[Nouveau] [Bug 64323] Severe misrendering in Left 4 Dead 2

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Dec 1 10:29:01 PST 2013


https://bugs.freedesktop.org/show_bug.cgi?id=64323

--- Comment #27 from Emil Velikov <emil.l.velikov at gmail.com> ---
(In reply to comment #26)
> I'd suggest you launch the game normally and use timedemo_runcount 3 +
> timedemo xx instead. I've seen that the first time you play the demo with
> timedemo, it is usually less accurate (probably because the game hasn't
> loaded yet most resources in memory).
> For example I'd sometimes get 55 FPS the first time, then a constant 62
> every time after.

Despite using the same engine dota2, is rather different from the other source
titles - tf2, cs:s, l4d2. It pre-loads (almost?) every resource required.

Thanks for the timedemo_runcount tip, although dota2 is a bit short in that
regard. Running a couple sequential runs, using "timedemoquit" provides rather
consistent results.

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