[Nouveau] [PATCH 0/4] nvfx: rework render temps code and fixes
Lucas Stach
dev at lynxeye.de
Mon Jan 16 08:33:46 PST 2012
I seems Marek has just accidentally pushed the whole series. So we have
a bit of a difficult situation here. I'm not sure if we should just
revert or if we can leave the patches upstream.
I'm aware that this patches haven't received much testing by others than
me and that a review of the code is still oustanding, but I like to
stress the point that these patches are rigorously tested by me and are
relatively low risk.
Patrice your report of this patchset not working did surprise me, so can
you please make sure those patches are really the cause for your issues?
I heard reports that nv3x is not working properly with mesa/master for
some time. I tried to reproduce the problem on my nv49 setup and I don't
see any issues besides the well known vertex corruption, which is most
likely due to some missing reloc somewhere or the like.
Regards,
Lucas
Am Montag, den 16.01.2012, 01:09 +0100 schrieb Lucas Stach:
> Am Samstag, den 14.01.2012, 13:14 +0100 schrieb Patrice Mandin:
> > Hello,
> >
> > I just tried on my NV34 the whole series. Here is what I noticed:
>
> Thanks for testing. Although now after some discussion it seems unlikely
> that we will see much of this in nvfx it really helps me to decide if i
> can go this way in the rewrite driver.
> >
> > - Seems rendering is a bit slower (in ioquake3, in the first map q3dm0,
> > rendering the mirror and the portal causes more audio stuttering) but
> > it it just my feeling.
> Without the render temps we should actually do less work, rather than
> more, so you shouldn't see any slowdown from this. Maybe we are hitting
> a slow path elsewhere in the driver (like a cpu copy of a gpu only
> surface).
>
> >
> > - ut2004demo hangs at start (display just one frame in the nvidia
> > licence plate part), but the system does not crash, and the game can be
> > killed.
> >
> > Do you want me to check which of your patches makes ut2004 hanging?
> >
> No, please just check dmesg, to see if you get any errors there. I will
> try to reproduce with my setup.
>
> Thanks,
> Lucas
>
>
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