[Nouveau] [Bug 99532] Compute shader doesn't give right result under some circumstances

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 26 06:09:57 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99532

--- Comment #11 from Boyan Ding <stu_dby at 126.com> ---
Created attachment 129157
  --> https://bugs.freedesktop.org/attachment.cgi?id=129157&action=edit
The compute shader binary and assembly compiled with nouveau

I took some time today to capture the compiled shader binaries under nouveau
and proprietary driver. It seems there are differences when handling atomic
operations. The code generated by nvidia driver (will be attached below) is
rather huge, but seems mostly repetitions of several small sections of code.

I don't know about nvidia isa, but hope it helps.

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