[Nouveau] [PATCH v2] nv110/exa: update sched codes

Aaryaman Vasishta jem456.vasishta at gmail.com
Wed Jun 7 16:58:46 UTC 2017


On Tue, Jun 6, 2017 at 7:15 AM, Samuel Pitoiset <samuel.pitoiset at gmail.com>
wrote:

> Nice work!
>
> See my comments below, and double-check if some of them can be applied to
> the shaders I didn't review yet.
>
> I recommend you to test your work because if one sched code is wrong, you
> are likely going to kill your card and reboot your box. :-)
>
>
> On 06/03/2017 04:16 PM, Aaryaman Vasishta wrote:
>
>> v2: Add missing delays
>>
>> This patch adds proper delays to maxwell exa shaders. rendercheck tests
>> seem consistent with/without this patch. I haven't extensively tested
>> them though.
>>
>> Trello:
>> https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-wit
>> h-proper-delays
>>
>> Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
>> ---
>>   src/shader/exac8nv110.fp  | 10 +++++-----
>>   src/shader/exac8nv110.fpc | 18 +++++++++---------
>>   src/shader/exacanv110.fp  | 10 +++++-----
>>   src/shader/exacanv110.fpc | 18 +++++++++---------
>>   src/shader/exacmnv110.fp  | 10 +++++-----
>>   src/shader/exacmnv110.fpc | 18 +++++++++---------
>>   src/shader/exas8nv110.fp  |  6 +++---
>>   src/shader/exas8nv110.fpc | 12 ++++++------
>>   src/shader/exasanv110.fp  | 10 +++++-----
>>   src/shader/exasanv110.fpc | 18 +++++++++---------
>>   src/shader/exascnv110.fp  |  6 +++---
>>   src/shader/exascnv110.fpc | 10 +++++-----
>>   src/shader/videonv110.fp  | 14 +++++++-------
>>   src/shader/videonv110.fpc | 26 +++++++++++++-------------
>>   14 files changed, 93 insertions(+), 93 deletions(-)
>>
>> diff --git a/src/shader/exac8nv110.fp b/src/shader/exac8nv110.fp
>> index ce78036..1c4a4f1 100644
>> --- a/src/shader/exac8nv110.fp
>> +++ b/src/shader/exac8nv110.fp
>> @@ -25,23 +25,23 @@ NV110FP_Composite_A8[] = {
>>   };
>>   #else
>>   -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>>   ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>>   mufu rcp $r0 $r0
>>   ipa $r3 a[0x94] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 rd 0x1 wt 0x3) (st 0xf wr 0x1 wt
>> 0x2)
>>   ipa $r2 a[0x90] $r0 0x0 0x1
>>   tex nodep $r1 $r2 0x0 0x1 t2d 0x8
>>   ipa $r3 a[0x84] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x2) (st 0xf wr 0x1 wt 0x6) (st 0xf)
>>   ipa $r2 a[0x80] $r0 0x0 0x1
>>   tex nodep $r0 $r2 0x0 0x0 t2d 0x8
>>
>
> Out of curiosity, what didn't you add a read-dep-bar on $r2:$r3 here?

Missed it, thanks for pointing it out.

>
>
>   depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x6 wt 0x3) (st 0x6) (st 0x1)
>>   fmul ftz $r3 $r0 $r1
>>   mov $r2 $r3 0xf
>>
>
> You can stall for only one cycle here, but the 6 cycles on fmul is needed.
>
>   mov $r1 $r3 0xf
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x6) (st 0xf) (st 0x0)
>>   mov $r0 $r3 0xf
>>
>
> Same here.


