[Mesa-stable] [Mesa-dev] [PATCH 2/2] util: use force_compat_profile for Wolfenstein The Old Blood

Timothy Arceri tarceri at itsqueeze.com
Sat Oct 6 01:01:05 UTC 2018


On 6/10/18 10:47 am, Timothy Arceri wrote:
> Hi guys,
> 
> If it applies cleanly can we get this series in the next 18.2 release?

They didn't apply cleanly so I've sent some rebased patches to this list.

> 
> Thanks,
> Tim
> 
> On 18/9/18 11:50 am, Marek Olšák wrote:
>> For the series:
>>
>> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>>
>> Marek
>>
>> On Tue, Sep 11, 2018 at 8:52 PM, Timothy Arceri 
>> <tarceri at itsqueeze.com> wrote:
>>> This game is looking for some odd extension after creating a core
>>> context such as ARB_vertex_program and EXT_framebuffer_object.
>>>
>>> Rather then enabling these in core this forces the game to use
>>> compat. This allows the game to run and seems to work without
>>> issues. All other id tech games/engines use a compat profile.
>>> ---
>>>   src/util/00-mesa-defaults.conf | 4 ++++
>>>   1 file changed, 4 insertions(+)
>>>
>>> diff --git a/src/util/00-mesa-defaults.conf 
>>> b/src/util/00-mesa-defaults.conf
>>> index a68bc03027a..ca69dd164fd 100644
>>> --- a/src/util/00-mesa-defaults.conf
>>> +++ b/src/util/00-mesa-defaults.conf
>>> @@ -198,6 +198,10 @@ TODO: document the other workarounds.
>>>               <option 
>>> name="allow_glsl_layout_qualifier_on_function_parameters" 
>>> value="true" />
>>>           </application>
>>>
>>> +        <application name="Wolfenstein The Old Blood" 
>>> executable="WolfOldBlood_x64.exe">
>>> +            <option name="force_compat_profile" value="true" />
>>> +        </application>
>>> +
>>>           <!-- The GL thread whitelist is below, workarounds are above.
>>>                Keep it that way. -->
>>>
>>> -- 
>>> 2.17.1
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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