[Mesa-users] no GL_ARB_texture_float

Brian Paul brianp at vmware.com
Fri Apr 19 08:27:55 PDT 2013


On 04/18/2013 06:12 PM, burlen wrote:
> On 04/18/2013 07:24 AM, Brian Paul wrote:
>> I'm render to the texture with a vertex and fragment shader. however
>>> textures are clear, nothing got stored in them. Unfortunately the
>>> extensions loaded and no errors are reported. The code's been
>>> validated on all manner of hardware and platforms, so perhaps there's
>>> more to it? perhaps it's an unrelated issue with GLSL?
>>>
>>> Are there any known issues with GLSL and OS Mesa that would explain?
>>
>> Sounds like you should file a bug for this. Please provide a test
>> program if possible.
>>
> OK, I'll try to come up with one. I cloned from your git repo today,
> might as well work from that in case you've fixed the issue already. I
> ran into a few problems building the demos. I'll attach a patch that
> has fixes for those issues in case you didn't already fix them.

Looks OK to me.  I'll push it in a bit.

-Brian



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