[Mesa-users] [Mesa-dev] Fwd: Issues with removal of classic OSMesa
Andreas Fänger
a.faenger at e-sign.com
Thu Jan 7 07:27:08 UTC 2021
Hi Dave,
sounds good. Is there a particular reason not to port the softpipe anisotropic filter implementation (or from swrast, they are almost identical)? Wouldn’t that be easier to implement as it is based on the gallium infrastructure already?
Andreas
Von: mesa-dev <mesa-dev-bounces at lists.freedesktop.org> Im Auftrag von Dave Airlie
Gesendet: Donnerstag, 7. Januar 2021 05:56
An: Brian Paul <brianp at vmware.com>
Cc: mesa-dev <mesa-dev at lists.freedesktop.org>; mesa-users at lists.freedesktop.org
Betreff: Re: [Mesa-dev] Fwd: [Mesa-users] Issues with removal of classic OSMesa
I have some plans nothing firm to add some sort of aniso to llvmpipe. I was considering porting code from swiftshader, maybe I can bump it up the priority list.
Dave.
On Tue, 5 Jan 2021, 06:02 Brian Paul, <brianp at vmware.com <mailto:brianp at vmware.com> > wrote:
-------- Forwarded Message --------
Subject: [Mesa-users] Issues with removal of classic OSMesa
Date: Thu, 31 Dec 2020 12:56:04 +0100
From: Andreas Fänger <a.faenger at e-sign.com <mailto:a.faenger at e-sign.com> >
To: mesa-users at lists.freedesktop.org <mailto:mesa-users at lists.freedesktop.org>
Hi,
I've just seen that classic OSMesa has been removed (again) from Mesa3D
a few weeks ago with this commit "mesa: Retire classic OSMesa".
We are still actively using classical OSMesa for high quality rendering
of still images in a headless environment with no GPU support
(server-based rendering on windows and linux)
Unfortunately, none of the alternative software renderers provide all
the features that we require, which is antialiasing and anisotropic
filtering. The current state is (correct me if I'm wrong)
* softpipe: anisotropic filtering is supported, no antialiasing
* llvmpipe: no anisotropic filtering, has MSAA
* openswr: no anisotropic filtering, has MSAA, no OSMesa interface (?)
We had hoped that classical OSMesa is only removed when there is a full
replacement after the discussions in 2016 when OSMesa was about to be
removed for the first time
https://lists.freedesktop.org/archives/mesa-dev/2016-March/109665.html
https://lists.freedesktop.org/archives/mesa-users/2016-March/001132.html
and the commit that reverted the removal
http://cgit.freedesktop.org/mesa/mesa/commit/?id=9601815b4be886f4d92bf74916de98f3bdb7275c
Are there any plans to enhance the renderers so that at least one of
them is providing both anisotropic filtering and antialiasing?
As far as I know, anisotropic texture filtering is also one of the
OpenGL 4.6 requirements.
In 2016 I was told that there are only very few developers involved in
llvmpipe and that chances are not high that someone is going to port the
softpipe anisotropic filtering implementation as llvmpipe is much more
complex. Is there any change in that situation?
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