[Nouveau] [Bug 90513] Odd gray and red flicker in The Talos Principle on GK104
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 19 16:32:30 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90513
--- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Confirmed that I get redness coming in on that draw on my GK208, whereas it's
fine on i965.
There are a few awkward things, but nothing completely ridiculous:
1. 4096x4096 srgb dxt1/5 textures, specifically GL_TEXTURE4, GL_TEXTURE6.
2. Multiple vertex elements are mapped to the same position in the same buffer
(3, 4, and 5).
Curiously, no shaders appear to be bound, which is very odd. I'm guessing
that's some sort of qapitrace fail. Very weird.
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