[Nouveau] [Bug 111167] New: Dividing zero by a uniform in loop header causes segfault in nv50_ir::NVC0LegalizeSSA::handleDIV
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jul 18 15:38:38 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111167
Bug ID: 111167
Summary: Dividing zero by a uniform in loop header causes
segfault in nv50_ir::NVC0LegalizeSSA::handleDIV
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: minor
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: abelbriggs1 at hotmail.com
QA Contact: nouveau at lists.freedesktop.org
Created attachment 144815
--> https://bugs.freedesktop.org/attachment.cgi?id=144815&action=edit
Reproduction shader_test file, core dump of crash
The attached archive contains a shader that, on the build and PC specified
below, causes a segmentation fault in nouveau when run. A core dump of the
crash is supplied as well.
void main()
{
for(int i = 1; 1 >= (0 / int((injectionSwitch.y))); 1)
{
}
}
The value of injectionSwitch is set to (0.0, 1.0) - so (0 /
int(injectionSwitch.y)) is equivalent to (0 / 1), which should evaluate to zero
and make the two conditions equal. Notably, if you remove injectionSwitch and
replace it with ‘1’, no segfault occurs.
Steps to reproduce:
-------------------------------------------------------------------------------
1. Obtain and build piglit, the Mesa OpenGL test suite runner:
https://gitlab.freedesktop.org/mesa/piglit
2. Download the attached archive.
3. From a terminal, execute the supplied test with the piglit GLES3 shader
runner:
$ bin/shader_runner_gles3 minimum_testcase.shader_test
Expected results:
-------------------------------------------------------------------------------
The shader should run without crashing (it’s an infinite loop that does
nothing, but it still shouldn’t crash).
Actual results:
-------------------------------------------------------------------------------
The shader causes nouveau to segfault.
Here is a backtrace obtained from using GDB on the core dump
(exact command: $ gdb shader_runner_gles3 core):
#0 std::_Deque_iterator<nv50_ir::ValueRef, nv50_ir::ValueRef&,
nv50_ir::ValueRef*>::_Deque_iterator (
__x=<error reading variable: Cannot access memory at address 0xb0>,
this=<synthetic pointer>) at /usr/include/c++/8/bits/stl_deque.h:1401
#1 std::_Deque_iterator<nv50_ir::ValueRef, nv50_ir::ValueRef&,
nv50_ir::ValueRef*>::operator+ (__n=0, this=0xb0) at
/usr/include/c++/8/bits/stl_deque.h:230
#2 std::_Deque_iterator<nv50_ir::ValueRef, nv50_ir::ValueRef&,
nv50_ir::ValueRef*>::operator[] (__n=0, this=0xb0) at
/usr/include/c++/8/bits/stl_deque.h:247
#3 std::deque<nv50_ir::ValueRef, std::allocator<nv50_ir::ValueRef>
>::operator[] (__n=0, this=0xa0) at /usr/include/c++/8/bits/stl_deque.h:1404
#4 nv50_ir::Instruction::getSrc (s=0, this=0x0)
at ../src/gallium/drivers/nouveau/codegen/nv50_ir.h:827
#5 nv50_ir::NVC0LegalizeSSA::handleDIV (this=0x7ffd7753af60, i=0x55d2e1b132a0)
at ../src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp:54
#6 0x00007fc7191cb4b3 in nv50_ir::NVC0LegalizeSSA::visit (
this=0x7ffd7753af60, bb=<optimized out>)
at ../src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp:334
#7 0x00007fc719111928 in nv50_ir::Pass::doRun (this=0x7ffd7753af60,
func=<optimized out>, ordered=<optimized out>, skipPhi=true)
at ../src/gallium/drivers/nouveau/codegen/nv50_ir_bb.cpp:500
#8 0x00007fc7191119f4 in nv50_ir::Pass::doRun (this=0x7ffd7753af60,
prog=<optimized out>, ordered=false, skipPhi=true)
at ../src/gallium/drivers/nouveau/codegen/nv50_ir_inlines.h:413
Build & PC specs:
-------------------------------------------------------------------------------
CPU: Intel Core i7-5820k
GPU: nVIDIA GTX 970
OS: Ubuntu 19.04
libdrm: git-5db0f7692d1fdf05f9f6c0c02ffa5a5f4379c1f3
Mesa: git-a110a8090d
Xf86-video-nouveau: 1.0.16
Linux kernel version: 5.0.0-16-generic
This bug was found with GraphicsFuzz: https://github.com/google/graphicsfuzz
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