[Mesa-stable] [Mesa-dev] [PATCH] glsl/linker: check same name is not used in block and outside
Tapani Pälli
tapani.palli at intel.com
Wed Jan 31 08:36:52 UTC 2018
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 30.01.2018 17:11, Juan A. Suarez Romero wrote:
> According with OpenGL GLSL 3.20 spec, section 4.3.9:
>
> "It is a link-time error if any particular shader interface
> contains:
> - two different blocks, each having no instance name, and each
> having a member of the same name, or
> - a variable outside a block, and a block with no instance name,
> where the variable has the same name as a member in the block."
>
> This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the
> same name in unnamed block and outside") that covered this case, but
> did not take in account that precision qualifiers are ignored when
> comparing blocks with no instance name.
>
> With this commit, the original tests
> KHR-GL*.shaders.uniform_block.common.name_matching keep fixed, and also
> dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
> regression is fixed, which was broken by previous commit.
>
> Fixes: 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside")
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104668
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104777
> CC: Mark Janes <mark.a.janes at intel.com>
> CC: "18.0" <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
> ---
> src/compiler/glsl/linker.cpp | 54 +++++++++++++++++++++++++-------------------
> 1 file changed, 31 insertions(+), 23 deletions(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index ce101935b01..65b22fdba8a 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1111,29 +1111,6 @@ cross_validate_globals(struct gl_shader_program *prog,
> return;
> }
>
> - /* In OpenGL GLSL 4.20 spec, section 4.3.9, page 57:
> - *
> - * "It is a link-time error if any particular shader interface
> - * contains:
> - *
> - * - two different blocks, each having no instance name, and each
> - * having a member of the same name, or
> - *
> - * - a variable outside a block, and a block with no instance name,
> - * where the variable has the same name as a member in the block."
> - */
> - if (var->data.mode == existing->data.mode &&
> - var->get_interface_type() != existing->get_interface_type()) {
> - linker_error(prog, "declarations for %s `%s` are in "
> - "%s and %s\n",
> - mode_string(var), var->name,
> - existing->get_interface_type() ?
> - existing->get_interface_type()->name : "outside a block",
> - var->get_interface_type() ?
> - var->get_interface_type()->name : "outside a block");
> -
> - return;
> - }
> /* Only in GLSL ES 3.10, the precision qualifier should not match
> * between block members defined in matched block names within a
> * shader interface.
> @@ -1155,6 +1132,37 @@ cross_validate_globals(struct gl_shader_program *prog,
> mode_string(var), var->name);
> }
> }
> +
> + /* In OpenGL GLSL 3.20 spec, section 4.3.9:
> + *
> + * "It is a link-time error if any particular shader interface
> + * contains:
> + *
> + * - two different blocks, each having no instance name, and each
> + * having a member of the same name, or
> + *
> + * - a variable outside a block, and a block with no instance name,
> + * where the variable has the same name as a member in the block."
> + */
> + if (var->get_interface_type() != existing->get_interface_type()) {
> + if (!var->get_interface_type() || !existing->get_interface_type()) {
> + linker_error(prog, "declarations for %s `%s` are inside block "
> + "`%s` and outside a block",
> + mode_string(var), var->name,
> + var->get_interface_type()
> + ? var->get_interface_type()->name
> + : existing->get_interface_type()->name);
> + return;
> + } else if (strcmp(var->get_interface_type()->name,
> + existing->get_interface_type()->name) != 0) {
> + linker_error(prog, "declarations for %s `%s` are inside blocks "
> + "`%s` and `%s`",
> + mode_string(var), var->name,
> + existing->get_interface_type()->name,
> + var->get_interface_type()->name);
> + return;
> + }
> + }
> } else
> variables->add_variable(var);
> }
>
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