[Nouveau] [PATCH v2] nv110/exa: update sched codes
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jun 7 20:01:37 UTC 2017
On 06/07/2017 06:58 PM, Aaryaman Vasishta wrote:
>
>
> On Tue, Jun 6, 2017 at 7:15 AM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com <mailto:samuel.pitoiset at gmail.com>> wrote:
>
> Nice work!
>
> See my comments below, and double-check if some of them can be
> applied to the shaders I didn't review yet.
>
> I recommend you to test your work because if one sched code is
> wrong, you are likely going to kill your card and reboot your box. :-)
>
>
> On 06/03/2017 04:16 PM, Aaryaman Vasishta wrote:
>
> v2: Add missing delays
>
> This patch adds proper delays to maxwell exa shaders.
> rendercheck tests
> seem consistent with/without this patch. I haven't extensively
> tested
> them though.
>
> Trello:
> https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays
> <https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays>
>
> Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com
> <mailto:jem456.vasishta at gmail.com>>
> ---
> src/shader/exac8nv110.fp | 10 +++++-----
> src/shader/exac8nv110.fpc | 18 +++++++++---------
> src/shader/exacanv110.fp | 10 +++++-----
> src/shader/exacanv110.fpc | 18 +++++++++---------
> src/shader/exacmnv110.fp | 10 +++++-----
> src/shader/exacmnv110.fpc | 18 +++++++++---------
> src/shader/exas8nv110.fp | 6 +++---
> src/shader/exas8nv110.fpc | 12 ++++++------
> src/shader/exasanv110.fp | 10 +++++-----
> src/shader/exasanv110.fpc | 18 +++++++++---------
> src/shader/exascnv110.fp | 6 +++---
> src/shader/exascnv110.fpc | 10 +++++-----
> src/shader/videonv110.fp | 14 +++++++-------
> src/shader/videonv110.fpc | 26 +++++++++++++-------------
> 14 files changed, 93 insertions(+), 93 deletions(-)
>
> diff --git a/src/shader/exac8nv110.fp b/src/shader/exac8nv110.fp
> index ce78036..1c4a4f1 100644
> --- a/src/shader/exac8nv110.fp
> +++ b/src/shader/exac8nv110.fp
> @@ -25,23 +25,23 @@ NV110FP_Composite_A8[] = {
> };
> #else
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
> ipa pass $r0 a[0x7c] 0x0 0x0 0x1
> mufu rcp $r0 $r0
> ipa $r3 a[0x94] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 rd 0x1 wt 0x3) (st 0xf wr
> 0x1 wt 0x2)
> ipa $r2 a[0x90] $r0 0x0 0x1
> tex nodep $r1 $r2 0x0 0x1 t2d 0x8
> ipa $r3 a[0x84] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x2) (st 0xf wr 0x1 wt 0x6) (st 0xf)
> ipa $r2 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r2 0x0 0x0 t2d 0x8
>
>
> Out of curiosity, what didn't you add a read-dep-bar on $r2:$r3 here?
>
> Missed it, thanks for pointing it out.
You don't have to. 'tex' reads two sources ($r2:$r3) and writes into
$r0, but as $r2:$r3 are NOT re-used before $r0 is read, you can assume
that $r0 will be ready and don't need any read-dep-bar.
>
>
>
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x6 wt 0x3) (st 0x6) (st 0x1)
> fmul ftz $r3 $r0 $r1
> mov $r2 $r3 0xf
>
>
> You can stall for only one cycle here, but the 6 cycles on fmul is
> needed.
>
> mov $r1 $r3 0xf
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x6) (st 0xf) (st 0x0)
> mov $r0 $r3 0xf
>
>
> Same here.
>
>
>
> exit
> #endif
> diff --git a/src/shader/exac8nv110.fpc b/src/shader/exac8nv110.fpc
> index 4aa1368..46943b7 100644
> --- a/src/shader/exac8nv110.fpc
> +++ b/src/shader/exac8nv110.fpc
> @@ -1,36 +1,36 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff03,
> 0xe043ff89,
> -0xfc0007e0,
> -0x001f8000,
> +0x21e0072f,
> +0x005cbc03,
> 0x0007ff02,
> 0xe043ff89,
> 0x2ff70201,
> 0xc03a0014,
> 0x4007ff03,
> 0xe043ff88,
> -0xfc0007e0,
> -0x001f8000,
> +0xe5e0074f,
> +0x001fbc06,
> 0x0007ff02,
> 0xe043ff88,
> 0x2ff70200,
> 0xc03a0004,
> 0x34070000,
> 0xf0f00000,
> -0xfc0007e0,
> -0x001f8000,
> +0xfcc01fe6,
> +0x001f8400,
> 0x00170003,
> 0x5c681000,
> 0x00370002,
> 0x5c980780,
> 0x00370001,
> 0x5c980780,
> -0xfc0007e0,
> +0xfde007e6,
> 0x001f8000,
> 0x00370000,
> 0x5c980780,
> diff --git a/src/shader/exacanv110.fp b/src/shader/exacanv110.fp
> index a70d5c5..d7c2867 100644
> --- a/src/shader/exacanv110.fp
> +++ b/src/shader/exacanv110.fp
> @@ -25,23 +25,23 @@ NV110FP_CAComposite[] = {
> };
> #else
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
> ipa pass $r0 a[0x7c] 0x0 0x0 0x1
> mufu rcp $r0 $r0
> ipa $r3 a[0x94] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
> ipa $r2 a[0x90] $r0 0x0 0x1
> tex nodep $r4 $r2 0x0 0x1 t2d 0xf
>
>
> Please add a read-dep-bar and wait for on the first fmul because
> $r2:$r3 are re-used before $r4. Should be safer.
