[Nouveau] [Bug 93613] 3D acceleration/OpenGL corrupts output on GeForce FX-5200
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 7 02:58:41 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93613
--- Comment #2 from thor at math.tu-berlin.de ---
Thanks for the suggestion. etracer has indeed a switch to force a bpp value
that is different from the current screen settings. However, this switch was
not set. I also tried enforcing the bpp value to 32 (the screen bpp) or 16
(which should not work), but I could not observe any difference in the
behavior. The screen just goes to all blue as soon as the game starts.
Note that simple glx test applications such as glxgears work correctly.
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