[Nouveau] [PATCH] graph/nvc0: Fix engine pointer retrieval

Alexandre Courbot acourbot at nvidia.com
Mon Feb 16 22:55:42 PST 2015


From: Lauri Peltonen <lpeltonen at nvidia.com>

Other methods in this file suggest this is the correct way to retrieve
the engine pointer.

Signed-off-by: Lauri Peltonen <lpeltonen at nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot at nvidia.com>
---
 drm/nouveau/nvkm/engine/gr/gf100.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drm/nouveau/nvkm/engine/gr/gf100.c b/drm/nouveau/nvkm/engine/gr/gf100.c
index b751d0dc4bf3..34b6d4baea16 100644
--- a/drm/nouveau/nvkm/engine/gr/gf100.c
+++ b/drm/nouveau/nvkm/engine/gr/gf100.c
@@ -241,7 +241,7 @@ static int
 gf100_gr_set_shader_exceptions(struct nvkm_object *object, u32 mthd,
 			       void *pdata, u32 size)
 {
-	struct gf100_gr_priv *priv = (void *)nv_engine(object);
+	struct gf100_gr_priv *priv = (void *)object->engine;
 	if (size >= sizeof(u32)) {
 		u32 data = *(u32 *)pdata ? 0xffffffff : 0x00000000;
 		nv_wr32(priv, 0x419e44, data);
-- 
2.3.0



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