[Mesa-users] no GL_ARB_texture_float

burlen burlen.loring at gmail.com
Thu Apr 18 17:12:56 PDT 2013


On 04/18/2013 07:24 AM, Brian Paul wrote:
> I'm render to the texture with a vertex and fragment shader. however
>> textures are clear, nothing got stored in them. Unfortunately the
>> extensions loaded and no errors are reported. The code's been
>> validated on all manner of hardware and platforms, so perhaps there's
>> more to it? perhaps it's an unrelated issue with GLSL?
>>
>> Are there any known issues with GLSL and OS Mesa that would explain?
>
> Sounds like you should file a bug for this.  Please provide a test 
> program if possible.
>
OK, I'll try to come up with one. I cloned from your git repo today, 
might as well work from that in case you've fixed the issue already. I 
ran into a few problems building the demos. I'll attach a patch that has 
fixes for those issues in case you didn't already fix them.
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