[Mesa-stable] [PATCH] Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"
Timothy Arceri
tarceri at itsqueeze.com
Tue Sep 18 09:33:15 UTC 2018
Cc: mesa-stable <mesa-stable at lists.freedesktop.org>
Hopefully this applies cleanly to 18.2. If so it would be good if we can
include this there.
On 12/9/18 8:50 pm, Timothy Arceri wrote:
> This reverts commit bc65dcab3bc48673ff6180afb036561a4b8b1119.
>
> This was manually reverted. Reverting stops the menu hanging in
> some id tech games such as RAGE and Wolfenstein The New Order.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891
> ---
> .../auxiliary/util/u_threaded_context.h | 8 --
> src/gallium/drivers/radeonsi/si_fence.c | 82 +++++++++----------
> src/gallium/drivers/radeonsi/si_gfx_cs.c | 2 -
> 3 files changed, 40 insertions(+), 52 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_threaded_context.h b/src/gallium/auxiliary/util/u_threaded_context.h
> index be6933d05a4..a32f893592a 100644
> --- a/src/gallium/auxiliary/util/u_threaded_context.h
> +++ b/src/gallium/auxiliary/util/u_threaded_context.h
> @@ -408,14 +408,6 @@ threaded_transfer(struct pipe_transfer *transfer)
> return (struct threaded_transfer*)transfer;
> }
>
> -static inline struct pipe_context *
> -threaded_context_unwrap_unsync(struct pipe_context *pipe)
> -{
> - if (!pipe || !pipe->priv)
> - return pipe;
> - return (struct pipe_context*)pipe->priv;
> -}
> -
> static inline void
> tc_unflushed_batch_token_reference(struct tc_unflushed_batch_token **dst,
> struct tc_unflushed_batch_token *src)
> diff --git a/src/gallium/drivers/radeonsi/si_fence.c b/src/gallium/drivers/radeonsi/si_fence.c
> index 186a785437d..abb7057f299 100644
> --- a/src/gallium/drivers/radeonsi/si_fence.c
> +++ b/src/gallium/drivers/radeonsi/si_fence.c
> @@ -291,8 +291,12 @@ static boolean si_fence_finish(struct pipe_screen *screen,
> {
> struct radeon_winsys *rws = ((struct si_screen*)screen)->ws;
> struct si_multi_fence *rfence = (struct si_multi_fence *)fence;
> + struct si_context *sctx;
> int64_t abs_timeout = os_time_get_absolute_timeout(timeout);
>
> + ctx = threaded_context_unwrap_sync(ctx);
> + sctx = (struct si_context*)(ctx ? ctx : NULL);
> +
> if (!util_queue_fence_is_signalled(&rfence->ready)) {
> if (rfence->tc_token) {
> /* Ensure that si_flush_from_st will be called for
> @@ -345,49 +349,43 @@ static boolean si_fence_finish(struct pipe_screen *screen,
> }
>
> /* Flush the gfx IB if it hasn't been flushed yet. */
> - if (ctx && rfence->gfx_unflushed.ctx) {
> - struct si_context *sctx;
> -
> - sctx = (struct si_context *)threaded_context_unwrap_unsync(ctx);
> - if (rfence->gfx_unflushed.ctx == sctx &&
> - rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) {
> - /* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile)
> - * spec says:
> - *
> - * "If the sync object being blocked upon will not be
> - * signaled in finite time (for example, by an associated
> - * fence command issued previously, but not yet flushed to
> - * the graphics pipeline), then ClientWaitSync may hang
> - * forever. To help prevent this behavior, if
> - * ClientWaitSync is called and all of the following are
> - * true:
> - *
> - * * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
> - * * sync is unsignaled when ClientWaitSync is called,
> - * * and the calls to ClientWaitSync and FenceSync were
> - * issued from the same context,
> - *
> - * then the GL will behave as if the equivalent of Flush
> - * were inserted immediately after the creation of sync."
> - *
> - * This means we need to flush for such fences even when we're
> - * not going to wait.
> - */
> - threaded_context_unwrap_sync(ctx);
> - si_flush_gfx_cs(sctx,
> - (timeout ? 0 : PIPE_FLUSH_ASYNC) |
> - RADEON_FLUSH_START_NEXT_GFX_IB_NOW,
> - NULL);
> - rfence->gfx_unflushed.ctx = NULL;
> -
> - if (!timeout)
> - return false;
> + if (sctx && rfence->gfx_unflushed.ctx == sctx &&
> + rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) {
> + /* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile)
> + * spec says:
> + *
> + * "If the sync object being blocked upon will not be
> + * signaled in finite time (for example, by an associated
> + * fence command issued previously, but not yet flushed to
> + * the graphics pipeline), then ClientWaitSync may hang
> + * forever. To help prevent this behavior, if
> + * ClientWaitSync is called and all of the following are
> + * true:
> + *
> + * * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
> + * * sync is unsignaled when ClientWaitSync is called,
> + * * and the calls to ClientWaitSync and FenceSync were
> + * issued from the same context,
> + *
> + * then the GL will behave as if the equivalent of Flush
> + * were inserted immediately after the creation of sync."
> + *
> + * This means we need to flush for such fences even when we're
> + * not going to wait.
> + */
> + si_flush_gfx_cs(sctx,
> + (timeout ? 0 : PIPE_FLUSH_ASYNC) |
> + RADEON_FLUSH_START_NEXT_GFX_IB_NOW,
> + NULL);
> + rfence->gfx_unflushed.ctx = NULL;
>
> - /* Recompute the timeout after all that. */
> - if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
> - int64_t time = os_time_get_nano();
> - timeout = abs_timeout > time ? abs_timeout - time : 0;
> - }
> + if (!timeout)
> + return false;
> +
> + /* Recompute the timeout after all that. */
> + if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
> + int64_t time = os_time_get_nano();
> + timeout = abs_timeout > time ? abs_timeout - time : 0;
> }
> }
>
> diff --git a/src/gallium/drivers/radeonsi/si_gfx_cs.c b/src/gallium/drivers/radeonsi/si_gfx_cs.c
> index 38b85ce6243..bdb576f7e5c 100644
> --- a/src/gallium/drivers/radeonsi/si_gfx_cs.c
> +++ b/src/gallium/drivers/radeonsi/si_gfx_cs.c
> @@ -147,8 +147,6 @@ void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
> if (fence)
> ws->fence_reference(fence, ctx->last_gfx_fence);
>
> - /* This must be after cs_flush returns, since the context's API
> - * thread can concurrently read this value in si_fence_finish. */
> ctx->num_gfx_cs_flushes++;
>
> /* Check VM faults if needed. */
>
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