[Mesa-users] Use shaders with OSMesa?
tfogal at alumni.unh.edu
Sun Jun 13 15:49:53 PDT 2010
Satya Meka <guts at gutsblow.com> writes:
> I am using OSMesa because I need offscreen rendering. Now I am
> wondering how to use shaders?
The only thing different about OSMesa versus standard OpenGL is how you
create and teardown a rendering context. Thus you'd use shaders in
exactly the same way you would if you were using libGL.
> If I try to include glew.h, osmesa.h won't compile. Any help will be
> highly appreciated. Thank you!
Please describe exactly what you did and then copy-paste error
messages. Include glew.h where? Can you post a simple program? What
were the compilation errors you saw? etc.
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