[Nouveau] [Bug 93934] DRI_PRIME=1: DeadIsland crash

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 29 19:49:37 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93934

--- Comment #4 from Marcos Souza <marcos.souza.org at gmail.com> ---
(In reply to Ilia Mirkin from comment #2)
> Mesa 11.1.1 has been released, you should definitely try updating. (You
> appear to be using the 11.1.0 release.) It appears you're self-compiling...
> please be aware that most games on Steam are 32-bit, so the libraries you
> build have to match.
> 
> Either way, the log you attached provides no information as to the issue.
> Probably the easiest course of action is to apitrace the program. There's
> some advice on how to do that here:
> https://github.com/apitrace/apitrace/wiki/Steam
> 
> Alternatively try running it in gdb and seeing what the problem is. Try
> getting a debug mesa build, perhaps you'll get more information with that.
> 
> If there's a demo/free-to-play version of the game which reproduces this
> issue, I could have a look directly.

I'm using mesa of Fedora repository, and not a self-compiled one.(In reply to
Ilia Mirkin from comment #3)
> Some version of the game also had buggy shaders for which we have a
> workaround in Mesa, but perhaps it's not the same one (the workaround
> applies to the binary name). Try starting the game with
> 
> allow_glsl_extension_directive_midshader=true
> 
> in the environment.

Thank you for the tips. I'll get the info from GDB and apitrace, and also from
this env var, and post the result here.

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