[Openchrome-devel] Another openchrome drm segfault
Thomas Hellström
thomas
Wed Feb 11 14:32:22 PST 2009
Xavier Bachelot wrote:
> Thomas Hellstr?m wrote:
>
>> Thomas Hellstr?m wrote:
>>
>>> Xavier Bachelot wrote:
>>>
>>>
>>>> Hi Thomas,
>>>>
>>>>
>>>> Thomas Hellstr?m wrote:
>>>>
>>>>
>>>>> Thomas Hellstr?m wrote:
>>>>>
>>>>>
>>>>>>>
>>>>>>>
>>>>>> Hi, Xavier!
>>>>>>
>>>>>> OK. I'll take a look at the EXA issue when there is time.
>>>>>>
>>>>>>
>>>>> I've pushed what I think is a fix now.
>>>>> There are still some problems with EXA on the newer servers, though,
>>>>> In particular, it seems to misrender some pixmaps when a composite
>>>>> manager is running.
>>>>>
>>>>>
>>>>>
>>>> Yes, I can see some rendering errors, but at least, I don't need the
>>>> ExaNoComposite option to start X now.
>>>>
>>>>
>>>>
>> Xavier,
>> When I set the option "ExaOptimizeMigration" "false" in the device section,
>> I can no longer see any rendering errors. If you could check KM400 for
>> this as well, It'll help.
>> Apparently other EXA drivers have issues with this option as well. Seems
>> to be new code.
>>
>> /Thomas
>>
>>
> I still see some corruptions, even with this option, see attached
> screenshots.
>
> I also have some issues with 3D, background is not rendered in supertux
> for example (this is true also for the old unichrome dri driver).
>
This is caused by supertux not recognizing the max mipmap level, and is
an app bug.
Try to enable the extra mipmap level option in driconf.
> Another bad behaviour that is still there is the random horizontal lines
> drawn outside of some GL screen savers preview area.
> I'll a look at all the old unichrome dri bugs to check whether or not
> they are still there. My testing has been rather limited so far.
>
Yes, while a huge number of bugs are fixed, there might be bugs still
lurking, but now they should be fixable. The 3D driver even runs with
K8M800, although with a little less texture quality.
> I'll keep posting my findings, lemme know if you want anything
> particular to be tested on this machine.
>
Yes, Are the 2D bugs you're seeing only present when you have a 3D app
running?
/Thomas
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