[Nouveau] [Bug 91247] Tomb Raider: Underworld renders lots of artefacts on models and objects
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 21 04:49:21 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=91247
--- Comment #6 from Ilia Mirkin <imirkin at alum.mit.edu> ---
For the deus ex trace, the first bad shader is 3355374. The newly-built/used
vertex shader (linked into program 5098) does look a LOT like the one from
TR:U, but not 100% identical.
Should probably double-check whether 3348622 and 3348662 check out - perhaps
the differences were too small for retracediff.py to care. But those happen
around another glDepthRange() call.
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