[Mesa-stable] [PATCH] Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"

Juan A. Suarez Romero jasuarez at igalia.com
Tue Sep 18 10:48:18 UTC 2018


On Tue, 2018-09-18 at 19:33 +1000, Timothy Arceri wrote:
> Cc: mesa-stable <mesa-stable at lists.freedesktop.org>
> 
> Hopefully this applies cleanly to 18.2. If so it would be good if we can 
> include this there.
> 

Thanks. Cherry-picked this commit, it applies cleanly on 18.2

	J.A.

> On 12/9/18 8:50 pm, Timothy Arceri wrote:
> > This reverts commit bc65dcab3bc48673ff6180afb036561a4b8b1119.
> > 
> > This was manually reverted. Reverting stops the menu hanging in
> > some id tech games such as RAGE and Wolfenstein The New Order.
> > 
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891
> > ---
> >   .../auxiliary/util/u_threaded_context.h       |  8 --
> >   src/gallium/drivers/radeonsi/si_fence.c       | 82 +++++++++----------
> >   src/gallium/drivers/radeonsi/si_gfx_cs.c      |  2 -
> >   3 files changed, 40 insertions(+), 52 deletions(-)
> > 
> > diff --git a/src/gallium/auxiliary/util/u_threaded_context.h b/src/gallium/auxiliary/util/u_threaded_context.h
> > index be6933d05a4..a32f893592a 100644
> > --- a/src/gallium/auxiliary/util/u_threaded_context.h
> > +++ b/src/gallium/auxiliary/util/u_threaded_context.h
> > @@ -408,14 +408,6 @@ threaded_transfer(struct pipe_transfer *transfer)
> >      return (struct threaded_transfer*)transfer;
> >   }
> >   
> > -static inline struct pipe_context *
> > -threaded_context_unwrap_unsync(struct pipe_context *pipe)
> > -{
> > -   if (!pipe || !pipe->priv)
> > -      return pipe;
> > -   return (struct pipe_context*)pipe->priv;
> > -}
> > -
> >   static inline void
> >   tc_unflushed_batch_token_reference(struct tc_unflushed_batch_token **dst,
> >                                      struct tc_unflushed_batch_token *src)
> > diff --git a/src/gallium/drivers/radeonsi/si_fence.c b/src/gallium/drivers/radeonsi/si_fence.c
> > index 186a785437d..abb7057f299 100644
> > --- a/src/gallium/drivers/radeonsi/si_fence.c
> > +++ b/src/gallium/drivers/radeonsi/si_fence.c
> > @@ -291,8 +291,12 @@ static boolean si_fence_finish(struct pipe_screen *screen,
> >   {
> >   	struct radeon_winsys *rws = ((struct si_screen*)screen)->ws;
> >   	struct si_multi_fence *rfence = (struct si_multi_fence *)fence;
> > +	struct si_context *sctx;
> >   	int64_t abs_timeout = os_time_get_absolute_timeout(timeout);
> >   
> > +	ctx = threaded_context_unwrap_sync(ctx);
> > +	sctx = (struct si_context*)(ctx ? ctx : NULL);
> > +
> >   	if (!util_queue_fence_is_signalled(&rfence->ready)) {
> >   		if (rfence->tc_token) {
> >   			/* Ensure that si_flush_from_st will be called for
> > @@ -345,49 +349,43 @@ static boolean si_fence_finish(struct pipe_screen *screen,
> >   	}
> >   
> >   	/* Flush the gfx IB if it hasn't been flushed yet. */
> > -	if (ctx && rfence->gfx_unflushed.ctx) {
> > -		struct si_context *sctx;
> > -
> > -		sctx = (struct si_context *)threaded_context_unwrap_unsync(ctx);
> > -		if (rfence->gfx_unflushed.ctx == sctx &&
> > -		    rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) {
> > -			/* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile)
> > -			 * spec says:
> > -			 *
> > -			 *    "If the sync object being blocked upon will not be
> > -			 *     signaled in finite time (for example, by an associated
> > -			 *     fence command issued previously, but not yet flushed to
> > -			 *     the graphics pipeline), then ClientWaitSync may hang
