[Mesa-stable] [Mesa-dev] [PATCH] mesa/texture: Also check for LA texture when querying intensity component size
Andres Gomez
agomez at igalia.com
Tue Sep 11 22:24:28 UTC 2018
Gert, should we also include this in the stable queues ?
On Mon, 2018-09-10 at 12:39 +0200, Gert Wollny wrote:
> From: Gert Wollny <gert.wollny at collabora.com>
>
> Gallium may pick L16A16_FLOAT to represent GL_INTENSITY16F if no intensity
> format is provided by the driver. However, when calling
>
> glGetTexLevelParameteriv(..., GL_TEXTURE_INTENSITY_SIZE, ...)
>
> mesa will return a zero size because the actually used format has no
> intensity channel and as a fallback only the sizes of the red/green
> channels are checked.
>
> Also checking for LA sizes in the allocated texture resolves this problem.
>
> Fixes (on virgl):
> ext_framebuffer_multisample-fast-clear GL_ARB_texture_float *
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107832
>
> Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
> ---
> src/mesa/main/texparam.c | 7 +++++++
> 1 file changed, 7 insertions(+)
>
> diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
> index b5d86d64d5..643a349328 100644
> --- a/src/mesa/main/texparam.c
> +++ b/src/mesa/main/texparam.c
> @@ -1426,6 +1426,13 @@ get_tex_level_parameter_image(struct gl_context *ctx,
> _mesa_get_format_bits(texFormat,
> GL_TEXTURE_GREEN_SIZE));
> }
> + if (*params == 0 && pname == GL_TEXTURE_INTENSITY_SIZE) {
> + /* Gallium may store intensity as LA */
> + *params = MIN2(_mesa_get_format_bits(texFormat,
> + GL_TEXTURE_LUMINANCE_SIZE),
> + _mesa_get_format_bits(texFormat,
> + GL_TEXTURE_ALPHA_SIZE));
> + }
> }
> else {
> *params = 0;
--
Br,
Andres
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