>
>
>
> ipa $r1 a[0x84] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
> ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
> fmul ftz $r3 $r3 $r7
>
>
> Why are you waiting all barriers? Only $r3 is needed here.
>
> After adding a read-dep-bar and waiting on that over here, I wasn't able
> to pass the same number of `rendercheck -f a8r8g8b8` tests as before
> this patch. After a little trial and error I discovered that wt 0xc
> fixes it, which means that bar 3 and 4 were being used in this fmul
> somehow (assuming bars start from 1), which is odd because this fmul
> only uses $r3 and $r7, and I think it should wait on the read-dep-bar
> set on "tex nodep $r4 $r2 0x0 0x1 t2d 0xf" (I could be wrong though).
> I'm kinda stumped on what's going on within this fmul that's causing
> this behavior.
Because you are missing a read-dep-bar on the first 'tex' in this
shader. Presumably, if you add one, you no longer need to wait for all bars.
Samuel.
>
>
>
> fmul ftz $r2 $r2 $r6
> fmul ftz $r1 $r1 $r5
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x1 wt 0x3) (st 0xf) (st 0x0)
> fmul ftz $r0 $r0 $r4
> exit
> #endif
> diff --git a/src/shader/exacanv110.fpc b/src/shader/exacanv110.fpc
> index 7c0ca5e..9cad139 100644
> --- a/src/shader/exacanv110.fpc
> +++ b/src/shader/exacanv110.fpc
> @@ -1,36 +1,36 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff03,
> 0xe043ff89,
> -0xfc0007e0,
> -0x001f8000,
> +0xe1e0072f,
> +0x0008bc03,
> 0x0007ff02,
> 0xe043ff89,
> 0xaff70204,
> 0xc03a0017,
> 0x4007ff01,
> 0xe043ff88,
> -0xfc0007e0,
> -0x001f8000,
> +0xe5e0274f,
> +0x001fbc06,
> 0x0007ff00,
> 0xe043ff88,
> 0xaff70000,
> 0xc03a0007,
> 0x34070000,
> 0xf0f00000,
> -0xfc0007e0,
> -0x001f8000,
> +0xfc21ffe1,
> +0x001f8400,
> 0x00770303,
> 0x5c681000,
> 0x00670202,
> 0x5c681000,
> 0x00570101,
> 0x5c681000,
> -0xfc0007e0,
> +0xfde01fe1,
> 0x001f8000,
> 0x00470000,
> 0x5c681000,
> diff --git a/src/shader/exacmnv110.fp b/src/shader/exacmnv110.fp
> index fe5c294..d717138 100644
> --- a/src/shader/exacmnv110.fp
> +++ b/src/shader/exacmnv110.fp
> @@ -25,23 +25,23 @@ NV110FP_Composite[] = {
> };
> #else
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
> ipa pass $r0 a[0x7c] 0x0 0x0 0x1
> mufu rcp $r0 $r0
> ipa $r3 a[0x94] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
> ipa $r2 a[0x90] $r0 0x0 0x1
> tex nodep $r4 $r2 0x0 0x1 t2d 0x8
> ipa $r1 a[0x84] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
> ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
> fmul ftz $r3 $r3 $r4
> fmul ftz $r2 $r2 $r4
> fmul ftz $r1 $r1 $r4
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x6 wt 0x2) (st 0xf) (st 0x0)
> fmul ftz $r0 $r0 $r4
> exit
> #endif
> diff --git a/src/shader/exacmnv110.fpc b/src/shader/exacmnv110.fpc
> index 9d62c1a..c150875 100644
> --- a/src/shader/exacmnv110.fpc
> +++ b/src/shader/exacmnv110.fpc
> @@ -1,36 +1,36 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff03,
> 0xe043ff89,
> -0xfc0007e0,
> -0x001f8000,
> +0xe1e0072f,
> +0x0008bc03,
> 0x0007ff02,
> 0xe043ff89,
> 0x2ff70204,
> 0xc03a0014,
> 0x4007ff01,
> 0xe043ff88,
> -0xfc0007e0,
> -0x001f8000,
> +0xe5e0274f,
> +0x001fbc06,
> 0x0007ff00,
> 0xe043ff88,
> 0xaff70000,
> 0xc03a0007,
> 0x34070000,
> 0xf0f00000,
> -0xfc0007e0,
> -0x001f8000,
> +0xfc21ffe1,
> +0x001f8400,
> 0x00470303,
> 0x5c681000,
> 0x00470202,
> 0x5c681000,
