[Nouveau] [PATCH] graph/nvc0: Fix engine pointer retrieval
Ben Skeggs
skeggsb at gmail.com
Tue Feb 17 14:48:47 PST 2015
On Tue, Feb 17, 2015 at 4:55 PM, Alexandre Courbot <acourbot at nvidia.com> wrote:
> From: Lauri Peltonen <lpeltonen at nvidia.com>
>
> Other methods in this file suggest this is the correct way to retrieve
> the engine pointer.
Yes, oops. I've been working to find a way to make all this stuff
less dodgy and error-prone, while still keeping the amount of
boiler-plate to a minimum. It's not an easy task, and I've dropped
several approaches already. I think I'm onto a decent one, finally,
but it's a lot of work and tricky to do in a bisectable way.
Hopefully I'll have something mergable soon.
Thanks for the patch :)
Ben.
>
> Signed-off-by: Lauri Peltonen <lpeltonen at nvidia.com>
> Signed-off-by: Alexandre Courbot <acourbot at nvidia.com>
> ---
> drm/nouveau/nvkm/engine/gr/gf100.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/drm/nouveau/nvkm/engine/gr/gf100.c b/drm/nouveau/nvkm/engine/gr/gf100.c
> index b751d0dc4bf3..34b6d4baea16 100644
> --- a/drm/nouveau/nvkm/engine/gr/gf100.c
> +++ b/drm/nouveau/nvkm/engine/gr/gf100.c
> @@ -241,7 +241,7 @@ static int
> gf100_gr_set_shader_exceptions(struct nvkm_object *object, u32 mthd,
> void *pdata, u32 size)
> {
> - struct gf100_gr_priv *priv = (void *)nv_engine(object);
> + struct gf100_gr_priv *priv = (void *)object->engine;
> if (size >= sizeof(u32)) {
> u32 data = *(u32 *)pdata ? 0xffffffff : 0x00000000;
> nv_wr32(priv, 0x419e44, data);
> --
> 2.3.0
>
> _______________________________________________
> Nouveau mailing list
> Nouveau at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/nouveau
More information about the Nouveau
mailing list