[Mesa-users] GLSL: brw_eu.h assertion setting uniform variable
Jason Tiller
jason at sonos.org
Wed May 11 15:48:18 PDT 2011
Hi, All, :)
When trying to use a uniform value in a simple GLSL vertex shader, I
am getting the following abort:
brw_eu.h:177: brw_reg: Assertion `nr < 128' failed.
Aborted
I've tried this using raw GLUT (glGetUniformLocation/getUniform1i) as
well as implementing this in Qt 4.7 (setUniformValue). The shader
does dead simple Gouraud shading. I link it along with a super-simple
passthrough fragment shader. I'm using the uniform variable to pass
in the number of lights in the scene. I declare the variable at the
top of my shader:
uniform int numlights;
If I turn the variable into a const:
const int numlights = 2;
then it works perfectly. Of course, I need to pass uniforms into my
shader...
Any ideas? I'm running:
Kubuntu 11.04 (turned off all effects in KWin)
KDE 4.6.3
Qt 4.7.2
Intel i5 430M w/i915 embedded graphics
OpenGL 2.1, Mesa 7.10.2
Xorg 1.10.1-1ubuntu1
I'm desperate! This makes no sense at all to me, and I have no idea
where to go from here.
Thank you!
---Jason
P.S. - I've tried fiddling with MESA_GLSL=... and can see my shaders
getting compiled, the program being used, and the uniform variable
being set... but still the abort. HELP!
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