[PATCH v1 0/4] GPU Direct RDMA (P2P DMA) for Device Private Pages

Yonatan Maman ymaman at nvidia.com
Sun Oct 20 15:26:38 UTC 2024



On 18/10/2024 10:26, Zhu Yanjun wrote:
> External email: Use caution opening links or attachments
> 
> 
> 在 2024/10/16 17:16, Yonatan Maman 写道:
>>
>>
>> On 16/10/2024 7:23, Christoph Hellwig wrote:
>>> On Tue, Oct 15, 2024 at 06:23:44PM +0300, Yonatan Maman wrote:
>>>> From: Yonatan Maman <Ymaman at Nvidia.com>
>>>>
>>>> This patch series aims to enable Peer-to-Peer (P2P) DMA access in
>>>> GPU-centric applications that utilize RDMA and private device pages.
>>>> This
>>>> enhancement is crucial for minimizing data transfer overhead by 
>>>> allowing
>>>> the GPU to directly expose device private page data to devices such as
>>>> NICs, eliminating the need to traverse system RAM, which is the native
>>>> method for exposing device private page data.
>>>
>>> Please tone down your marketing language and explain your factual
>>> changes.  If you make performance claims back them by numbers.
>>>
>>
>> Got it, thanks! I'll fix that. Regarding performance, we’re achieving
>> over 10x higher bandwidth and 10x lower latency using perftest-rdma,
>> especially (with a high rate of GPU memory access).
> 
> If I got this patch series correctly, this is based on ODP (On Demand
> Paging). And a way also exists which is based on non-ODP. From the
> following links, this way is implemented on efa, irdma and mlx5.
> 1. iRDMA
> https://lore.kernel.org/all/20230217011425.498847-1-yanjun.zhu@intel.com/
> 
> 2. efa
> https://lore.kernel.org/lkml/20211007114018.GD2688930@ziepe.ca/t/
> 
> 3. mlx5
> https://lore.kernel.org/all/1608067636-98073-5-git-send-email- 
> jianxin.xiong at intel.com/
> 
> Because these 2 methods are both implemented on mlx5, have you compared
> the test results with the 2 methods on mlx5?
> 
> The most important results should be latency and bandwidth. Please let
> us know the test results.
> 
> Thanks a lot.
> Zhu Yanjun
> 

This patch-set aims to support GPU Direct RDMA for HMM ODP memory. 
Compared to the dma-buf method, we achieve the same performance (BW and 
latency), for GPU intensive test-cases (No CPU accesses during the test).


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