[Mesa-users] Segfault copying extra vertices in VBO ?
Anibal Morales
anibalmorales at hotmail.com
Mon Jan 27 20:02:59 PST 2014
Hello again Mesa users!
I have been testing a suite of mesa versions trying to settle on the best one for my project. I was hoping for 10.0.* versions but I hit a snag:
My application uses VBOs with extra vertices that comprise "degenerate" triangles (with only two vertices) in order for me to render a tile with triangle strips really fast with a single VBO.
The problem is that Mesa versions 10.0.* die with a segfault in some routine which comments say it is trying to detect extra vertices being generated.
Mesa 9.2.5 works fine.
I need this OpenGL-sactioned behavior of having extra vertices... unless they do not allow that anymore ??
I was wondering if someone can confirm this behavior with a small snippet of code... then you can take credit for bug report !!! (the freedesktop system did not answer my request for an account).
Thanks,
Anibal Morales, MSCpEanibalmorales at hotmail.com
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