[Mesa-stable] [Mesa-dev] [PATCH] glsl/linker: check same name is not used in block and outside
Matteo Bruni
matteo.mystral at gmail.com
Wed Jan 31 00:38:35 UTC 2018
2018-01-30 16:11 GMT+01:00 Juan A. Suarez Romero <jasuarez at igalia.com>:
> According with OpenGL GLSL 3.20 spec, section 4.3.9:
>
> "It is a link-time error if any particular shader interface
> contains:
> - two different blocks, each having no instance name, and each
> having a member of the same name, or
> - a variable outside a block, and a block with no instance name,
> where the variable has the same name as a member in the block."
>
> This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the
> same name in unnamed block and outside") that covered this case, but
> did not take in account that precision qualifiers are ignored when
> comparing blocks with no instance name.
Thanks! This also fixes Wine, although the reason is slightly
different: Wine might end up linking a program with a vertex shader
containing "#extension GL_ARB_cull_distance : enable" together with a
vertex shader without it. I guess this makes the gl_PerVertex builtin
defined in the two shader objects differ and that triggered the old
check but not the new one from this patch.
I don't know if you want to change the commit message to account for
that (maybe make it more general?) but in any case, and FWIW:
Tested-by: Matteo Bruni <matteo.mystral at gmail.com>
I also have a nitpick which you can entirely ignore, below.
> + if (var->get_interface_type() != existing->get_interface_type()) {
> + if (!var->get_interface_type() || !existing->get_interface_type()) {
> + linker_error(prog, "declarations for %s `%s` are inside block "
> + "`%s` and outside a block",
> + mode_string(var), var->name,
> + var->get_interface_type()
> + ? var->get_interface_type()->name
> + : existing->get_interface_type()->name);
> + return;
> + } else if (strcmp(var->get_interface_type()->name,
> + existing->get_interface_type()->name) != 0) {
> + linker_error(prog, "declarations for %s `%s` are inside blocks "
> + "`%s` and `%s`",
> + mode_string(var), var->name,
> + existing->get_interface_type()->name,
> + var->get_interface_type()->name);
What about declaring a couple of variables for the interface types and
using them through? Like:
const glsl_type var_itype = var->get_interface_type();
const glsl_type existing_itype = existing->get_interface_type();
(maybe with different names, I don't know what's Mesa's preferred style)
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