_LINEAR_BIT;
> > +   }
> >  }
> >  
> >  void
-- 
Br,

Andres


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