[Nouveau] [Bug 111006] Adding a uniform-dependent if-statement in shader renders a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 27 13:43:15 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111006

--- Comment #3 from Karol Herbst <karolherbst at gmail.com> ---
this is caused by a "call/return stack" overflow. We know of another shader
causing this issue in a game, so it's something we probably want to fix.

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/nouveau/attachments/20190627/971b9f39/attachment.html>


More information about the Nouveau mailing list