[Nouveau] [Bug 93110] [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 27 14:03:20 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93110
--- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> ---
I did a reverse-bisect, and found this is what fixed it:
commit 5877a594d54fdd2b3aa329f4d35b3491a7ee8a33
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Thu Sep 10 23:58:17 2015 -0400
nvc0/ir: start offset at texBindBase for txq, like regular texturing
Curiously this has no actual effect. I think it's because the first 8
textures are bound in multiple slots for some reason. However seems
prudent to use these the same way as regular texturing, esp in the case
where there are more than 8 textures bound.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
I really couldn't find an effect that it practically had at the time. I could
spend time thinking about what the difference is, but... I'm insufficiently
interested. I'll ask for a cherry-pick to the 11.0 branch.
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