[Openicc] GSoC & oyranos

Kai-Uwe Behrmann ku.b at gmx.de
Fri Mar 27 02:23:42 PDT 2009


Hello Yiannis,

thanks for publishing your code. I will look later at it.

GLSL would be the way to go with most plug-ins to obtain
harware acceleration. Support should cover offscreen
rendering. I we find someone with good 
experience in bringing OpenGL/Shader support to Oyranos
you could possibly write some tonemapping in shader 
language ;-) But thats completely open.

Best regards,
Kai-Uwe Behrmann

-------- Original-Nachricht --------
> Datum: Wed, 25 Mar 2009 00:18:44 +0200
> Von: Yiannis Belias <jonnyb at hol.gr>
> An: OpenICC Liste <openicc at lists.freedesktop.org>
> Betreff: Re: [Openicc] GSoC & oyranos

> Hi,
>   It is probably a good idea to show some code of mine, so today I tried
> to
> revive an old little program I wrote a few years back in an attempt to
> learn OpenGL.
> I adapted it to use GraphicsMagick and cleaned it up as I could. I put it
> here:
> http://users.hol.gr/~jonnyb/gldemo.tbz2
> [Probably I should warn about the total absence of comments in the code!]
> 
>   If there is not much interest in just tonemapping, the "GLSL meta
> backend for Oyranos"
> proposal does seem very interesting to me, I just don't have any
> experience using shaders.


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