>
>   exit
>>   #endif
>> diff --git a/src/shader/exac8nv110.fpc b/src/shader/exac8nv110.fpc
>> index 4aa1368..46943b7 100644
>> --- a/src/shader/exac8nv110.fpc
>> +++ b/src/shader/exac8nv110.fpc
>> @@ -1,36 +1,36 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>>   0xcff7ff00,
>>   0xe003ff87,
>>   0x00470000,
>>   0x50800000,
>>   0x4007ff03,
>>   0xe043ff89,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0x21e0072f,
>> +0x005cbc03,
>>   0x0007ff02,
>>   0xe043ff89,
>>   0x2ff70201,
>>   0xc03a0014,
>>   0x4007ff03,
>>   0xe043ff88,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe5e0074f,
>> +0x001fbc06,
>>   0x0007ff02,
>>   0xe043ff88,
>>   0x2ff70200,
>>   0xc03a0004,
>>   0x34070000,
>>   0xf0f00000,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfcc01fe6,
>> +0x001f8400,
>>   0x00170003,
>>   0x5c681000,
>>   0x00370002,
>>   0x5c980780,
>>   0x00370001,
>>   0x5c980780,
>> -0xfc0007e0,
>> +0xfde007e6,
>>   0x001f8000,
>>   0x00370000,
>>   0x5c980780,
>> diff --git a/src/shader/exacanv110.fp b/src/shader/exacanv110.fp
>> index a70d5c5..d7c2867 100644
>> --- a/src/shader/exacanv110.fp
>> +++ b/src/shader/exacanv110.fp
>> @@ -25,23 +25,23 @@ NV110FP_CAComposite[] = {
>>   };
>>   #else
>>   -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>>   ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>>   mufu rcp $r0 $r0
>>   ipa $r3 a[0x94] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
>>   ipa $r2 a[0x90] $r0 0x0 0x1
>>   tex nodep $r4 $r2 0x0 0x1 t2d 0xf
>>
>
> Please add a read-dep-bar and wait for on the first fmul because $r2:$r3
> are re-used before $r4. Should be safer.


>
>   ipa $r1 a[0x84] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
>>   ipa $r0 a[0x80] $r0 0x0 0x1
>>   tex nodep $r0 $r0 0x0 0x0 t2d 0xf
>>   depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
>>   fmul ftz $r3 $r3 $r7
>>
>
> Why are you waiting all barriers? Only $r3 is needed here.

After adding a read-dep-bar and waiting on that over here, I wasn't able to
pass the same number of `rendercheck -f a8r8g8b8` tests as before this
patch.  After a little trial and error I discovered that wt 0xc fixes it,
which means that bar 3 and 4 were being used in this fmul somehow (assuming
bars start from 1), which is odd because this fmul only uses $r3 and $r7,
and I think it should wait on the read-dep-bar set on "tex nodep $r4 $r2
0x0 0x1 t2d 0xf" (I could be wrong though). I'm kinda stumped on what's
going on within this fmul that's causing this behavior.