> 0x00470101,
> 0x5c681000,
> -0xfc0007e0,
> +0xfde017e6,
> 0x001f8000,
> 0x00470000,
> 0x5c681000,
> diff --git a/src/shader/exas8nv110.fp b/src/shader/exas8nv110.fp
> index 4fe2e19..a555beb 100644
> --- a/src/shader/exas8nv110.fp
> +++ b/src/shader/exas8nv110.fp
> @@ -25,15 +25,15 @@ NV110FP_Source_A8[] = {
> };
> #else
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
> ipa pass $r0 a[0x7c] 0x0 0x0 0x1
> mufu rcp $r0 $r0
> ipa $r1 a[0x84] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf)
> ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0x8
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x1 wt 0x1) (st 0x1) (st 0x1)
> mov $r3 $r0 0xf
> mov $r2 $r0 0xf
> mov $r1 $r0 0xf
>
>
> This one looks good!
>
>
> diff --git a/src/shader/exas8nv110.fpc b/src/shader/exas8nv110.fpc
> index 1181c41..e58d168 100644
> --- a/src/shader/exas8nv110.fpc
> +++ b/src/shader/exas8nv110.fpc
> @@ -1,21 +1,21 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff01,
> 0xe043ff88,
> -0xfc0007e0,
> -0x001f8000,
> +0xe1e0072f,
> +0x001fbc03,
> 0x0007ff00,
> 0xe043ff88,
> 0x2ff70000,
> 0xc03a0004,
> 0x34070000,
> 0xf0f00000,
> -0xfc0007e0,
> -0x001f8000,
> +0xfc200fe1,
> +0x001f8400,
> 0x00070003,
> 0x5c980780,
> 0x00070002,
> diff --git a/src/shader/exasanv110.fp b/src/shader/exasanv110.fp
> index 61374a6..ad7ca36 100644
> --- a/src/shader/exasanv110.fp
> +++ b/src/shader/exasanv110.fp
> @@ -25,23 +25,23 @@ NV110FP_CACompositeSrcAlpha[] = {
> };
> #else
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
> ipa pass $r0 a[0x7c] 0x0 0x0 0x1
> mufu rcp $r0 $r0
> ipa $r3 a[0x84] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
> ipa $r2 a[0x80] $r0 0x0 0x1
> tex nodep $r4 $r2 0x0 0x0 t2d 0x8
> ipa $r1 a[0x94] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
> ipa $r0 a[0x90] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x1 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
> fmul ftz $r3 $r3 $r4
> fmul ftz $r2 $r2 $r4
> fmul ftz $r1 $r1 $r4
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x1 wt 0x2) (st 0xf) (st 0x0)
> fmul ftz $r0 $r0 $r4
> exit
> #endif
> diff --git a/src/shader/exasanv110.fpc b/src/shader/exasanv110.fpc
> index 5516a03..1485f11 100644
> --- a/src/shader/exasanv110.fpc
> +++ b/src/shader/exasanv110.fpc
> @@ -1,36 +1,36 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff03,
> 0xe043ff88,
> -0xfc0007e0,
> -0x001f8000,
> +0xe1e0072f,
> +0x0008bc03,
> 0x0007ff02,
> 0xe043ff88,
> 0x2ff70204,
> 0xc03a0004,
> 0x4007ff01,
> 0xe043ff89,
> -0xfc0007e0,
> -0x001f8000,
> +0xe5e0274f,
> +0x001fbc06,
> 0x0007ff00,
> 0xe043ff89,
> 0xaff70000,
> 0xc03a0017,
> 0x34070000,
> 0xf0f00000,
> -0xfc0007e0,
> -0x001f8000,
> +0xfc21ffe1,
> +0x001f8400,
> 0x00470303,
> 0x5c681000,
> 0x00470202,
> 0x5c681000,
> 0x00470101,
> 0x5c681000,
> -0xfc0007e0,
> +0xfde017e1,
> 0x001f8000,
> 0x00470000,
> 0x5c681000,
> diff --git a/src/shader/exascnv110.fp b/src/shader/exascnv110.fp
> index 90bbb55..86e14e8 100644
> --- a/src/shader/exascnv110.fp
> +++ b/src/shader/exascnv110.fp
> @@ -25,14 +25,14 @@ NV110FP_Source[] = {
> };
> #else
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
> ipa pass $r0 a[0x7c] 0x0 0x0 0x1
> mufu rcp $r0 $r0
> ipa $r1 a[0x84] $r0 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
> ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
>
>
> Looks good.
