[Nouveau] Discrete card is always off even if it is used
michele at nectarine.it
michele at nectarine.it
Tue Jan 17 16:56:47 UTC 2017
Hi,
I have a computer with an integrated graphic card and a discrete graphic
card, namely:
# lspci | grep -E "VGA|3D"
00:02.0 VGA compatible controller: Intel Corporation Broadwell-U
Integrated Graphics (rev 09)
03:00.0 3D controller: NVIDIA Corporation GM108M [GeForce 840M] (rev a2)
This is confirmed by vgaswitcheroo:
xray:/ # cat /sys/kernel/debug/vgaswitcheroo/switch
0:IGD:+:Pwr:0000:00:02.0
1:DIS: :DynOff:0000:03:00.0
Some info:
xray:/ # uname -a
Linux xray 4.9.4-1.gd9de2ec-default #1 SMP PREEMPT Sun Jan 15 16:51:00
UTC 2017 (d9de2ec) x86_64 x86_64 x86_64 GNU/Linux
xray:/var/log # rpm -qa | grep -i nouveau
libdrm_nouveau2-2.4.68-1.4.x86_64
libvdpau_nouveau-11.2.2-166.1.x86_64
xf86-video-nouveau-1.0.12-1.5.x86_64
Mesa-dri-nouveau-11.2.2-166.1.x86_64
No NVIDIA drivers are used.
# lsmod | egrep "i915|nvidia"
i915 1241088 4
video 40960 5
dell_wmi,dell_laptop,int3406_thermal,nouveau,i915
button 16384 2 nouveau,i915
i2c_algo_bit 16384 2 nouveau,i915
drm_kms_helper 159744 2 nouveau,i915
drm 360448 7 nouveau,i915,ttm,drm_kms_helper
Now begins the strangeness
xray:~> xrandr --listproviders
Providers: number : 1
Provider 0: id: 0x49 cap: 0xb, Source Output, Sink Output, Sink Offload
crtcs: 4 outputs: 6 associated providers: 0 name:Intel
Why just one provider? Should be also listed NVIDIA with nouveau.
And now for some strangeness again:
xray:~> glxgears -info
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER = Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
GL_VERSION = 3.0 Mesa 11.2.2
GL_VENDOR = Intel Open Source Technology Center
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip
GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc
GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart
GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate GL_OES_read_format
GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float
GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
GL_NV_conditional_render GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather
GL_ARB_texture_multisample GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex
GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier
GL_ARB_get_program_binary GL_ARB_robustness
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_texture_compression_bptc GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_texture_storage GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image
GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments
GL_ARB_invalidate_subdata GL_ARB_program_interface_query
GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object
GL_ARB_stencil_texturing GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample GL_ARB_texture_view
GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage
GL_ARB_clear_texture GL_ARB_multi_bind
GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix GL_ARB_clip_control
GL_ARB_conditional_render_inverted GL_ARB_derivative_control
GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query
GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier
GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control
GL_ARB_shader_clock GL_EXT_shader_samples_identical
304 frames in 5.0 seconds = 60.621 FPS
301 frames in 5.0 seconds = 60.016 FPS
301 frames in 5.0 seconds = 60.016 FPS
301 frames in 5.0 seconds = 60.021 FPS
301 frames in 5.0 seconds = 60.018 FPS
301 frames in 5.0 seconds = 60.017 FPS
301 frames in 5.0 seconds = 60.016 FPS
301 frames in 5.0 seconds = 60.015 FPS
and look what happens:
xray:~> DRI_PRIME=1 glxgears -info
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER = Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
GL_VERSION = 3.0 Mesa 11.2.2
GL_VENDOR = Intel Open Source Technology Center
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture
GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array
GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip
GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc
GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart
GL_ARB_depth_clamp GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate GL_OES_read_format
GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float
GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
GL_NV_conditional_render GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather
GL_ARB_texture_multisample GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex
GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier
GL_ARB_get_program_binary GL_ARB_robustness
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_texture_compression_bptc GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_texture_storage GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image
GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments
GL_ARB_invalidate_subdata GL_ARB_program_interface_query
GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object
GL_ARB_stencil_texturing GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample GL_ARB_texture_view
GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage
GL_ARB_clear_texture GL_ARB_multi_bind
GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix GL_ARB_clip_control
GL_ARB_conditional_render_inverted GL_ARB_derivative_control
GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query
GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier
GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control
GL_ARB_shader_clock GL_EXT_shader_samples_identical
VisualID 213, 0xd5
40831 frames in 5.0 seconds = 8166.156 FPS
41501 frames in 5.0 seconds = 8300.200 FPS
40438 frames in 5.0 seconds = 8087.575 FPS
Obviously it is using the discrete card, even if it shows Intel Graphics
as GL_RENDERER. Anyway, discrete card was still powered off even when
during the last command:
# cat /sys/kernel/debug/vgaswitcheroo/switch
0:IGD:+:Pwr:0000:00:02.0
1:DIS: :DynOff:0000:03:00.0
Question is: is everything ok with my setup?
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