[Nouveau] [PATCH 9/9] clk: Check pm_runtime status before reclocking
Martin Peres
martin.peres at free.fr
Mon Mar 6 23:46:35 UTC 2017
On 05/03/17 18:35, Karol Herbst wrote:
> We don't want to change anything on the GPU if it's suspended. Also we
> need to increase the refcount on the pm_runtime counter so that the GPU
> won't be suspended while reclocking.
>
> Signed-off-by: Karol Herbst <karolherbst at gmail.com>
> ---
> drm/nouveau/nvkm/subdev/clk/base.c | 10 +++++++++-
> 1 file changed, 9 insertions(+), 1 deletion(-)
>
> diff --git a/drm/nouveau/nvkm/subdev/clk/base.c b/drm/nouveau/nvkm/subdev/clk/base.c
> index bc65906e..143ce0ea 100644
> --- a/drm/nouveau/nvkm/subdev/clk/base.c
> +++ b/drm/nouveau/nvkm/subdev/clk/base.c
> @@ -320,6 +320,7 @@ nvkm_clk_update_work(struct work_struct *work)
> {
> struct nvkm_clk *clk = container_of(work, typeof(*clk), work);
> struct nvkm_subdev *subdev = &clk->subdev;
> + struct device *dev = subdev->device->dev;
> int pstate;
>
> if (!atomic_xchg(&clk->waiting, 0))
> @@ -345,7 +346,14 @@ nvkm_clk_update_work(struct work_struct *work)
> pstate = NVKM_CLK_PSTATE_DEFAULT;
> }
>
> - clk->func->update(clk, pstate);
> + // only call into the code if the GPU is powered on
> + if (!pm_runtime_suspended(dev)) {
> + // it would be a shame if the GPU goes into suspend
> + // while doing the reclock
> + pm_runtime_get_sync(dev);
> + clk->func->update(clk, pstate);
> + pm_runtime_put(dev);
> + }
Good catch! But Java has corrupted your mind :D Please use /* */ for
comments.
>
> wake_up_all(&clk->wait);
> nvkm_notify_get(&clk->pwrsrc_ntfy);
>
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