[Nouveau] [Bug 61854] [nv50]glClipPlane not clipping correctly for glsl
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 7 05:01:27 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=61854
--- Comment #1 from bill at taniwha.org ---
Ok, thank's to calim's help, it turns out that blender wasn't writing to
gl_ClipVertex. However, this is because __GLSL_CG_DATA_TYPES is not defined.
Should nouveau define it? Or is there another define that can be used in
blender's shader?
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