[Nouveau] [PATCH 1/1] nv50: improve nv50_pm_clock_get ()
Emil Velikov
emil.l.velikov at gmail.com
Sun Mar 20 15:49:47 PDT 2011
On Sat, 19 Mar 2011 01:38:56 -0000, Ben Skeggs <skeggsb at gmail.com> wrote:
> On Fri, 2011-03-18 at 19:57 +0000, Emil Velikov wrote:
>> On Fri, 2011-03-18 at 22:04 +1000, Ben Skeggs wrote:
>> > On Fri, 2011-03-18 at 01:15 +0000, Emil Velikov wrote:
>> > > On some cards the memory and/or shader pll can be switched off/disabled
>> > > Check and return the linked/standart clock
>> > >
>> > > Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
>> > > ---
>> > > drivers/gpu/drm/nouveau/nv50_pm.c | 13 +++++++++++++
>> > > 1 files changed, 13 insertions(+), 0 deletions(-)
>> > >
>> > > diff --git a/drivers/gpu/drm/nouveau/nv50_pm.c b/drivers/gpu/drm/nouveau/nv50_pm.c
>> > > index 7dbb305..c01a64f 100644
>> > > --- a/drivers/gpu/drm/nouveau/nv50_pm.c
>> > > +++ b/drivers/gpu/drm/nouveau/nv50_pm.c
>> > > @@ -47,6 +47,19 @@ nv50_pm_clock_get(struct drm_device *dev, u32 id)
>> > >
>> > > reg0 = nv_rd32(dev, pll.reg + 0);
>> > > reg1 = nv_rd32(dev, pll.reg + 4);
>> > > +
>> > > + if ((reg0 & 0x80000000) == 0) {
>> > > + if (id == PLL_SHADER) {
>> > > + NV_INFO(dev, "Shader PLL appears to be OFF\n");
>> > > + ret = nv50_pm_clock_get(dev, PLL_CORE);
>> > > + if (ret > 0)
>> > > + return ret*2;
>> > This seems somewhat OK, from what I recall seeing. Have you seen any
>> > definite evidence to suggest that the shaders actually run at double the
>> > core clock if the PLL is "off"?
>>
>> The definite evidence can be taken from the blob's behaviour as well as
>> programs such as MSI Afterburner and EGA Precision (both windows apps)
>>
>> Example 1 (blob) - on my system if the shader is 2x Core (in the perf
>> table) the shader plls is always off (GNU/Linux and Windows). If I
>> change the entry/perf table to 275/555 (core/shader), the blob sets
>> turns the shader pll ON (plus some misc, bit's that are coming later on)
>>
>> Example 2 (windows apps) - both apps have a "link" button, upon
>> activation of which the shader plls being switched off and the shader
>> clk is being linked to the core (by a factor of two). Upon deactivation
>> the opposite behaviour has been observed. In both cases (link/unlink)
>> the blob reports the correct clks.
> Ok, this seems to be evidence enough of this. Cool.
>
>>
>> >
>> > > + } else if (id == PLL_MEMORY) {
>> > > + NV_INFO(dev, "Memory PLL appears to be OFF\n");
>> > > + return 100*1000;
>> > This, is more dubious. Are you trying to indicate that it's running at
>> > the reference clock? Or always at a fixed 100MHz?
>>
>> This is the one that causes some oddness to the whole "pll off". I
>> cannot recall what was the exact reference clock (but I believe it was
>> 25kHz). Thus making the fun even better.
>>
>> The above has been confirmed by modifying the perf table (to 105) and it
>> can be easily seen that the PLL is then "on". No idea where the fixed
>> 100Mhz comes from though.
> Well, the reason I asked is that the refclk for core/mem/shader plls on
> most (all?) GF8+ boards I've seen *is* 100MHz according to the PLL
> limits tables. One of the PLL's may have been 108 actually, but there's
> definitely a couple of them that are 100. We'd need to find some board
> that doesn't have a 100MHz refclk for the mem pll to confirm whether or
> not "off" means 100MHz or refclk however, so I'm not too sure what to
> assume here?
>
> Aside from that last thing to resolve, I'm ok with the patch, except
> maybe push the "appears to be OFF" messages to NV_DEBUG instead.
>
> Ben.
I've been looking at some of the vbioses I have in my possession and
noticed that almost all of them have ref_clks 100/100/108 MHz -
core/shader/mem
Even my own card nv96 (GT120M), has a mem refclk of 108Mhz, where the
perf entry states 100Mhz (for the lowest perf level)
Still that represents a small portion of videocards (20 vbioses), and
they are not enough for any decisive conclusion.
I will have to do some more testing, and notify you with my results.
Until then I will modify the patch so that only the shader pll is
taken into account
Thanks for the points mentioned,
Emil
>
>> If the current implementation is correct then the memory clk would be
>> 1000Mhz vs 100Mhz (as reported by the blob). Simply observe the
>> registers and calculate the clk, when the blob sets the clocks - ex.
>> 169/337/100 (core/shr/mem) seen on many nv50+ laptops
>>
>> In all cases the blob has a tolerance of up to 5MHz for reading/writing
>> the clks.
>>
>> Note that some systems may still set the shader/memory plls even if they
>> fall under those rules (shader == 2*core , memory == 100Mhz). Thus they
>> will be "pm_clock_get" by the current code.
>>
>> Regards,
>> Emil.
>>
>>
>> >
>> > Ben.
>> > > + }
>> > > + }
>> > > +
>> > > P = (reg0 & 0x00070000) >> 16;
>> > > N = (reg1 & 0x0000ff00) >> 8;
>> > > M = (reg1 & 0x000000ff);
>> >
>> >
>>
>>
>
>
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