[Nouveau] [PATCH 1/1] nv50: improve nv50_pm_clock_get ()
Ben Skeggs
skeggsb at gmail.com
Fri Mar 18 18:38:56 PDT 2011
On Fri, 2011-03-18 at 19:57 +0000, Emil Velikov wrote:
> On Fri, 2011-03-18 at 22:04 +1000, Ben Skeggs wrote:
> > On Fri, 2011-03-18 at 01:15 +0000, Emil Velikov wrote:
> > > On some cards the memory and/or shader pll can be switched off/disabled
> > > Check and return the linked/standart clock
> > >
> > > Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
> > > ---
> > > drivers/gpu/drm/nouveau/nv50_pm.c | 13 +++++++++++++
> > > 1 files changed, 13 insertions(+), 0 deletions(-)
> > >
> > > diff --git a/drivers/gpu/drm/nouveau/nv50_pm.c b/drivers/gpu/drm/nouveau/nv50_pm.c
> > > index 7dbb305..c01a64f 100644
> > > --- a/drivers/gpu/drm/nouveau/nv50_pm.c
> > > +++ b/drivers/gpu/drm/nouveau/nv50_pm.c
> > > @@ -47,6 +47,19 @@ nv50_pm_clock_get(struct drm_device *dev, u32 id)
> > >
> > > reg0 = nv_rd32(dev, pll.reg + 0);
> > > reg1 = nv_rd32(dev, pll.reg + 4);
> > > +
> > > + if ((reg0 & 0x80000000) == 0) {
> > > + if (id == PLL_SHADER) {
> > > + NV_INFO(dev, "Shader PLL appears to be OFF\n");
> > > + ret = nv50_pm_clock_get(dev, PLL_CORE);
> > > + if (ret > 0)
> > > + return ret*2;
> > This seems somewhat OK, from what I recall seeing. Have you seen any
> > definite evidence to suggest that the shaders actually run at double the
> > core clock if the PLL is "off"?
>
> The definite evidence can be taken from the blob's behaviour as well as
> programs such as MSI Afterburner and EGA Precision (both windows apps)
>
> Example 1 (blob) - on my system if the shader is 2x Core (in the perf
> table) the shader plls is always off (GNU/Linux and Windows). If I
> change the entry/perf table to 275/555 (core/shader), the blob sets
> turns the shader pll ON (plus some misc, bit's that are coming later on)
>
> Example 2 (windows apps) - both apps have a "link" button, upon
> activation of which the shader plls being switched off and the shader
> clk is being linked to the core (by a factor of two). Upon deactivation
> the opposite behaviour has been observed. In both cases (link/unlink)
> the blob reports the correct clks.
Ok, this seems to be evidence enough of this. Cool.
>
> >
> > > + } else if (id == PLL_MEMORY) {
> > > + NV_INFO(dev, "Memory PLL appears to be OFF\n");
> > > + return 100*1000;
> > This, is more dubious. Are you trying to indicate that it's running at
> > the reference clock? Or always at a fixed 100MHz?
>
> This is the one that causes some oddness to the whole "pll off". I
> cannot recall what was the exact reference clock (but I believe it was
> 25kHz). Thus making the fun even better.
>
> The above has been confirmed by modifying the perf table (to 105) and it
> can be easily seen that the PLL is then "on". No idea where the fixed
> 100Mhz comes from though.
Well, the reason I asked is that the refclk for core/mem/shader plls on
most (all?) GF8+ boards I've seen *is* 100MHz according to the PLL
limits tables. One of the PLL's may have been 108 actually, but there's
definitely a couple of them that are 100. We'd need to find some board
that doesn't have a 100MHz refclk for the mem pll to confirm whether or
not "off" means 100MHz or refclk however, so I'm not too sure what to
assume here?
Aside from that last thing to resolve, I'm ok with the patch, except
maybe push the "appears to be OFF" messages to NV_DEBUG instead.
Ben.
> If the current implementation is correct then the memory clk would be
> 1000Mhz vs 100Mhz (as reported by the blob). Simply observe the
> registers and calculate the clk, when the blob sets the clocks - ex.
> 169/337/100 (core/shr/mem) seen on many nv50+ laptops
>
> In all cases the blob has a tolerance of up to 5MHz for reading/writing
> the clks.
>
> Note that some systems may still set the shader/memory plls even if they
> fall under those rules (shader == 2*core , memory == 100Mhz). Thus they
> will be "pm_clock_get" by the current code.
>
> Regards,
> Emil.
>
>
> >
> > Ben.
> > > + }
> > > + }
> > > +
> > > P = (reg0 & 0x00070000) >> 16;
> > > N = (reg1 & 0x0000ff00) >> 8;
> > > M = (reg1 & 0x000000ff);
> >
> >
>
>
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