[Nouveau] [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 21 04:49:21 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #6 from Ilia Mirkin <imirkin at alum.mit.edu> ---
For the deus ex trace, the first bad shader is 3355374. The newly-built/used
vertex shader (linked into program 5098) does look a LOT like the one from
TR:U, but not 100% identical.

Should probably double-check whether 3348622 and 3348662 check out - perhaps
the differences were too small for retracediff.py to care. But those happen
around another glDepthRange() call.

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20160621/9a4a1dcf/attachment.html>


More information about the Nouveau mailing list