[Nouveau] [MESA PATCH] Fix nv40_miptree_layout pitch

Younes Manton younes.m at gmail.com
Mon Dec 28 15:09:06 PST 2009


On Sat, Dec 26, 2009 at 10:04 PM, Luca Barbieri <luca at luca-barbieri.com> wrote:
> On Sun, Dec 27, 2009 at 2:25 AM, Younes Manton <younes.m at gmail.com> wrote:
>> On Sat, Dec 26, 2009 at 1:22 AM, Luca Barbieri <luca at luca-barbieri.com> wrote:
>>> I just coded a patch that does this and seems to work fine. It must be
>>> fixed since it breaks OpenGL (or the state tracker can be changed, but
>>> it seems better to do it in the driver).
>>>
>>> The patch also fixes NV20 and NV30 in the same way. They compile but
>>> are untested.
>>>
>>> I would guess that using the 3D engine is faster for the larger
>>> levels, but the 2D engine is faster for the smaller ones (and lacks
>>> this issue).
>>
>> Hi, this patch and the other swizzle related one seem to have been
>> mangled, they're wrapped with hard line breaks so I can't apply them.
>> Can you resend? The cmp/scs one applied fine.
>>
>
> Sorry, I hoped gmail wouldn't mangle it, but apparently was wrong.
>
> Attached the patch, will test once I get the message back.
>
> I'll post the other patch in reply to the other message.
>

Pushed. Thanks.


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