[Piglit] GLSL raytracing tests fail to build with MSVC

Vinson Lee vlee at vmware.com
Thu Apr 22 23:43:35 PDT 2010


The GLSL raytracing tests fail to build with MSVC because of a big char array.

tests\shaders\glsl-fs-raytrace-bug27060.h(986): fatal error C1091: compiler limit: string exceeds 65535 bytes in length

Unless there's an easy way to reorganize this code, we'll need to not build this test on MSVC to fix the build.


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