>
>
> exit
> #endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> index 2dba15d..1fef5d2 100644
> --- a/src/shader/exascnv110.fpc
> +++ b/src/shader/exascnv110.fpc
> @@ -1,20 +1,20 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff01,
> 0xe043ff88,
> -0xfc0007e0,
> -0x001f8000,
> +0xfde0072f,
> +0x001fbc03,
> 0x0007ff00,
> 0xe043ff88,
> 0xaff70000,
> 0xc03a0007,
> 0x34070000,
> 0xf0f00000,
> -0xfc0007e0,
> +0xfc0007ef,
> 0x001f8000,
> 0x0007000f,
> 0xe3000000,
> diff --git a/src/shader/videonv110.fp b/src/shader/videonv110.fp
> index 2728311..dd3816c 100644
> --- a/src/shader/videonv110.fp
> +++ b/src/shader/videonv110.fp
> @@ -25,30 +25,30 @@ NV110FP_NV12[] = {
> };
> #else
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
> ipa pass $r2 a[0x7c] 0x0 0x0 0x1
> mufu rcp $r2 $r2
> ipa $r0 a[0x80] $r2 0x0 0x1
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1)
> ipa $r1 a[0x84] $r2 0x0 0x1
> tex nodep $r4 $r0 0x0 0x0 t2d 0x8
> tex nodep $r0 $r0 0x0 0x1 t2d 0xc
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x6 wt 0x1) (st 0x6)
> depbar le 0x5 0x1 0x1
> fmul ftz $r5 $r4 c0[0x0]
> fadd ftz $r3 $r5 c0[0x4]
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x6) (st 0x6) (st 0xf)
> fadd ftz $r4 $r5 c0[0x8]
> fadd ftz $r5 $r5 c0[0xc]
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x6 wt 0x2) (st 0x1) (st 0x1)
> ffma ftz $r3 $r0 c0[0x10] $r3
> ffma ftz $r4 $r0 c0[0x14] $r4
> ffma ftz $r5 $r0 c0[0x18] $r5
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0x1) (st 0x1) (st 0x6)
> ffma ftz $r0 $r1 c0[0x1c] $r3
> ffma ftz $r2 $r1 c0[0x24] $r5
> ffma ftz $r1 $r1 c0[0x20] $r4
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
> exit
> #endif
> diff --git a/src/shader/videonv110.fpc b/src/shader/videonv110.fpc
> index 31d745a..8fbc246 100644
> --- a/src/shader/videonv110.fpc
> +++ b/src/shader/videonv110.fpc
> @@ -1,52 +1,52 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff02,
> 0xe003ff87,
> 0x00470202,
> 0x50800000,
> 0x0027ff00,
> 0xe043ff88,
> -0xfc0007e0,
> -0x001f8000,
> +0xe1e0072f,
> +0x001cbc03,
> 0x4027ff01,
> 0xe043ff88,
> 0x2ff70004,
> 0xc03a0004,
> 0x2ff70000,
> 0xc03a0016,
> -0xfc0007e0,
> -0x001f8000,
> +0xfcc007ef,
> +0x001f9801,
> 0x34170001,
> 0xf0f00000,
> 0x00070405,
> 0x4c681000,
> 0x00170503,
> 0x4c581000,
> -0xfc0007e0,
> -0x001f8000,
> +0xfcc007e6,
> +0x001fbc00,
> 0x00270504,
> 0x4c581000,
> 0x00370505,
> 0x4c581000,
> 0x34070000,
> 0xf0f00000,
> -0xfc0007e0,
> -0x001f8000,
> +0xfc2017e6,
> +0x001f8400,
> 0x00470003,
> 0x49a00180,
> 0x00570004,
> 0x49a00200,
> 0x00670005,
> 0x49a00280,
> -0xfc0007e0,
> -0x001f8000,
> +0xfc2007e1,
> +0x001f9800,
> 0x00770100,
> 0x49a00180,
> 0x00970102,
> 0x49a00280,
> 0x00870101,
> 0x49a00200,
> -0xfc0007e0,
> +0xfc0007ef,
> 0x001f8000,
> 0x0007000f,
> 0xe3000000,
>
> As for your other comments, I have made the suggested changes.
>
> Thanks for your review!
>
> Cheers,
> Aaryaman
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