[Mesa-stable] [Mesa-dev] [PATCH] radv: fix emitting the TCS regs on GFX9

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Thu Jun 14 13:43:07 UTC 2018


On Thu, Jun 14, 2018 at 3:23 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> The primitive ID is NULL if the vertex shader is LS. This
> generates an invalid select instruction which crashes
> because one operand is NULL.
>
> This fixes crashes in The Long Journey Home, Quantum Break
> and Just Cause 3 with DXVK.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106756
> CC: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/amd/vulkan/radv_nir_to_llvm.c | 11 +++++++++--
>  1 file changed, 9 insertions(+), 2 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
> index 5168c9d554..f6de71176f 100644
> --- a/src/amd/vulkan/radv_nir_to_llvm.c
> +++ b/src/amd/vulkan/radv_nir_to_llvm.c
> @@ -3107,9 +3107,16 @@ static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx)
>         LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count,
>                                               ctx->ac.i32_0, "");
>         ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->rel_auto_id, ctx->abi.instance_id, "");
> -       ctx->vs_prim_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.vertex_id, ctx->vs_prim_id, "");
> -       ctx->rel_auto_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_rel_ids, ctx->rel_auto_id, "");
>         ctx->abi.vertex_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_patch_id, ctx->abi.vertex_id, "");
> +       if (ctx->options->key.vs.as_ls) {

Isn't vs_as_ls always true here?

> +               ctx->rel_auto_id =
> +                       LLVMBuildSelect(ctx->ac.builder, hs_empty,
> +                                       ctx->abi.tcs_rel_ids, ctx->rel_auto_id, "");
> +       } else {
> +               ctx->vs_prim_id =
> +                       LLVMBuildSelect(ctx->ac.builder, hs_empty,
> +                                       ctx->abi.vertex_id, ctx->vs_prim_id, "");
> +       }
>  }
>
>  static void prepare_gs_input_vgprs(struct radv_shader_context *ctx)
> --
> 2.17.1
>
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