>
>
>   fmul ftz $r2 $r2 $r6
>>   fmul ftz $r1 $r1 $r5
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x1 wt 0x3) (st 0xf) (st 0x0)
>>   fmul ftz $r0 $r0 $r4
>>   exit
>>   #endif
>> diff --git a/src/shader/exacanv110.fpc b/src/shader/exacanv110.fpc
>> index 7c0ca5e..9cad139 100644
>> --- a/src/shader/exacanv110.fpc
>> +++ b/src/shader/exacanv110.fpc
>> @@ -1,36 +1,36 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>>   0xcff7ff00,
>>   0xe003ff87,
>>   0x00470000,
>>   0x50800000,
>>   0x4007ff03,
>>   0xe043ff89,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1e0072f,
>> +0x0008bc03,
>>   0x0007ff02,
>>   0xe043ff89,
>>   0xaff70204,
>>   0xc03a0017,
>>   0x4007ff01,
>>   0xe043ff88,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe5e0274f,
>> +0x001fbc06,
>>   0x0007ff00,
>>   0xe043ff88,
>>   0xaff70000,
>>   0xc03a0007,
>>   0x34070000,
>>   0xf0f00000,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfc21ffe1,
>> +0x001f8400,
>>   0x00770303,
>>   0x5c681000,
>>   0x00670202,
>>   0x5c681000,
>>   0x00570101,
>>   0x5c681000,
>> -0xfc0007e0,
>> +0xfde01fe1,
>>   0x001f8000,
>>   0x00470000,
>>   0x5c681000,
>> diff --git a/src/shader/exacmnv110.fp b/src/shader/exacmnv110.fp
>> index fe5c294..d717138 100644
>> --- a/src/shader/exacmnv110.fp
>> +++ b/src/shader/exacmnv110.fp
>> @@ -25,23 +25,23 @@ NV110FP_Composite[] = {
>>   };
>>   #else
>>   -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>>   ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>>   mufu rcp $r0 $r0
>>   ipa $r3 a[0x94] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
>>   ipa $r2 a[0x90] $r0 0x0 0x1
>>   tex nodep $r4 $r2 0x0 0x1 t2d 0x8
>>   ipa $r1 a[0x84] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
>>   ipa $r0 a[0x80] $r0 0x0 0x1
>>   tex nodep $r0 $r0 0x0 0x0 t2d 0xf
>>   depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
>>   fmul ftz $r3 $r3 $r4
>>   fmul ftz $r2 $r2 $r4
>>   fmul ftz $r1 $r1 $r4
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x6 wt 0x2) (st 0xf) (st 0x0)
>>   fmul ftz $r0 $r0 $r4
>>   exit
>>   #endif
>> diff --git a/src/shader/exacmnv110.fpc b/src/shader/exacmnv110.fpc
>> index 9d62c1a..c150875 100644
>> --- a/src/shader/exacmnv110.fpc
>> +++ b/src/shader/exacmnv110.fpc
>> @@ -1,36 +1,36 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>>   0xcff7ff00,
>>   0xe003ff87,
>>   0x00470000,
>>   0x50800000,
>>   0x4007ff03,
>>   0xe043ff89,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1e0072f,
>> +0x0008bc03,
>>   0x0007ff02,
>>   0xe043ff89,
>>   0x2ff70204,
>>   0xc03a0014,
>>   0x4007ff01,
>>   0xe043ff88,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe5e0274f,
>> +0x001fbc06,
>>   0x0007ff00,
>>   0xe043ff88,
>>   0xaff70000,
>>   0xc03a0007,
>>   0x34070000,
>>   0xf0f00000,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfc21ffe1,
>> +0x001f8400,
>>   0x00470303,
>>   0x5c681000,
>>   0x00470202,
>>   0x5c681000,
>>   0x00470101,
>>   0x5c681000,
>> -0xfc0007e0,
>> +0xfde017e6,
>>   0x001f8000,
>>   0x00470000,
>>   0x5c681000,
>> diff --git a/src/shader/exas8nv110.fp b/src/shader/exas8nv110.fp
>> index 4fe2e19..a555beb 100644
>> --- a/src/shader/exas8nv110.fp
>> +++ b/src/shader/exas8nv110.fp
>> @@ -25,15 +25,15 @@ NV110FP_Source_A8[] = {
>>   };
>>   #else
>>   -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>>   ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>>   mufu rcp $r0 $r0
