[Nouveau] Render Targets and Pitch Linear Textures in Maxwell/Pascal Question
Fernando Sahmkow
fsahmkow27 at gmail.com
Fri Feb 1 22:22:36 UTC 2019
So I have been going on over the documentation trying to figure out the
exact layout of Pitch Linear Textures and find some missing values.
First Question: What's the correct layout of pitch linear textures in
memory? Is padding of the pitch added at start or at the end? Do they have
some kind of header? Currently I see them as a normal texture matrix with
just pitch at the end of each row but If I send the game this values, they
go into an ternal loop.
Second Question: Pitch Value in Render Targets. In the registers in
https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_3d.xml#L282
the pitch does not appear anywhere, where is it stored for Render Targets.
Thanks in advance and I hope you guys can provide me some info.
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