[Nouveau] [Bug 97537] nvc0 occasionally crashes in glDrawArrays in a multi-threaded/multi-context app

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 1 22:19:31 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97537

--- Comment #4 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to shinji.suzuki from comment #3)
> I managed to have glxinfo run with newly built libs through the use of
> LIBGL_DRIVERS_PATH and LD_LIBRARY_PATH env-vars. But once I copy them to the
> system dir (/usr/lib/x86_64_linux_gnu/{|mesa|dri}) and reboot then
> ibus-ui-gtk3 fails to load due to segfault. Since the libs also have an
> issue that glxinfo shows incorrect values for "Max core profile version" and
> "Max compat profile version", "OpenGL shading language version string", I
> guess I'd give Ubuntu 16.10 a try.

Just run the application in question with LD_LIBRARY_PATH=... (note - using
LIBGL_DRIVERS_PATH is highly unadvisable unless you *really* know what you're
doing. Just build with some prefix, install, and point LD_LIBRARY_PATH at
that.)

Anyways, if doing your own mesa build is beyond your powers that's fine. We can
keep this open and I can assume it'll magically get fixed when I get around to
finishing up those locking patches.

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