> > -			 *     forever. To help prevent this behavior, if
> > -			 *     ClientWaitSync is called and all of the following are
> > -			 *     true:
> > -			 *
> > -			 *     * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
> > -			 *     * sync is unsignaled when ClientWaitSync is called,
> > -			 *     * and the calls to ClientWaitSync and FenceSync were
> > -			 *       issued from the same context,
> > -			 *
> > -			 *     then the GL will behave as if the equivalent of Flush
> > -			 *     were inserted immediately after the creation of sync."
> > -			 *
> > -			 * This means we need to flush for such fences even when we're
> > -			 * not going to wait.
> > -			 */
> > -			threaded_context_unwrap_sync(ctx);
> > -			si_flush_gfx_cs(sctx,
> > -					(timeout ? 0 : PIPE_FLUSH_ASYNC) |
> > -					 RADEON_FLUSH_START_NEXT_GFX_IB_NOW,
> > -					NULL);
> > -			rfence->gfx_unflushed.ctx = NULL;
> > -
> > -			if (!timeout)
> > -				return false;
> > +	if (sctx && rfence->gfx_unflushed.ctx == sctx &&
> > +	    rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) {
> > +		/* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile)
> > +		 * spec says:
> > +		 *
> > +		 *    "If the sync object being blocked upon will not be
> > +		 *     signaled in finite time (for example, by an associated
> > +		 *     fence command issued previously, but not yet flushed to
> > +		 *     the graphics pipeline), then ClientWaitSync may hang
> > +		 *     forever. To help prevent this behavior, if
> > +		 *     ClientWaitSync is called and all of the following are
> > +		 *     true:
> > +		 *
> > +		 *     * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
> > +		 *     * sync is unsignaled when ClientWaitSync is called,
> > +		 *     * and the calls to ClientWaitSync and FenceSync were
> > +		 *       issued from the same context,
> > +		 *
> > +		 *     then the GL will behave as if the equivalent of Flush
> > +		 *     were inserted immediately after the creation of sync."
> > +		 *
> > +		 * This means we need to flush for such fences even when we're
> > +		 * not going to wait.
> > +		 */
> > +		si_flush_gfx_cs(sctx,
> > +				(timeout ? 0 : PIPE_FLUSH_ASYNC) |
> > +				 RADEON_FLUSH_START_NEXT_GFX_IB_NOW,
> > +				NULL);
> > +		rfence->gfx_unflushed.ctx = NULL;
> >   
> > -			/* Recompute the timeout after all that. */
> > -			if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
> > -				int64_t time = os_time_get_nano();
> > -				timeout = abs_timeout > time ? abs_timeout - time : 0;
> > -			}
> > +		if (!timeout)
> > +			return false;
> > +
> > +		/* Recompute the timeout after all that. */
> > +		if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
> > +			int64_t time = os_time_get_nano();
> > +			timeout = abs_timeout > time ? abs_timeout - time : 0;
> >   		}
> >   	}
> >   
> > diff --git a/src/gallium/drivers/radeonsi/si_gfx_cs.c b/src/gallium/drivers/radeonsi/si_gfx_cs.c
> > index 38b85ce6243..bdb576f7e5c 100644
> > --- a/src/gallium/drivers/radeonsi/si_gfx_cs.c
> > +++ b/src/gallium/drivers/radeonsi/si_gfx_cs.c
> > @@ -147,8 +147,6 @@ void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
> >   	if (fence)
> >   		ws->fence_reference(fence, ctx->last_gfx_fence);
> >   
> > -	/* This must be after cs_flush returns, since the context's API
> > -	 * thread can concurrently read this value in si_fence_finish. */
> >   	ctx->num_gfx_cs_flushes++;
> >   
> >   	/* Check VM faults if needed. */
> > 
> 
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