[Mesa-stable] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround

Emil Velikov emil.l.velikov at gmail.com
Thu Jan 25 18:00:18 UTC 2018


On 26 December 2017 at 16:28, Tapani Pälli <tapani.palli at intel.com> wrote:
>
>
> On 22.12.2017 19:12, Emil Velikov wrote:
>>
>> On 20 December 2017 at 07:58, Tapani Pälli <tapani.palli at intel.com> wrote:
>>>
>>> This fixes issues seen with certain versions of Unreal Engine 4 editor
>>> and games built with that using GLSL 4.30.
>>>
>>> v2: add driinfo_gallium change (Emil Velikov)
>>>
>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
>>> Acked-by: Andres Gomez <agomez at igalia.com>
>>> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>>>
>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>> ---
>>>
>>> This rebased on 17.3 and I've squashed in a commit which adds more games
>>> to the drirc list.
>>>
>> Thank Tapani, small request though:
>>
>> Don't squash/forward commits to stable without reference to the
>> original commits.
>> It makes picking any fixes on top of the patches close to impossible.
>
>
> OK, sorry about that. Will remember in the future!
>
Seems like I forgot to hit send - the patches are part of 17.3.1.
Thanks for the nomination Tapani.

-Emil


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