>>   ipa $r1 a[0x84] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf)
>>   ipa $r0 a[0x80] $r0 0x0 0x1
>>   tex nodep $r0 $r0 0x0 0x0 t2d 0x8
>>   depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x1 wt 0x1) (st 0x1) (st 0x1)
>>   mov $r3 $r0 0xf
>>   mov $r2 $r0 0xf
>>   mov $r1 $r0 0xf
>>
>
> This one looks good!
>
>
> diff --git a/src/shader/exas8nv110.fpc b/src/shader/exas8nv110.fpc
>> index 1181c41..e58d168 100644
>> --- a/src/shader/exas8nv110.fpc
>> +++ b/src/shader/exas8nv110.fpc
>> @@ -1,21 +1,21 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>>   0xcff7ff00,
>>   0xe003ff87,
>>   0x00470000,
>>   0x50800000,
>>   0x4007ff01,
>>   0xe043ff88,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1e0072f,
>> +0x001fbc03,
>>   0x0007ff00,
>>   0xe043ff88,
>>   0x2ff70000,
>>   0xc03a0004,
>>   0x34070000,
>>   0xf0f00000,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfc200fe1,
>> +0x001f8400,
>>   0x00070003,
>>   0x5c980780,
>>   0x00070002,
>> diff --git a/src/shader/exasanv110.fp b/src/shader/exasanv110.fp
>> index 61374a6..ad7ca36 100644
>> --- a/src/shader/exasanv110.fp
>> +++ b/src/shader/exasanv110.fp
>> @@ -25,23 +25,23 @@ NV110FP_CACompositeSrcAlpha[] = {
>>   };
>>   #else
>>   -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>>   ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>>   mufu rcp $r0 $r0
>>   ipa $r3 a[0x84] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
>>   ipa $r2 a[0x80] $r0 0x0 0x1
>>   tex nodep $r4 $r2 0x0 0x0 t2d 0x8
>>   ipa $r1 a[0x94] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
>>   ipa $r0 a[0x90] $r0 0x0 0x1
>>   tex nodep $r0 $r0 0x0 0x1 t2d 0xf
>>   depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
>>   fmul ftz $r3 $r3 $r4
>>   fmul ftz $r2 $r2 $r4
>>   fmul ftz $r1 $r1 $r4
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x1 wt 0x2) (st 0xf) (st 0x0)
>>   fmul ftz $r0 $r0 $r4
>>   exit
>>   #endif
>> diff --git a/src/shader/exasanv110.fpc b/src/shader/exasanv110.fpc
>> index 5516a03..1485f11 100644
>> --- a/src/shader/exasanv110.fpc
>> +++ b/src/shader/exasanv110.fpc
>> @@ -1,36 +1,36 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>>   0xcff7ff00,
>>   0xe003ff87,
>>   0x00470000,
>>   0x50800000,
>>   0x4007ff03,
>>   0xe043ff88,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1e0072f,
>> +0x0008bc03,
>>   0x0007ff02,
>>   0xe043ff88,
>>   0x2ff70204,
>>   0xc03a0004,
>>   0x4007ff01,
>>   0xe043ff89,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe5e0274f,
>> +0x001fbc06,
>>   0x0007ff00,
>>   0xe043ff89,
>>   0xaff70000,
>>   0xc03a0017,
>>   0x34070000,
>>   0xf0f00000,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfc21ffe1,
>> +0x001f8400,
>>   0x00470303,
>>   0x5c681000,
>>   0x00470202,
>>   0x5c681000,
>>   0x00470101,
>>   0x5c681000,
>> -0xfc0007e0,
>> +0xfde017e1,
>>   0x001f8000,
>>   0x00470000,
>>   0x5c681000,
>> diff --git a/src/shader/exascnv110.fp b/src/shader/exascnv110.fp
>> index 90bbb55..86e14e8 100644
>> --- a/src/shader/exascnv110.fp
>> +++ b/src/shader/exascnv110.fp
>> @@ -25,14 +25,14 @@ NV110FP_Source[] = {
>>   };
>>   #else
>>   -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>>   ipa pass $r0 a[0x7c] 0x0 0x0 0x1
>>   mufu rcp $r0 $r0
>>   ipa $r1 a[0x84] $r0 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
>>   ipa $r0 a[0x80] $r0 0x0 0x1
>>   tex nodep $r0 $r0 0x0 0x0 t2d 0xf
>>   depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf) (st 0x0) (st 0x0)
