[PATCH 12/13] nv50: add support for point size per vertex
Christoph Bumiller
e0425955 at student.tuwien.ac.at
Sat Sep 12 12:36:07 PDT 2009
---
src/gallium/drivers/nv50/nv50_program.c | 14 ++++++++++++++
src/gallium/drivers/nv50/nv50_program.h | 1 +
2 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index 39c3afc..cf57d5c 100644
--- a/src/gallium/drivers/nv50/nv50_program.c
+++ b/src/gallium/drivers/nv50/nv50_program.c
@@ -2053,6 +2053,11 @@ nv50_program_tx_prep(struct nv50_pc *pc)
if (p->cfg.io_nr > first)
p->cfg.io_nr = first;
break;
+ case TGSI_SEMANTIC_PSIZE:
+ p->cfg.psiz = first;
+ if (p->cfg.io_nr > first)
+ p->cfg.io_nr = first;
+ break;
/*
case TGSI_SEMANTIC_CLIP_DISTANCE:
p->cfg.clpd = MIN2(p->cfg.clpd, first);
@@ -2135,6 +2140,9 @@ nv50_program_tx_prep(struct nv50_pc *pc)
if (p->cfg.two_side[c].hw_id < 0x40)
p->cfg.two_side[c] = p->cfg.io[
p->cfg.two_side[c].hw_id];
+
+ if (p->cfg.psiz < 0x40)
+ p->cfg.psiz = p->cfg.io[p->cfg.psiz].hw_id;
} else
if (p->type == PIPE_SHADER_FRAGMENT) {
int rid, aid;
@@ -2274,6 +2282,7 @@ ctor_nv50_pc(struct nv50_pc *pc, struct nv50_program *p)
switch (p->type) {
case PIPE_SHADER_VERTEX:
+ p->cfg.psiz = 0x40;
p->cfg.clpd = 0x40;
p->cfg.io_nr = pc->result_nr;
break;
@@ -2766,6 +2775,11 @@ nv50_linkage_validate(struct nv50_context *nv50)
m = nv50_sreg4_map(map, m, lin, &fp->cfg.io[i], vpo);
}
+ if (vp->cfg.psiz < 0x40) {
+ map[m / 4] |= vp->cfg.psiz << ((m % 4) * 8);
+ reg[3] = (m++ << 4) | 1;
+ }
+
/* now fill the stateobj */
so = so_new(64, 0);
diff --git a/src/gallium/drivers/nv50/nv50_program.h b/src/gallium/drivers/nv50/nv50_program.h
index cb10d36..93607e3 100644
--- a/src/gallium/drivers/nv50/nv50_program.h
+++ b/src/gallium/drivers/nv50/nv50_program.h
@@ -56,6 +56,7 @@ struct nv50_program {
/* VP only */
uint8_t clpd, clpd_nr;
+ uint8_t psiz;
} cfg;
};
--
1.6.3.3
--------------010208090904000401070505
Content-Type: text/plain;
name="0013-nv50-add-support-for-point-sprites.patch"
Content-Transfer-Encoding: 7bit
Content-Disposition: inline;
filename="0013-nv50-add-support-for-point-sprites.patch"
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