[Nouveau] [Bug 99532] Compute shader doesn't give right result under some circumstances

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 25 13:38:19 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99532

--- Comment #5 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Can you figure out which compute invocation messes up? Looks like you have 2
compute shaders in there, although my bet is on the one that does all the
atomic ops on shared memory - that stuff changed between Kepler and Maxwell,
which could explain why it works on GM107.

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