>>
>
> Looks good.
>
>
>   exit
>>   #endif
>> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
>> index 2dba15d..1fef5d2 100644
>> --- a/src/shader/exascnv110.fpc
>> +++ b/src/shader/exascnv110.fpc
>> @@ -1,20 +1,20 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>>   0xcff7ff00,
>>   0xe003ff87,
>>   0x00470000,
>>   0x50800000,
>>   0x4007ff01,
>>   0xe043ff88,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfde0072f,
>> +0x001fbc03,
>>   0x0007ff00,
>>   0xe043ff88,
>>   0xaff70000,
>>   0xc03a0007,
>>   0x34070000,
>>   0xf0f00000,
>> -0xfc0007e0,
>> +0xfc0007ef,
>>   0x001f8000,
>>   0x0007000f,
>>   0xe3000000,
>> diff --git a/src/shader/videonv110.fp b/src/shader/videonv110.fp
>> index 2728311..dd3816c 100644
>> --- a/src/shader/videonv110.fp
>> +++ b/src/shader/videonv110.fp
>> @@ -25,30 +25,30 @@ NV110FP_NV12[] = {
>>   };
>>   #else
>>   -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
>>   ipa pass $r2 a[0x7c] 0x0 0x0 0x1
>>   mufu rcp $r2 $r2
>>   ipa $r0 a[0x80] $r2 0x0 0x1
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1)
>>   ipa $r1 a[0x84] $r2 0x0 0x1
>>   tex nodep $r4 $r0 0x0 0x0 t2d 0x8
>>   tex nodep $r0 $r0 0x0 0x1 t2d 0xc
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf) (st 0x6 wt 0x1) (st 0x6)
>>   depbar le 0x5 0x1 0x1
>>   fmul ftz $r5 $r4 c0[0x0]
>>   fadd ftz $r3 $r5 c0[0x4]
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x6) (st 0x6) (st 0xf)
>>   fadd ftz $r4 $r5 c0[0x8]
>>   fadd ftz $r5 $r5 c0[0xc]
>>   depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x6 wt 0x2) (st 0x1) (st 0x1)
>>   ffma ftz $r3 $r0 c0[0x10] $r3
>>   ffma ftz $r4 $r0 c0[0x14] $r4
>>   ffma ftz $r5 $r0 c0[0x18] $r5
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0x1) (st 0x1) (st 0x6)
>>   ffma ftz $r0 $r1 c0[0x1c] $r3
>>   ffma ftz $r2 $r1 c0[0x24] $r5
>>   ffma ftz $r1 $r1 c0[0x20] $r4
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf) (st 0x0) (st 0x0)
>>   exit
>>   #endif
>> diff --git a/src/shader/videonv110.fpc b/src/shader/videonv110.fpc
>> index 31d745a..8fbc246 100644
>> --- a/src/shader/videonv110.fpc
>> +++ b/src/shader/videonv110.fpc
>> @@ -1,52 +1,52 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>>   0xcff7ff02,
>>   0xe003ff87,
>>   0x00470202,
>>   0x50800000,
>>   0x0027ff00,
>>   0xe043ff88,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1e0072f,
>> +0x001cbc03,
>>   0x4027ff01,
>>   0xe043ff88,
>>   0x2ff70004,
>>   0xc03a0004,
>>   0x2ff70000,
>>   0xc03a0016,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfcc007ef,
>> +0x001f9801,
>>   0x34170001,
>>   0xf0f00000,
>>   0x00070405,
>>   0x4c681000,
>>   0x00170503,
>>   0x4c581000,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfcc007e6,
>> +0x001fbc00,
>>   0x00270504,
>>   0x4c581000,
>>   0x00370505,
>>   0x4c581000,
>>   0x34070000,
>>   0xf0f00000,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfc2017e6,
>> +0x001f8400,
>>   0x00470003,
>>   0x49a00180,
>>   0x00570004,
>>   0x49a00200,
>>   0x00670005,
>>   0x49a00280,
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xfc2007e1,
>> +0x001f9800,
>>   0x00770100,
>>   0x49a00180,
>>   0x00970102,
>>   0x49a00280,
>>   0x00870101,
>>   0x49a00200,
>> -0xfc0007e0,
>> +0xfc0007ef,
>>   0x001f8000,
>>   0x0007000f,
>>   0xe3000000,
>>
>
As for your other comments, I have made the suggested changes.

Thanks for your review!

Cheers,
Aaryaman
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