[Mesa-stable] [Mesa-dev] [PATCH 2/2] util: use force_compat_profile for Wolfenstein The Old Blood
Timothy Arceri
tarceri at itsqueeze.com
Sat Oct 6 00:47:08 UTC 2018
Hi guys,
If it applies cleanly can we get this series in the next 18.2 release?
Thanks,
Tim
On 18/9/18 11:50 am, Marek Olšák wrote:
> For the series:
>
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>
> Marek
>
> On Tue, Sep 11, 2018 at 8:52 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>> This game is looking for some odd extension after creating a core
>> context such as ARB_vertex_program and EXT_framebuffer_object.
>>
>> Rather then enabling these in core this forces the game to use
>> compat. This allows the game to run and seems to work without
>> issues. All other id tech games/engines use a compat profile.
>> ---
>> src/util/00-mesa-defaults.conf | 4 ++++
>> 1 file changed, 4 insertions(+)
>>
>> diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
>> index a68bc03027a..ca69dd164fd 100644
>> --- a/src/util/00-mesa-defaults.conf
>> +++ b/src/util/00-mesa-defaults.conf
>> @@ -198,6 +198,10 @@ TODO: document the other workarounds.
>> <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
>> </application>
>>
>> + <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
>> + <option name="force_compat_profile" value="true" />
>> + </application>
>> +
>> <!-- The GL thread whitelist is below, workarounds are above.
>> Keep it that way. -->
>>
>> --
>> 2.17.1
>>
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