[Mesa-users] OpenGL 3.2 with SWR?

Chuck Atkins chuck.atkins at kitware.com
Fri Apr 1 20:02:03 UTC 2016


Silly me, I didn't read the entire email.  You were already forcing the
driver.  My bad :-/

- Chuck

On Fri, Apr 1, 2016 at 4:00 PM, Chuck Atkins <chuck.atkins at kitware.com>
wrote:

> When you configure with both llvmpipe (swrast) and swr, llvmpipe will be
> the default.  To force OpenSWR to get used, set the GALLIUM_DRIVER=swr
> environment variable.  For example:
>
> [chuck.atkins at hal9000 ]$ glxinfo | grep "OpenGL renderer"
> OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits)
> [chuck.atkins at hal9000 ]$ GALLIUM_DRIVER=swr glxinfo | grep "OpenGL
> renderer"
> SWR detected AVX2
> OpenGL renderer string: Gallium 0.4 on SWR
>
> You can also adjust the number of threads used for rendering with the
> KNOB_MAX_WORKER_THREADS variable or LP_NUM_THREADS for llvmpipe.
>
> - Chuck
>
> On Sat, Mar 26, 2016 at 10:50 AM, Hello <ollehh at hotmail.com> wrote:
>
>> Hey,
>>
>>
>> I'm trying to get OpenGL 3.2 on an OpenVZ VPS running Ubuntu 14.04.4
>> LTS without graphics hardware acceleration. I was about to give up until I
>> read about OpenSWR and it's integration into Mesa. So I tried building the
>> latest version of mesa from freedesktop git with the recommended
>> openswr configuration options. At this point I'm not even sure if the
>> AVX instruction set is fully functioning on the VPS because I don't know
>> how to check. OpenGL Version never went above 3.0. It doesn't seem like
>> I activated SWR at all.
>>
>>
>> Assuming that AVX is functioning correctly what else could I try? Thanks.
>>
>>
>>
>> sudo ./configure --with-gallium-drivers=swrast,swr --prefix=$HOME/mesa
>>
>>
>> This is the glxinfo after a quick 'make install':
>>
>>
>> $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr
>> glxinfo
>>
>> name of display: :10.0
>> display: :10  screen: 0
>> direct rendering: Yes
>> server glx vendor string: SGI
>> server glx version string: 1.4
>> server glx extensions:
>>     GLX_ARB_multisample, GLX_EXT_import_context,
>> GLX_EXT_texture_from_pixmap,
>>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>>     GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample,
>>     GLX_SGIX_fbconfig, GLX_SGIX_hyperpipe, GLX_SGIX_pbuffer,
>>     GLX_SGIX_swap_barrier, GLX_SGI_make_current_read
>> client glx vendor string: Mesa Project and SGI
>> client glx version string: 1.4
>> client glx extensions:
>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>>     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
>> GLX_ARB_multisample,
>>     GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
>>     GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
>>     GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>> GLX_EXT_visual_rating,
>>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>>     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
>>     GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
>>     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
>>     GLX_SGI_swap_control, GLX_SGI_video_sync
>> GLX version: 1.4
>> GLX extensions:
>>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>> GLX_EXT_import_context,
>>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>> GLX_EXT_visual_rating,
>>     GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent,
>>     GLX_MESA_query_renderer, GLX_OML_swap_method, GLX_SGIS_multisample,
>>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read
>> OpenGL vendor string: VMware, Inc.
>> OpenGL renderer string: Gallium 0.4 on softpipe
>> OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000)
>> OpenGL shading language version string: 1.30
>> OpenGL context flags: (none)
>> OpenGL extensions:
>>     GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
>>     GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
>>     GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,
>>     GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,
>>     GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>>     GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays,
>> GL_ARB_base_instance,
>>     GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object,
>>     GL_ARB_clip_control, GL_ARB_color_buffer_float,
>>     GL_ARB_compressed_texture_pixel_storage,
>>     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
>>     GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
>>     GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
>>     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>>     GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>>     GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
>>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>>     GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel,
>>     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>>     GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
>>     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
>>     GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample,
>>     GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
>>     GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
>>     GL_ARB_point_parameters, GL_ARB_point_sprite,
>>     GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
>>     GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
>>     GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
>>     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>     GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
