[Mesa-users] Texture coordinates are all zero

Jason Anderssen JAnderssen at exactal.com
Tue Oct 21 17:20:47 PDT 2014


Hi Brian,

Thank you for your response.
I am kind of new to Mesa, so please forgive my ignorance:-)
Do I build it with this export (soft pipe)?

What kind of apitrace do you mean, a trace of all the calls via codeXL ?,
or is there a special tool that Mesa dev¹s use?

Cheers and thank you in advance.
Jason


On 22/10/2014 9:15 am, "Brian Paul" <brianp at vmware.com> wrote:

>On 10/21/2014 03:28 PM, Jason Anderssen wrote:
>> Hi all,
>>
>> In Mesa 3D (Windows software llvm) all our texture coordinates are
>> coming through as zero.
>> Our same code works fine with ATI, NVIDIA, and even Angle (which I know
>> uses Direct3D under the covers, but it is an OpenGL ES compliant
>>wrapper).
>>
>> To verify this, I simply in the shader checked if the texcoord.s is >
>> 0.5 and color green, else blue, and sure enough half the image is green
>> and half is blue with the other drivers, but with Mesa, it is entirely
>> blue. (entirely same program and exe, just different opengl32.dll)
>>
>> Any ideas what could be causing this?
>> Any help would be very appreciated.
>
>Can you make an apitrace of the problem?  Have you tried with softpipe
>(export GALLIUM_DRIVER=softpipe)?
>
>-Brian
>
>

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