[Mesa-stable] [Mesa-dev] [PATCH] intel/isl: Avoid tiling on 16K-wide render targets

Nanley Chery nanleychery at gmail.com
Fri Aug 10 01:46:04 UTC 2018


On Thu, Aug 09, 2018 at 04:26:06PM +0300, Andres Gomez wrote:
> Ugh!
> 
> Unfortunately, as I've commented at:
> https://bugs.freedesktop.org/show_bug.cgi?id=107359
> 
> This is now breaking these other CTS tests:
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_formats
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_origins
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sample_count
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sizes
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_formats
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_sizes
> GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit
> 
> 

Sorry about that, I must not have tested this in CI. I'll send out a
better tested v2.

-Nanley

> On Mon, 2018-07-30 at 19:25 +0300, Andres Gomez wrote:
> > That was quick! ☺
> > 
> > On Fri, 2018-07-27 at 16:02 -0700, Nanley Chery wrote:
> > > Fix rendering issues on BDW and SKL.
> > > 
> > > Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
> > > ("i965/miptree: Use the correct BLT pitch")
> > 
> > I'd add here some lines listing the tests fixed by this patch.
> > 
> > > 
> > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
> > > Cc: <mesa-stable at lists.freedesktop.org>
> > 
> > This is:
> > 
> > Tested-by: Andres Gomez <agomez at igalia.com>
> > 
> > > ---
> > > 
> > > We could probably add an assert when filling out the surface state, but
> > > I think BLORP would need a non-trivial amount of work done as a
> > > prerequisite. I'm thinking specifically of the cases where we bind a
> > > depth buffer as a render target.
> > > 
> > > I won't be able to push anything until about a week from EOD today, so
> > > if this does end up getting reviewed, please feel free to push it.
> > > 
> > >  src/intel/isl/isl_gen7.c | 19 +++++++++++++++++++
> > >  1 file changed, 19 insertions(+)
> > > 
> > > diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
> > > index 4fa9851233f..2d85f4b568d 100644
> > > --- a/src/intel/isl/isl_gen7.c
> > > +++ b/src/intel/isl/isl_gen7.c
> > > @@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev,
> > >      */
> > >     if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 128)
> > >        *flags &= ~ISL_TILING_Y0_BIT;
> > > +
> > > +   /* From the BDW and SKL PRMs, Volume 2d,
> > > +    * RENDER_SURFACE_STATE::Width - Programming Notes:
> > > +    *
> > > +    *   A known issue exists if a primitive is rendered to the first 2 rows and
> > > +    *   last 2 columns of a 16K width surface. If any geometry is drawn inside
> > > +    *   this square it will be copied to column X=2 and X=3 (arrangement on Y
> > > +    *   position will stay the same). If any geometry exceeds the boundaries of
> > > +    *   this 2x2 region it will be drawn normally. The issue also only occurs
> > > +    *   if the surface has TileMode != Linear.
> > > +    *
> > > +    * To prevent this rendering corruption, only allow linear tiling for
> > > +    * surfaces with widths greater than 16K-2 pixels.
> > > +    */
> > > +   if (info->width > 16382 &&
> > > +       info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT &&
> > > +       (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) {
> > > +          *flags &= ISL_TILING_LINEAR_BIT;
> > > +   }
> > >  }
> > >  
> > >  void
> -- 
> Br,
> 
> Andres


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