[Nouveau] [Bug 90871] NV30: Xfwm4 use_compositing - garbled display
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 19 14:52:52 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90871
--- Comment #43 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Created attachment 118995
--> https://bugs.freedesktop.org/attachment.cgi?id=118995&action=edit
updated test program
With this I get the same results whether I set has_texture_rectangle = 1 or 0.
Attached the full updated source file, or use the patch below.
--- attachment.cgi?id=116536 2015-10-19 17:50:43.552881224 -0400
+++ bug-90871.c 2015-10-19 17:51:09.383618103 -0400
@@ -103,7 +103,11 @@
glPushMatrix ();
- glScaled (1.0, 1.0, 1.0);
+ glMatrixMode(GL_TEXTURE);
+ if (texture_type == GL_TEXTURE_RECTANGLE_ARB)
+ glScaled (pixmap_width, pixmap_height, 1.0);
+ else
+ glScaled (1.0, 1.0, 1.0);
glTranslated (0.0, 0.0, 0.0);
glBegin (GL_QUADS);
@@ -147,8 +151,8 @@
int fb_match;
VisualID xvisual_id;
- has_texture_rectangle =
- epoxy_has_glx_extension (dpy, screen, "GL_ARB_texture_rectangle");
+ has_texture_rectangle = 1; /*
+ epoxy_has_gl_extension ("GL_ARB_texture_rectangle");*/
if (has_texture_rectangle)
{
printf ("Using texture type GL_TEXTURE_RECTANGLE_ARB\n");
--
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