>>     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>>     GL_ARB_shading_language_packing, GL_ARB_shadow,
>> GL_ARB_stencil_texturing,
>>     GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>     GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
>>     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
>>     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
>>     GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
>>     GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>> GL_ARB_texture_rgb10_a2ui,
>>     GL_ARB_texture_stencil8, GL_ARB_texture_storage,
>>     GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
>>     GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
>>     GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
>>     GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
>>     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>>     GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
>>     GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>     GL_ARB_vertex_type_10f_11f_11f_rev,
>> GL_ARB_vertex_type_2_10_10_10_rev,
>>     GL_ARB_window_pos, GL_ATI_blend_equation_separate,
>> GL_ATI_draw_buffers,
>>     GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
>>     GL_ATI_texture_env_combine3, GL_ATI_texture_float,
>>     GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra,
>> GL_EXT_blend_color,
>>     GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
>>     GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>> GL_EXT_compiled_vertex_array,
>>     GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
>>     GL_EXT_draw_range_elements, GL_EXT_fog_coord,
>> GL_EXT_framebuffer_blit,
>>     GL_EXT_framebuffer_multisample,
>> GL_EXT_framebuffer_multisample_blit_scaled,
>>     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
>>     GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
>>     GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
>> GL_EXT_packed_pixels,
>>     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>>     GL_EXT_polygon_offset, GL_EXT_provoking_vertex,
>> GL_EXT_rescale_normal,
>>     GL_EXT_secondary_color, GL_EXT_separate_specular_color,
>>     GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs,
>> GL_EXT_stencil_two_side,
>>     GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture,
>> GL_EXT_texture3D,
>>     GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>>     GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
>>     GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
>>     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>     GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
>>     GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
>>     GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
>>     GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>     GL_EXT_transform_feedback, GL_EXT_vertex_array,
>> GL_EXT_vertex_array_bgra,
>>     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>>     GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
>>     GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
>> GL_MESA_ycbcr_texture,
>>     GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
>>     GL_NV_fog_distance, GL_NV_light_max_exponent,
>> GL_NV_packed_depth_stencil,
>>     GL_NV_primitive_restart, GL_NV_texgen_reflection,
>>     GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
>> GL_OES_EGL_image,
>>     GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
>>     GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
>>     GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
>>
>> glxgears averaged about 200 FPS. Tried glxinfo again without specifying
>> gallium drivers.
>>
>> $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr
>> glxinfo | grep OpenGL
>> OpenGL vendor string: VMware, Inc.
>> OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.6, 256 bits)
>> OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000)
>> OpenGL shading language version string: 1.30
>> OpenGL context flags: (none)
>>
>> glxgears fluctuated between 1000-1200 FPS.
>>
>>
>> $ cat /proc/cpuinfo
>> processor       : 0
>> vendor_id       : GenuineIntel
>> cpu family      : 6
>> model           : 58
>> model name      : Intel(R) Xeon(R) CPU E3-1270 V2 @ 3.50GHz
>> stepping        : 9
>> microcode       : 27
>> cpu MHz         : 1600.000
>> cache size      : 8192 KB
>> physical id     : 0
>> siblings        : 8
>> core id         : 0
>> cpu cores       : 4
>> apicid          : 0
>> initial apicid  : 0
>> fpu             : yes
>> fpu_exception   : yes
>> cpuid level     : 13
>> wp              : yes
>> flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
>> mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall
>> nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good xtopology
>> nonstop_tsc aperfmperf cpuid_faulting pni pclmulqdq dtes64 monitor ds_cpl
>> vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt
>> tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat epb pln pts
>> dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms xsaveopt
>> bogomips        : 6999.92
>> clflush size    : 64
>> cache_alignment : 64
>> address sizes   : 36 bits physical, 48 bits virtual
>> power management:
>>
>>
>>
>> _______________________________________________
>> mesa-users mailing list
>> mesa-users at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-users
>>
>>
>
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